Spinechill needs finally a nerv. Here is why

Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6%
i find that 6% is alot...... and def. to much
- Skill Check
- Trigger odds are increased by 10 %.
- Skill Check Success zones are reduced by 10 %.
10% ? is to less... for newer players ok...for exp one to less
Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates...ok but
36 m ???? to much too, why ?... it´s not only that spinechill get activate with his functions...no it´s an big information for the current survivor that the killer is incomming too. Also it´s much more easier if you play with an swf ( sfw = voice = more information. With Spinechill = much more information ) wich is bad for the killer, specially if you want to play a stealty tactic, with some perks, offerings or killer´s ( example Ghostface ) and stuff like this. I mean we have alot of killer´s with 24m terrorradius, or some slower ones ect.
If you ask me....This Perk is good for newer players but not for the most of us, the experience ones.
Also the biggest problem is that this Perk destroying all the scare effects and jumpscares wich is bad for dbd, cause it´s an horrorgame. But that´s only my opinion. Any other opinions ? Let´s discuss
Comments
no
As someone who ALWAYS play Spine Chill.. I agree. But only because it instantly can tell you when the killer is coming which is extremly annoying, especially for Stealth killers. They should reduce the activation distance and or make it so it wont work against undetectable and it shouldnt work while you are oblivious.
Mfw Spine Chill saves less than 5 seconds on a generator
sounds pretty good yes
So remove all functionality from the perk? A 6% bonus to action speed when the killer is looking at you is practically no use.
You get the 6% bonus only when the killer looks at you. So between like 1 and 3 seconds tops. 6% extra progress on gens for 2 seconds is such a small amount it's not even worth discussing.
If you wanna play around spine chill, look away from the gen as you're approaching it. It literally couldn't be any more intuitive to counter spine chill.
And finally, this game is a multiplayer PvP game first, and a horror game second. That should always be the priority. Spine chill or not, you're not gonna be scared of DbD after the first 10 hours or so because you can't be scared of the same thing you've seen over and over already.
You just posted about this yesterday. I hope you are just looking to bait people 🐡. Just look sideways, if you were advocating for a necessary nerf for a real OP perk I would have your back 100%, such as prove thyself. But spine chill 🤣 the perk is fine man.
6% ...is much cause it still activate...it doesnt matter if you injured or if you full and that´s an big diffrence
Just close your eyes 7head, if you have your eyes shut they can't get the speed bonus
no this perk is not fine...no one can tell me that this perk is fine atm....and there is a reason why so many ppl playing with this perk atm. Sry
My guy, the killer could be looking at you the entire time you're on a gen and it will still take over 75 seconds to complete.
Absolutely not. They aren’t out here just gutting killer perks just because we run into them nonstop.
oh ok...well lets play an indoor...you cant tell me that you dont scare or cry if an myers or ghostface or any other killer without a terrorradius grabs you instant from a gen or stay behind of you or hit you instantly....
It's not a big difference. Your gen progress goes from 1 to 1.06 charges per second. And you'll only get that for a couple of seconds. So... you're looking at TENTHS of a second saved.
Like another guy said above I really hope you're baiting but I can't tell anymore, there's been so many threads about spine chill in the past.
im not baiting no...theres no reason and dont forget you talking about 1 survivor...its another scenario if 3 or 4 of them playing with spinechill
I...can tell you that I don't get scared of GhostFace or Myers on indoor maps because I've played this game for over 600 hours. No amount of jumpscares, dark maps or stealth killers is gonna scare you anymore after you've played for such a long time. DbD is not a horror game.
dbd is not a horrorgame? ok tell me another story pls
One of Spine Chill's primary functions is as a counter to stealth. It needs to stay as it is.
Prove thyself is the true OP perk that needs a nerf, not spine chill. The old DS was in issue since the killer could not pick you up for 1 minute if you were not being tunneled. I don't know what your point is, if you pass and a survivors is hiding then go look for another person. If you suspect someone has spine chill then look sideways 🐔 when walking up to the gen. Plus when I played killer I had survivors walk up to my face looking sideways, and I assume it's because their spine chill activated and were looking for the killer. I really don't know what you think is game breaking about the perk.
it´s true but in another way pls. Not on the current way. Im a survivor main trust me.....spinechill is ez going. To ez if you ask me
I don't see many survivors with SpineChill nowadays, it was popular when the game was just released. How long do you stand next to survivors working on a gen and look at them?
Undying?
fact is DBD is a horrogame and facts dont lie. Point
The problem I have with Spine Chill is it enables the most boring and effective survivor tactic, forcing the killer to hold W for 30+ seconds before a chase can even begin.
I also find it takes away any tension of repairing a gen in a dangerous location, which kills the horror atmosphere for me as survivor.
Idk what to do with it without gutting the perk though.
No one forces anyone to run it. If you find it too easy, don't use it. Switch it out for something else. I personally like Spine Chill, especially as someone who solo queues 99% of the time. It's an excellent info perk without being over-powered. It allows you to gauge whether you want to try and push what you're doing, or whether it's time to abandon and evade.
my wishlist ?
Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/3/4%
Whenever the Killer is looking in your direction when within 28 metres of you, Spine Chill activates
I belive this is much more balanced. What do you think guys ? Fair enough ?
Are you trying to imply that old Undying was in any way fair?
Lmfao
🔗🐡🐡 I hope that is his point...
All i want to say is: That atm much ppl playing with this perk wich makes stealthkillers, perks offerings ect... less viable wich is bad. I hope my wishlist change is fair enough