Lmfao yes it can. The biggest problem with it is bad teammates. Rank doesn't mean anything right now. By making actually skill based ranking, they'll fix solo queue.
That's when infinites and instameds existed. You really have no right to call that balanced.
As a Nea main, I agree with this
The problem with solo play is that there are an imense amount of survivors that do not deserve the red rank, i always end up carrying the team, dying with the most BP or im the only one escaping. Its in this situations where you can feel that the rank system sucks and it doesn't work as it should.
holy ######### have you ever played solo queue no gens get done within 3 minutes
all survivors are crouching in corners
That's common sense. If solo is so miserable because bad solo players have too high ranks assigned to them, then there are better players that have ranks assigned to them, that's too low for them, so they would dominate killers. But when ranking up from 20 to 1 it never happens. If you reassign ranks/MMR rating, it's not gonna change anything, because the balance is skewed globally, not only for some ranks or certain survivors.
Again, by fixing ranking and matchmaking they fix solo queue. It doesn't need any buffs specific to it.
The information gap between solo and SWF is a design flaw but go off.
We can't remove SWF without killing the game so we fix the design flaw of the information gap between solos and SWF while simultaneously buffing killers to cope.
Do you know what "balance" means? Balance is relative. By making the weaker side of the game stronger you restore the balance and fix the game.
And what are those exactly?
Well the situation is slightly different from generator speeds. We'd have to nerf generator delay perks after we standardize generator speeds a little more, but information perks would just become redundant if we fixed soloQ communication issues.
Swf is very strong compared to solo and killer so both need to be buffed and steps need to be taken to lessen the gap because as of right now we only have bad aid solutions
Info perks would still have some usage. They are a lot stronger in solo but being able to see exactly where the killer is going from kindred or the exact spot someone is on the map with bond would be helpful. Not everyone would be able to call out the exact location of the killer.
I've been chased for 7 minutes by a billy on the game and no gens were done.
I had a Freddy 3 man slug everyone else and when i went to save them none of them had recovered at all even through they weren't moving.
I've been there. But i've also had the opposite where a cracked random cj tech the killer to save me, or when i've been chased by a legion on Lerys and all gens popped and then my team came to body block for me to get out.
People are only going to remember the bad. Killers are guilty of that too.
Yeah i think i could've worded things better. I think we do fundamentally agree that swf is just too strong compared to the other roles. And look i totally get why the Meta build is the Meta build. You can't really rely on your team mates too much because you have no idea how good they are. And i sympathize with the survivor getting camped. It's not much fun to have a 8 minute que to get camped after first down to death.
I really want solo to be buffed. It's just when i see content creators and the forum talking about how solo survivor is comically weaker than killer i just have to disagree. When solo gets buffed as it should, i want killer also buffed. I think killer is closer to solo survivor in terms of strength than it is to swf so when and if solo gets buffed i want fair compensation for killer and the talk that solo is so weak compared to killer makes me think there would be a lot of blow back if the killers got semi decent buffs.
I know the forum and content creators are not be all end all decision makers on the game, but the devs do read the forum and watch the content creators videos so there is at least some pull.
Bringing SWF to solo level, limiting number of perks will create too many additional exceptions and headache for DEVS, much more spaghetti code, branched logic and complicate future updates. It's pure madness. As a DEV you must be out of your mind to do that, when there's a much easier approach, which maintains code and game architecture university.
Yeah I agree with that. I just don't agree with the mindset that solo queue isn't fundamentally awful.
I don't think we will agree on that aspect ever, but at least we can come to the same conclusions
There should be a subforum here "Solo Q Therapy" LOL. So many of us have been traumatized, we could have a "safe space" to be heard :).
... yes I'm being sarcastic, but we've all had horrible experiences haha.
So like solo queue group therapy? I like the sound of that
"Grandpa, why don't you tell us what happened today. Go at your pace, no one is judging you here."
Grandpa; "I was at Coldwind. The Hag was prancing around in her red evening gown, which is traumatizing enough- but then a Jake was hooked. We ALL know Hags proxy camp, right? RIGHT? They hook you, then lay traps at the base of the hook. It's a THING. We either have to crouch walk to unhook, or burn them with a flashlight. Well I didn't have a flashlight because I seem to suck with one, so there I go, carefully, painstakingly crawling- inching ever closer to the hook to save Jake. He watches me slowly yet stealthily reach for him, and just as his tippy-toe reaches the ground the jackass breaks into a RUN. A bloody run.
Why? Whhyyyyyyyyy?? Corn will never be the same for me every again D: "