Twins are fun to play against and to play as, and do not need as many changes as people like to think.
Cleansing against Plague is actually worse for her than not cleansing, provided multiple people cleanse.
Pyramid Head is one of the best designed killers BHVR has created in recent memory, now that the lose/lose situations are mostly removed.
Freddy needs another rework - one that merges the Dream World aspects of old Freddy (slowdown, dream transition and pulling into dream, aura reading) with the powers of new Freddy. (snares, pallets, teleport)
If a killer brings lightborn the item should be retained. Killer shouldn't be able to just delete items, you see less people even playing a flashlight since the lightborn buff.
Survivors should be able to ban a killer prior to readying up for matchmaking. Swf get one ban. Killers should be able to ban a perk in the pre match lobby. Any survivor not meeting ban requirements within the time go in with only three perks.
Casual mode and ranked mode should be implemented and swf, nurse and spirit are not allowed in casual. Survivors should have kindred and small game basekit in ranked. Killer should have noed basekit in ranked.
Insidious Basement Camping Bubba should be considered griefing, because it's purposely exploiting Solo queue survivors and their lack of communication abilities. It serves no purpose aside from a selfish sociopath gaining pleasure from the misery of 4 PAYING strangers.
You're telling the truth. To me, at least. If I'm trapped in some secret dimension with 3 strangers and a supernatural serial killer, and I have no weapons, wouldn't stealth be my best offense and defense?
As a killer, wouldn't stealth greatly increase the odds of me nearly effortlessly slaughtering quartets of random folk?
I too think this game should emphasize stealth more.
per nerfed Hangman trick is a good perk and had one of the best ability's in the game.
Exhaustion perks design is very bad.
Most of killers add-ons aren't great but could be great and creative.
The game itself cannot work as a repetitive game and the dev should always work on the base gameplay of the game or drastically change the way loops work so the game feel fresh.
Killers with a strong chase are good for the game and force survivors to play differently if they'd want to win.
Also the less basic M1 killers there are in the game adds to the variety of gameplay the survivors have in the game.
Finally great skill checks bonus progression are partially responsible for gen rushes as they can shave off a surprising amount of time(Even after they been nerfed by 50%).
Comments
The Devs actually have done a pretty good job, as long as you play the game for fun and not to consistently win.
You win. Congratulations
Deathslinger is balanced
Twins are actually fun to verse
Exhaustion perks = Crutch Perks
Infectious Fright Nurse is disgusting and should be looked at
Twins are fun to play against and to play as, and do not need as many changes as people like to think.
Cleansing against Plague is actually worse for her than not cleansing, provided multiple people cleanse.
Pyramid Head is one of the best designed killers BHVR has created in recent memory, now that the lose/lose situations are mostly removed.
Freddy needs another rework - one that merges the Dream World aspects of old Freddy (slowdown, dream transition and pulling into dream, aura reading) with the powers of new Freddy. (snares, pallets, teleport)
If a killer brings lightborn the item should be retained. Killer shouldn't be able to just delete items, you see less people even playing a flashlight since the lightborn buff.
Survivors should be able to ban a killer prior to readying up for matchmaking. Swf get one ban. Killers should be able to ban a perk in the pre match lobby. Any survivor not meeting ban requirements within the time go in with only three perks.
Casual mode and ranked mode should be implemented and swf, nurse and spirit are not allowed in casual. Survivors should have kindred and small game basekit in ranked. Killer should have noed basekit in ranked.
The meta is boring.
EGC already existed when I started to play DBD. How it was before it? You would something else to replace it or just the remove of it?
Milk should be banned from a bowl full of cereals. (I really eat my cereals without milk, and I don't understand how people eat them with milk. ๐)
Insidious Basement Camping Bubba should be considered griefing, because it's purposely exploiting Solo queue survivors and their lack of communication abilities. It serves no purpose aside from a selfish sociopath gaining pleasure from the misery of 4 PAYING strangers.
@ryzen0849 @Lx_malice
This is pure perfection.
You're telling the truth. To me, at least. If I'm trapped in some secret dimension with 3 strangers and a supernatural serial killer, and I have no weapons, wouldn't stealth be my best offense and defense?
As a killer, wouldn't stealth greatly increase the odds of me nearly effortlessly slaughtering quartets of random folk?
I too think this game should emphasize stealth more.
Bacon isn't all that great
Infectious fright should only work on basic attacks
HOW DARE YOU SIR.
Just because Nurse takes some time investment to get good with, doesn't make her a healthy addition to the game
Agreed.
Sausage>Bacon
Survivors would open the gates and t-bag until the Killer forced them out.
There was also no time limit, meaning opening the gates was pretty much a guarantee that everyone alive would get out
Hard agree.
Agree. I was looking for this before I wrote it myself. Glad someone else shares this *coughs in a way that sounds like fact* opinion
See you in Hell
There was no time limit. No such thing as 99%ing doors. No kills after 3 minutes. No annoying sounds.
It was better for me, and I would love to see EGC gone. Reduced to atoms for all I care.
EDIT: Here is an image:
Dead Hard is useless. . ๐
NOED and DS basekit
per nerfed Hangman trick is a good perk and had one of the best ability's in the game.
Exhaustion perks design is very bad.
Most of killers add-ons aren't great but could be great and creative.
The game itself cannot work as a repetitive game and the dev should always work on the base gameplay of the game or drastically change the way loops work so the game feel fresh.
Deathslinger is fun to play against.
Sprintboost is stronger then Dead hard.
Why? Are you also a milk before cerealer?
Nope, just a bad person in other ways
Killers with a strong chase are good for the game and force survivors to play differently if they'd want to win.
Also the less basic M1 killers there are in the game adds to the variety of gameplay the survivors have in the game.
Finally great skill checks bonus progression are partially responsible for gen rushes as they can shave off a surprising amount of time(Even after they been nerfed by 50%).
Perks that affect skill checks should make them significantly harder or change what the skill check is.
DS should be buffed to have tokens to punish the killer if he tunnels. If they do an objective they lose DS until hook.
Ah I see. You bite into kitkats without breaking them first.
Sometimes