It's not a guarantee if they bring it into the match because if I know someone has a key I can just tunnel that one person out right away. You can find the hatch and take actions to prevent a hatch escape as well.
If it's RNG then there's no way of knowing in time where you need to apply pressure. As the killer you now have to split your attention between patrolling gens, keeping survivors injured or hooked, and patrolling for chests and the hatch. All a survivor has to do is get enough gens done to spawn hatch and then look for a key in a chest. It adds more pressure onto the killer in the middle of the trial when they've already got more than enough things that they have to keep track of. Tell me how that is balanced and fair?
If you knew that the only way a survivor could have a key is if they brought it with them into the trial then you would keep an eye out for it in the lobby and know ahead of time what to prepare for. Leaving it up to RNG means there is nothing in the killer's control to anticipate or deal with that outcome.
The only killers who can effectively juggle all of that would be possibly trapper, hag, and maybe twins because they have a way of either trapping chests or splitting up their pressure built into their base kit. With twins it would be only one chest they could do this to as well. On top of guarding chests the killer would also have to patrol gens and juggle survivors.
If I was playing any other killer the only way I could juggle all of that is if I slugged survivors and let them stay in dying phase until they died.
Add in the fact that survivors can bring chest offerings and the problem becomes exponentially worse. Trapper and hag don't have enough traps to keep all of the chests guarded so they can patrol gens and juggle survivors if survivors bring offerings that increase the number of chests let alone have any traps left over for chases and gens.
Yep, literally this.
keys were fine in my opinion until BHVR decided to add hatch spawn location offerings, at least before you had to invest time into finding the hatch for a key play, not anymore.
The problems with the offering+key combo is that it puts a lot o pressure on the killer to try and kill people as soon as possible before 3 gens are done, basically keys make it so killers is on a lose/lose situation, if you kill anyone the hatch comes into play, but if you try to slug they can just do gens as normal, no matter what the killer does the key will be useful in some manner, imagine a killer offering that punishes survivors for doing the objective, like, every time you repair a gen you lose a hook state, keys pretty much do that.
I saw a video recently that said make keys actually take time to open the lock.
I agree with the first part of this. In the same vein as moris, they should only be usable when the objective is basically completed. Mori is usable on death hook, keys should only be usable when you can open the gates.
Honestly I think the whole mechanic of moris and keys are outdated and need a complete overhaul, something they said they're working on with moris right now. However I hope they include keys too, because as it stands keys are not good for the game.
Bonus! Mori fix:
Well, the condition for Mori's are that they can only be used when it's irrelevant and the survivor is death hook. Stands to reason, then, that a key should not be able to be used unless all of the gens are completed, or if the current remaining survivors are all death hook. Something along those lines, but you can do a lot of things, really. Just surprised they've done... nothing. Just more talk talk talk about something that takes a year to implement.
Allow the killer to pick them up and throw them over the wall.
Remove the item from the blood web and make it where you have to do a series of tasks in order to see what ch chest the key spawned in then it.can open the hatch
and this make end game more interesting you have to do said takes in the time limit or die if they defend both doors
I just want to know who you guys are playing against or with where they use keys so often that this is even a post?
Get rid of them for all I care. Most of the time I can't even find the hatch when I'm the last survivor, so I usually just go for the door. 🤷
To know you and everyone else are just getting mad because people are playing efficiently and you're not as good as you think you are just like everyone else that complain about this mechanic bro.. straight fact this discussion comes up time and time again
Keys only need those aura reading add ons removed.
And hatch needs 10+ seconds long opening animation that can be interrupted like totem cleansing
No, playing efficiently and relying on a key to escape after you 3-gen yourself are very different things
If you play efficiently as survivor, you should be able to finish 5 gens before using a key
Having the hatch spawn only after 5 gens are completed (or 1 survivor is left) would help with the "Let him die on hook, so the hatch will spawn" mentality that some survivors have as well, or with the fact that unless you are in a SWF, a survivor who brings the key is very likely to ######### you over by getting out by themself as soon as they see the hatch
Trust me, I groan when I see another survivor bring a key, because unless they die before the hatch spawn they are gone, and suddenly the 3v1 is a 2v1, with a gen still to be finished and a very upset killer who goes tryhard at that point
For use Keys all generators have to finish.
Pink key - 2 survivors can escape.
Purple key - 1 survivor can escape
Playing efficiently isn't changing the goal of the game. There is no counter for keys.
There is only so much you can do when there is a trophy for all 4 survivors to escape through the hatch. Personally I would add an opening animation.
I would Rework keys so that; you need a brand new rare Addon, to give you the ability to more then one Survivor with you! Base key is more of a solo item, that give the individual the ability to escape quickly; either by black lock (Hatch) or Exit Gate! The key will also require a unique animation with a 10, speed up to 5 second opening animation to open up the Hatch and exit gate faster! These new changes will Changes Keys so that it offer multiple ways to escape, while not be instantly; unless you have the right speed up charge addons! The Killer can interrupt the opening animation by grabs, and forced the Survivor to reset their progress; so they need to be quiet and commit! There is a sound cue while opening thr hatch; if the killer is close and paying attention! Also, if the key runs out of charges; it becomes a new item known as the Broken Key; so that it let's the Survivor knows that it is broken and can be used ever; with a catch! The Broke Key will take 15 seconds of opening; with RNG element or 1/3% of either working and opening the Hatch, or it would reset the progress bar because of Jam, or simply not open the door or Hatch; because it makes a loud "snap" animation and breaks from your hand (while giving the killer a notification of your location)
(The Broken Key is pretty much there to remind Survivors, that it is trash and their attempts to escape is pointless)
New Item: Necklace Prayer Bead or Charm, wrapped around the Survivors hand
They can replace the aura reading addon effects with the new ones; and scrap the broken key! And make a brand new item that focus on information gathering; like a Necklace Charm; that you hold in your hand! This New charm item (not Key charm around your belt) will used addons that focus solely on information gathering like finding Survivors, items, totems, traps, killer, etc.
Map item Changes:
Maps can scrap the ability to detect traps or Killer's positions; and focus more on detecting "fixated" items like pallets, Generators, totems, hooks, exit gates, hatch, and basement!
Keys can now be used to unlock Hatch after the Exit Gates are opened.
Only 1 Survivor can escape with a Key.
There, now they are fixed.
Is that official anywhere?
You might be the only piggy main with this negative attitude. You seem tone deaf to the problem that keys have. Maybe your just a survivor main.
That would make them so annoying as survivor and only good to leave your team to die; which is why the devs won’t do it.
You should not be able to open the hatch with a 0 charge key for right now though. Now there’s literally no counter and it’s like yeah, the survivor brought1 item so now you have 3 gens instead of 5 go f yourself.
Such a joke they shadownerf mori’s and keys have been untouched for so long and literally just got ~buffed~
I like the animation idea people suggest. Maybe one that should be added no matter what else they do with the keys.
I agree, just when you say irrelevant...survivor mains hear TOXIC and unfair. Like the devs said Moris were toxic on the stream and I was laughing.
It's to put them in line with Mori's.
You can escape Bloodwarden, like mori's can prevent DS, but it's really just a special animation
Sluzzy always thinking big ya know.
No, that was my idea.
Add a mechanic to make it to where they have to do something after a certain amount of time, or else their aura gets revealed.