Funny. I play both sides and see no significant difference in strength from either. As a Killer, I get 4 kills almost every time because I know how to play the Killer and understand how to loop windows and pallets. As a survivor, I can hold on my own in a chase well enough to buy my team precious time to do objectives but in no situation against any killer do I feel superior (except Trickster because he is super weak right now and needs a serious buff).
The way you speak sounds like you are pretty new to this game and do not understand the basics of it and simply feel powerless when facing skilled survivors, because let's face it, Dead by Daylight's matchmaking puts you against red rank players even when you might be just a beginner.
You know I couldn't have said it better myself and I would suggest everyone to play both sides to learn opposite side... Once u know both roles technique you'll be decent in both roles those who play strictly one role can be good no doubt but they will likely fall for other party mindgames and tricks and will blame opposite side for being overpowered no matter survivor or killer they will tell their side is underpowered because ego doesn't let them to accept the fact they lost because of their mistake and not game design
It favors survivors when they work as a team. Having 4 survivors who synergies their perks, know how to stun, know how to run tiles, and each take their turn on hook will beat a good killer.
However that is maybe 10% of my killer games. The other 90% there are always 2 weaker players and not every group is a 4 stack. Even having 1 solo out of the loop is enough to bring the whole team down.
So you are not wrong, but you are grossly extraviagting things.
I don't understand peoples complaints with Shelter Woods, what's wrong with it? Large dead zones? What do you expect from the second largest map in the game, to have the same pallet density as the smaller maps? Do you even get how horrible that would be in the other direction?
In my experience there is about the same number of pallets on the maps as other maps, just that the map is super large so the distance between pallets is larger, i.e. lower pallet density. Oh, the killer can see you from far away? The majority of killers still have to waste so much time walking across the map to get to you, just spread out and you can waste a lot of the killers time just walking.
The devs are in favor of neither side. You people just need to suck it up and actually learn to play or just try to come up with better baits than this.
These two posts, when placed side by side, sum up the DBD forums in their entirety. An aggrandized duality, ever-raging around an unmeetable center. Yin and yang. It's beautiful, in a way.
What? Where did I say "nerf SWF"? It can't be nerfed. It's been said a thousand times already: buff solo and tweak killer balance accordingly, buff them if needed. It's the extreme games that make people upset, when SWF teams stomp Killers or when Killers destroy solo survivors.
The fact that the map is second largest yet so killer sided is embarrassing. It feels like the smallest map. And yes, the dead zones are ridiculous. The middle is a whole dead zone with maybe 1 pallet? Just a large boring tree without anything else. It needs a change.
Totally agree. That map is an automatic win for the killer, I can’t even remember the last time I escaped on that map. Deadzone Woods desperately needs more pallets, more jungle gyms, and a main building, preferably where the gnarled tree sits in the center of the map. That map should not be an effortless 4K on a silver platter for the killer, it’s too unacceptable and unfair.
Shelter Woods has extremely weak pallets, high visibility from across the map, zero loopable structures besides the jungle gyms and shack, non-chained structures, mostly exposed gens, and no main building. The large size doesn't end up being much help to survivors when the killer has an unobstructed walk from every point A to point B; there's no walls or buildings in the way. Chases are generally very short on this map due to the lack of resources.
The other two main buildingless bland maps have more going for the survivors - Wrecker's Yard has more pallets, loops, and hiding spots, and Rotten Fields has corn to block LoS and more chained jungle gyms in my experience.
The main issue with SBMM is that it’s probably really unfair, although in theory, it should be fair. In a 4v1 situation where the same objectives need to be done every game, 4 skilled players will 90% of the time beat the 1 skilled player, them being the killer.
That’s why I still stand by random matchmaking being the best route. Dead By Daylight isn’t competitive enough to be taken seriously.
Although maps in the past have been reworked to give the survivors fewer tools to work with, the issue still persists. 4 equally skilled players compared to the killer will most likely win.
There’s BS on both sides and really stupid mechanics that should’ve never found a way into the game to begin with, but there’s no denying that the survivors have far more to work with than the killer.
I wouldn't call the majority of the pallets on that map extremely weak, none of them has both sides being so short that you can lunge around them from one side to the other. And when it comes to places to hide, the side without the shack has plenty of rocks to hide behind on either side of a jungle gym, where you can force a killer to waste time searching.
And not to mention how you can use one of those rocks to waste a few seconds before getting hit by just simply looping around it, since the smaller survivor hitbox makes it so the survivor is almost on par with a 110 killer in the time it takes to travel the distance around the rock.
