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How Do We Fix Keys?

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  • SadsnacksSadsnacks Member Posts: 673

    It's not a guarantee if they bring it into the match because if I know someone has a key I can just tunnel that one person out right away. You can find the hatch and take actions to prevent a hatch escape as well.

    If it's RNG then there's no way of knowing in time where you need to apply pressure. As the killer you now have to split your attention between patrolling gens, keeping survivors injured or hooked, and patrolling for chests and the hatch. All a survivor has to do is get enough gens done to spawn hatch and then look for a key in a chest. It adds more pressure onto the killer in the middle of the trial when they've already got more than enough things that they have to keep track of. Tell me how that is balanced and fair?

    If you knew that the only way a survivor could have a key is if they brought it with them into the trial then you would keep an eye out for it in the lobby and know ahead of time what to prepare for. Leaving it up to RNG means there is nothing in the killer's control to anticipate or deal with that outcome.

    The only killers who can effectively juggle all of that would be possibly trapper, hag, and maybe twins because they have a way of either trapping chests or splitting up their pressure built into their base kit. With twins it would be only one chest they could do this to as well. On top of guarding chests the killer would also have to patrol gens and juggle survivors.

    If I was playing any other killer the only way I could juggle all of that is if I slugged survivors and let them stay in dying phase until they died.

    Add in the fact that survivors can bring chest offerings and the problem becomes exponentially worse. Trapper and hag don't have enough traps to keep all of the chests guarded so they can patrol gens and juggle survivors if survivors bring offerings that increase the number of chests let alone have any traps left over for chases and gens.

  • OnykronOnykron Member Posts: 62

    keys were fine in my opinion until BHVR decided to add hatch spawn location offerings, at least before you had to invest time into finding the hatch for a key play, not anymore.

    The problems with the offering+key combo is that it puts a lot o pressure on the killer to try and kill people as soon as possible before 3 gens are done, basically keys make it so killers is on a lose/lose situation, if you kill anyone the hatch comes into play, but if you try to slug they can just do gens as normal, no matter what the killer does the key will be useful in some manner, imagine a killer offering that punishes survivors for doing the objective, like, every time you repair a gen you lose a hook state, keys pretty much do that.

  • GeneralVGeneralV Member Posts: 7,098

    We don't.

  • DraconDirncDraconDirnc Member Posts: 94

    I saw a video recently that said make keys actually take time to open the lock.

  • JasuoJasuo Member Posts: 54

    I agree with the first part of this. In the same vein as moris, they should only be usable when the objective is basically completed. Mori is usable on death hook, keys should only be usable when you can open the gates.


    Honestly I think the whole mechanic of moris and keys are outdated and need a complete overhaul, something they said they're working on with moris right now. However I hope they include keys too, because as it stands keys are not good for the game.

  • ReinamiReinami Member Posts: 2,285
    edited June 2021

    Few things:


    • Hatch now has a 10 second animation when using a key.
    • Key now only allows 1 survivor to go through before the hatch automatically closes
    • Using a key only opens the hatch, it does not make you go through it automatically.
    • If the hatch is open, instead of closing the hatch, the killer now breaks the hatch, rendering it completely unusable for the rest of the match. (even automatically)
    • Once the hatch has been closed, it will not open again (by key, or the last survivor remaining) for 60 seconds.
    • Buff franklin's to count down the timer for any item that is on the ground, not just knocked out of survivor hands. This prevents survivors from hiding the key in a corner of the map once they know franklin's is in play.


    Bonus! Mori fix:

    • Make yellow mori base kit
    • Green mori allows 1 kill
    • Ebony mori allows 2 kills, additionally, at the start of the trial, the generator furthest from the killer is automatically completed.
    • After hooking a survivor, you gain 1 token. Once you receive 3 tokens, you can spend them to mori a downed survivor.
    • When a generator is completed, you lose one token.
  • Alphasoul05Alphasoul05 Member Posts: 481
    edited June 2021

    Well, the condition for Mori's are that they can only be used when it's irrelevant and the survivor is death hook. Stands to reason, then, that a key should not be able to be used unless all of the gens are completed, or if the current remaining survivors are all death hook. Something along those lines, but you can do a lot of things, really. Just surprised they've done... nothing. Just more talk talk talk about something that takes a year to implement.

  • whammigobambamwhammigobambam Member Posts: 1,062

    Allow the killer to pick them up and throw them over the wall.

  • onemindonemind Member Posts: 3,089

    Remove the item from the blood web and make it where you have to do a series of tasks in order to see what ch chest the key spawned in then it.can open the hatch

    and this make end game more interesting you have to do said takes in the time limit or die if they defend both doors

  • Daisymoon87Daisymoon87 Member Posts: 67

    I just want to know who you guys are playing against or with where they use keys so often that this is even a post?

    Get rid of them for all I care. Most of the time I can't even find the hatch when I'm the last survivor, so I usually just go for the door. 🤷

  • DropdeadPiggyDropdeadPiggy Member Posts: 152

    To know you and everyone else are just getting mad because people are playing efficiently and you're not as good as you think you are just like everyone else that complain about this mechanic bro.. straight fact this discussion comes up time and time again

  • ShinobuSKShinobuSK Member Posts: 3,654

    Keys only need those aura reading add ons removed.

