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What is your goto survivor perk build?

dspaceman20dspaceman20 Member Posts: 3,241

I'm currently trying to make my normal build but I'm having trouble choosing. Please tell me your survivor builds so that I can get some inspiration for what to use.

Comments

  • TheGannManTheGannMan Member Posts: 6,999

    BT DS WGLF Deliverance/Prove Thyself

  • LaluziLaluzi Member Posts: 2,731

    Prove Thyself, We'll Make It, Kindred, and Small Game/Borrowed Time. Sometimes Sprint Burst if I'm feeling spicy.

    Mostly I just like to be a helpful teammate. I'm not great at looping, but I'll rescue you safely and either patch you up or take a hit if the killer unexpectedly comes back, I'll find hexes or note dull totem spots, and I will crunch the ######### out of that last contested gen.

  • glitchboiglitchboi Member Posts: 5,337

    DS, Dead Hard, Small Game (might switch this out with Hunch), and one other perk. Last perk is usually BT.

    Generic meta build (other than Small Game), but meh. I might shift it up.

  • NoOneKnowsNovaNoOneKnowsNova Member Posts: 2,123

    DS, Dead Hard, Spinechill and Iron Will.

  • Tricksters_30thBladeTricksters_30thBlade Member Posts: 99

    Dead hard

    Repressed alliance

    Adrenalin

    Borrowed time or DS

  • CleviteClevite Member Posts: 3,940

    Dead Hard, DS, Bond and lately Windows for those loops. Normally it would be BT or Kindred if solo.

  • ChurchofPigChurchofPig Member Posts: 2,121
    edited June 2021

    Fast Track

    Prove Thyself (Kindred when playing solo)

    Decisive Strike

    Sprint Burst

  • SadsnacksSadsnacks Member Posts: 670

    Dead hard, Bond, Decisive Strike, Borrowed Time.

    If I'm playing with friends I'll swap bond for something else. In solo you need bond to get info you'd otherwise have in a swf, DS because the one time you don't run it is the time you will get tunneled, BT because the one time you don't run it is the time you end up with a facecamping killer, and DH because out of all the exhaustion perks it's the best imo at least if you learn how to time it and look behind you in chase.

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,757

    Self Care

    Botany Knowledge

    Dead Hard

    Iron Will / Borrowed Time / WGLF

  • PepsidotPepsidot Member Posts: 1,035

    Dead Hard, Iron Will, We're Gonna Live Forever, Borrowed Time.

  • Kira4EvrKira4Evr Member Posts: 1,272

    Iron Will

  • StibbityStabbityStibbityStabbity Member Posts: 1,449

    Spine Chill, Unbreakable, Borrowed Time, Inner Strength

    Inner Strength and Unbreakable are replaceable if you don't mind depending on teammates and aren't concerned with possibly getting slugged. That said, I make good use of both of these perks, so I rarely replace them. Also, Inner Strength is good for making you look for totems, but also a pain if you can't find any.

  • tenoresaxtenoresax Member Posts: 459

    Sprint Burst/Dead Hard - they're the best exhaustion perks in the game, you gotta pick atleast one, usually I go with sprint burst because dead hard can be really inconsistent and buggy.

    Open Handed - This'll make sense in just a moment.

    Kindred - If you're playing solo you cannot possibly play without Kindred, Open Handed boosts the range to 32m which is insane.

    Windows of Opportunity - helps you plan out a chase while working on a gen, or reveals options while in the midst of a chase, Open Handed boosts the range to 36m.

  • GeneralVGeneralV Member Posts: 6,223

    Borrowed Time / Prove Thyself / Adrenaline and WGLF.

  • JokersmileJokersmile Member Posts: 74

    Bond, Resilience, DH, Iron Will

  • MadLordJackMadLordJack Member Posts: 8,816

    Iron Will, Lucky Break, Object of Obsession, and a healing perk of some kind. Botany/yellow medkit, WGLF, We'll Make It, etc.

  • SonicslingerSonicslinger Member Posts: 27

    Open handed, bond, kindred, borrowed time

  • Nos37Nos37 Member Posts: 2,135
    edited June 2021

    Defense:

    • Spine Chill
    • Urban Evasion
    • Calm Spirit
    • Iron WIll (used to be Small Game back when it could detect killer traps)

    It's a nice go-to because no matter which killer I face these perks help counter their powers (except Legion, which is why I hate playing against Legion).

    ----

    Offense:

    • Open Handed
    • Visionary
    • Bond
    • Kindred

    See your objectives, see your team, and see the killer when it matters (during a hook rescue).

    Post edited by Nos37 on
  • blitzkriegblitzkrieg Member Posts: 7

    Lithe, Quick and Quiet, Kindred, and Borrowed Time.

    I sometimes switch out Kindred and Borrowed Time with Spine Chill and Iron Will.

  • TripleStealTripleSteal Member Posts: 1,299

    WGLF.

  • WeederickWeederick Member Posts: 1,065

    Iron Will and Sprintburst.

    For lowranks, Selfcare and Botany.

    For highranks, Borrowed Time and an everchanging flex spot (Usually something like Blood pact)

  • ShamelessPigMainShamelessPigMain Member Posts: 1,830

    Lithe, Borrowed Time/Deliverance, Iron Will, and Decisive Strike is my I've-been-facecamped-for-the-last-5-matches-and-I-frankly-don't-care-how-you-feel-anymore build (which is most of my matches).

  • That_One_FriendThat_One_Friend Member Posts: 72

    Prove Thyself, Spine Chill/Dark Sense, and 2 random perks

  • justbecausejustbecause Member Posts: 1,521
    edited June 2021

    I use windowns of opportunities (unlimited info of wasted or safe loops),Spine chill (obviously gaining distance over killer and knowing to get ready for chase),iron will (again very useful perk to lose killer easily and make zero noise and it's great for flashlight saves if ur one of the ppl who is good with flashlight) and last I use either dead hard or lithe (obviously two powerful perks of gaining distance and dodging getting downed)

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