And by my calculations, it takes roughly 30 seconds from point A to B across the diagonal, and roughly 20 seconds just straight across. That's quite a long time for the survivors to work on gens. While a survivor takes roughly 35 seconds and 18 seconds respectively.
So if survivors just spread out properly and don't work on generators right next to each other they can set up a rough end game for killers on the map because of the size. No coordination is really required, just ask yourself if you should complete the generator you're working on whenever you see another generator be completed. If you have played for awhile you should have an idea of how the generator layout is on the maps.
About the other two maps: Wreckers Yard is fine, a bit dark like all the other Autohaven maps, other than that I think it's one of the more balanced maps in the game, like Coal Tower. Additionally of course Wreckers Yards seems to have more pallets, it's the eleventh largest map in the game, roughly 2 000 square meters smaller than Shelter Woods. Like I wrote pallet density, smaller maps will appear/feel like they have more pallets since they are closer to each other to make up for the map being smaller.
Rotten Fields is the complete opposite of Shelter Woods with zero line of sight and the killer constantly having to guess where survivors are. Also similarily to Wreckers Yard, it is smaller than Shelter Woods and in turn has more chainable pallets/tiles.
In the end all maps have roughly 11 - 13 pallets on them, other than maybe The Game, which is an abomination in it's own right.
I never said Shelter Woods is perfectly balanced but it sure isn't an automatic loss for the survivors, just like Haddonfield/Any Farm map/The Game isn't an automatic loss for killers, just that it might be more difficult, but not completely unreasonable.
It is and will always be survivor sided if the survivors actually know what to do. Good survivor team will dominate most of the killer's with ease. Luckily most survivor don't play that efficiently.
You can not say its killer sided when nurse is basically the only killer that can keep up with the best survivors.
At the highest level? Absolutely survivor sided. When the killer is completely new to the game? Survivor sided. A good SWF? Sure, survivor sided. Anything else? Otherwise, you probably just didn't play at your best which is far and away the most common.
Survivor has a huge advantage over the Killer, yes, namely Teamwork, however that doesn't mean the game is obscenely shifted in their favor.
Good players also know how to predict and adapt to Survivor tactics, as well as utilize their powers and perks to outsmart even some of the sweatiest of loopers.
Im not saying I'm one of those, mind you, I have a long way to go, but even still, I have plans for most of the loops I come across, including shack.
So yeah, survivor advantage? Yes. Survivor sided? Hardly.
In other news water is wet, I think BEhaviour makes the Survivor side easier because 4 players are needed for that side while only one for the Killer role, not saying the game is fair for killer players, even far from it but I don't want Killer players to get easy kills without putting any effort in. I want to 4k if I capitalize on survivors being bad and making mistakes, it's when survivors who played badly still wins with broken mechanics like keys that triggers me
Comments
Funny. I play both sides and see no significant difference in strength from either. As a Killer, I get 4 kills almost every time because I know how to play the Killer and understand how to loop windows and pallets. As a survivor, I can hold on my own in a chase well enough to buy my team precious time to do objectives but in no situation against any killer do I feel superior (except Trickster because he is super weak right now and needs a serious buff).
The way you speak sounds like you are pretty new to this game and do not understand the basics of it and simply feel powerless when facing skilled survivors, because let's face it, Dead by Daylight's matchmaking puts you against red rank players even when you might be just a beginner.
I was about to say that.
This is some 2016/17 resurrected thread or what?
Pray for SBMM if you feel Survivors are Titans, maybe your rank is too high compared to your skill as Killer.
You know I couldn't have said it better myself and I would suggest everyone to play both sides to learn opposite side... Once u know both roles technique you'll be decent in both roles those who play strictly one role can be good no doubt but they will likely fall for other party mindgames and tricks and will blame opposite side for being overpowered no matter survivor or killer they will tell their side is underpowered because ego doesn't let them to accept the fact they lost because of their mistake and not game design
It favors survivors when they work as a team. Having 4 survivors who synergies their perks, know how to stun, know how to run tiles, and each take their turn on hook will beat a good killer.
However that is maybe 10% of my killer games. The other 90% there are always 2 weaker players and not every group is a 4 stack. Even having 1 solo out of the loop is enough to bring the whole team down.
So you are not wrong, but you are grossly extraviagting things.
The Amount of lies i see in this post is abysmal
You shouldn't be chasing anyone for 2-3 minutes. Find someone else.
Wait wait. Is this our lord and savior the one and only Tony?
Pretty. No joke, it feels powerful. I have a much easier time winning as survivor than I do killer
I don't understand peoples complaints with Shelter Woods, what's wrong with it? Large dead zones? What do you expect from the second largest map in the game, to have the same pallet density as the smaller maps? Do you even get how horrible that would be in the other direction?