    And hatch needs 10+ seconds long opening animation that can be interrupted like totem cleansing

  • AdelooAdeloo Member Posts: 1,396
    edited June 2021
    • Step 1 : If a survivor bring a key in the trial, no key should spawn in chests.
    • Step 2 : If no survivor bring a key, then key(s) can spawn in chests. (either 2 Broken, 1 Dull or 1 Skeleton)
    • Step 3 : While having Ace in the Hole equipped, a survivor can craft a Dull Key from two Broken Keys.
    • Step 4 : Dull Key only allows 1 survivor to escape and requires 5 seconds animation to open the hatch. Skeleton key allows up to 4 survivors to escape and requires a 15 seconds animation BUT similar to a Demogorgon Portal cleansing, other survivors can help the key holder and speed up the action by 2 second per survivor. (up to 3). Interrupting the action will cause a noise and notify the killer.
    • Step 5 : Any progress on opening the Hatch if interrupted, is slowly regressing (Ruin type) + Hatch is affected by the perks Bloodwarden and No Way Out.
  • LycidasLycidas Member Posts: 709


    No, playing efficiently and relying on a key to escape after you 3-gen yourself are very different things

    If you play efficiently as survivor, you should be able to finish 5 gens before using a key

    Having the hatch spawn only after 5 gens are completed (or 1 survivor is left) would help with the "Let him die on hook, so the hatch will spawn" mentality that some survivors have as well, or with the fact that unless you are in a SWF, a survivor who brings the key is very likely to ######### you over by getting out by themself as soon as they see the hatch

    Trust me, I groan when I see another survivor bring a key, because unless they die before the hatch spawn they are gone, and suddenly the 3v1 is a 2v1, with a gen still to be finished and a very upset killer who goes tryhard at that point

  • Northener1907Northener1907 Member Posts: 3,012

    For use Keys all generators have to finish.

    And this:

    Pink key - 2 survivors can escape.

    Purple key - 1 survivor can escape

  • GnarlyGnarly Member Posts: 426

    Playing efficiently isn't changing the goal of the game. There is no counter for keys.

  • MrsGhostfaceMrsGhostface Member Posts: 844
    edited June 2021

    There is only so much you can do when there is a trophy for all 4 survivors to escape through the hatch. Personally I would add an opening animation.

  • Dream_WhisperDream_Whisper Member Posts: 191

    Key Changes:

    I would Rework keys so that; you need a brand new rare Addon, to give you the ability to more then one Survivor with you! Base key is more of a solo item, that give the individual the ability to escape quickly; either by black lock (Hatch) or Exit Gate! The key will also require a unique animation with a 10, speed up to 5 second opening animation to open up the Hatch and exit gate faster! These new changes will Changes Keys so that it offer multiple ways to escape, while not be instantly; unless you have the right speed up charge addons! The Killer can interrupt the opening animation by grabs, and forced the Survivor to reset their progress; so they need to be quiet and commit! There is a sound cue while opening thr hatch; if the killer is close and paying attention! Also, if the key runs out of charges; it becomes a new item known as the Broken Key; so that it let's the Survivor knows that it is broken and can be used ever; with a catch! The Broke Key will take 15 seconds of opening; with RNG element or 1/3% of either working and opening the Hatch, or it would reset the progress bar because of Jam, or simply not open the door or Hatch; because it makes a loud "snap" animation and breaks from your hand (while giving the killer a notification of your location)

    (The Broken Key is pretty much there to remind Survivors, that it is trash and their attempts to escape is pointless)


    New Item: Necklace Prayer Bead or Charm, wrapped around the Survivors hand

    They can replace the aura reading addon effects with the new ones; and scrap the broken key! And make a brand new item that focus on information gathering; like a Necklace Charm; that you hold in your hand! This New charm item (not Key charm around your belt) will used addons that focus solely on information gathering like finding Survivors, items, totems, traps, killer, etc.


    Map item Changes:

    Maps can scrap the ability to detect traps or Killer's positions; and focus more on detecting "fixated" items like pallets, Generators, totems, hooks, exit gates, hatch, and basement!

  • PulsarPulsar Member Posts: 12,556

    Keys can now be used to unlock Hatch after the Exit Gates are opened.

    Only 1 Survivor can escape with a Key.


    There, now they are fixed.

  • GnarlyGnarly Member Posts: 426

    You might be the only piggy main with this negative attitude. You seem tone deaf to the problem that keys have. Maybe your just a survivor main.

  • SilentPillSilentPill Member Posts: 1,302

    That would make them so annoying as survivor and only good to leave your team to die; which is why the devs won’t do it.

    You should not be able to open the hatch with a 0 charge key for right now though. Now there’s literally no counter and it’s like yeah, the survivor brought1 item so now you have 3 gens instead of 5 go f yourself.

    Such a joke they shadownerf mori’s and keys have been untouched for so long and literally just got ~buffed~

  • GnarlyGnarly Member Posts: 426

    I like the animation idea people suggest. Maybe one that should be added no matter what else they do with the keys.

  • GnarlyGnarly Member Posts: 426

    I agree, just when you say irrelevant...survivor mains hear TOXIC and unfair. Like the devs said Moris were toxic on the stream and I was laughing.

  • PulsarPulsar Member Posts: 12,556

    It's to put them in line with Mori's.

    You can escape Bloodwarden, like mori's can prevent DS, but it's really just a special animation

  • danielmaster87danielmaster87 Member Posts: 6,151

    Add a mechanic to make it to where they have to do something after a certain amount of time, or else their aura gets revealed.

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