In my experience there is about the same number of pallets on the maps as other maps, just that the map is super large so the distance between pallets is larger, i.e. lower pallet density. Oh, the killer can see you from far away? The majority of killers still have to waste so much time walking across the map to get to you, just spread out and you can waste a lot of the killers time just walking.
It's anti-sluzzy!
The devs are in favor of neither side. You people just need to suck it up and actually learn to play or just try to come up with better baits than this.
But... Survivors too op I lost
But.... Killer too op I lost
Nerf both to ground pls so we can play dead by roblox 😂
Killers losing to SWF => Survivors OP. Solo survivors losing to Killers => Killers OP. Fix the ######### SFW already and it'll stop.
So solo survs losing to killer and nerf swf so that killer only goes against solos and nerfed swf so they can win all the time? Yasss
It's Sluzzy's evil twin.
These two posts, when placed side by side, sum up the DBD forums in their entirety. An aggrandized duality, ever-raging around an unmeetable center. Yin and yang. It's beautiful, in a way.
What? Where did I say "nerf SWF"? It can't be nerfed. It's been said a thousand times already: buff solo and tweak killer balance accordingly, buff them if needed. It's the extreme games that make people upset, when SWF teams stomp Killers or when Killers destroy solo survivors.
The fact that the map is second largest yet so killer sided is embarrassing. It feels like the smallest map. And yes, the dead zones are ridiculous. The middle is a whole dead zone with maybe 1 pallet? Just a large boring tree without anything else. It needs a change.
Totally agree. That map is an automatic win for the killer, I can’t even remember the last time I escaped on that map. Deadzone Woods desperately needs more pallets, more jungle gyms, and a main building, preferably where the gnarled tree sits in the center of the map. That map should not be an effortless 4K on a silver platter for the killer, it’s too unacceptable and unfair.
Shelter Woods has extremely weak pallets, high visibility from across the map, zero loopable structures besides the jungle gyms and shack, non-chained structures, mostly exposed gens, and no main building. The large size doesn't end up being much help to survivors when the killer has an unobstructed walk from every point A to point B; there's no walls or buildings in the way. Chases are generally very short on this map due to the lack of resources.
The other two main buildingless bland maps have more going for the survivors - Wrecker's Yard has more pallets, loops, and hiding spots, and Rotten Fields has corn to block LoS and more chained jungle gyms in my experience.
Only thing that needs nerfing is swf.
Oh than my mistake for misreading it
The main issue with SBMM is that it’s probably really unfair, although in theory, it should be fair. In a 4v1 situation where the same objectives need to be done every game, 4 skilled players will 90% of the time beat the 1 skilled player, them being the killer.
That’s why I still stand by random matchmaking being the best route. Dead By Daylight isn’t competitive enough to be taken seriously.
Although maps in the past have been reworked to give the survivors fewer tools to work with, the issue still persists. 4 equally skilled players compared to the killer will most likely win.
There’s BS on both sides and really stupid mechanics that should’ve never found a way into the game to begin with, but there’s no denying that the survivors have far more to work with than the killer.
I wouldn't call the majority of the pallets on that map extremely weak, none of them has both sides being so short that you can lunge around them from one side to the other. And when it comes to places to hide, the side without the shack has plenty of rocks to hide behind on either side of a jungle gym, where you can force a killer to waste time searching.
And not to mention how you can use one of those rocks to waste a few seconds before getting hit by just simply looping around it, since the smaller survivor hitbox makes it so the survivor is almost on par with a 110 killer in the time it takes to travel the distance around the rock.
And by my calculations, it takes roughly 30 seconds from point A to B across the diagonal, and roughly 20 seconds just straight across. That's quite a long time for the survivors to work on gens. While a survivor takes roughly 35 seconds and 18 seconds respectively.
So if survivors just spread out properly and don't work on generators right next to each other they can set up a rough end game for killers on the map because of the size. No coordination is really required, just ask yourself if you should complete the generator you're working on whenever you see another generator be completed. If you have played for awhile you should have an idea of how the generator layout is on the maps.
About the other two maps: Wreckers Yard is fine, a bit dark like all the other Autohaven maps, other than that I think it's one of the more balanced maps in the game, like Coal Tower. Additionally of course Wreckers Yards seems to have more pallets, it's the eleventh largest map in the game, roughly 2 000 square meters smaller than Shelter Woods. Like I wrote pallet density, smaller maps will appear/feel like they have more pallets since they are closer to each other to make up for the map being smaller.
Rotten Fields is the complete opposite of Shelter Woods with zero line of sight and the killer constantly having to guess where survivors are. Also similarily to Wreckers Yard, it is smaller than Shelter Woods and in turn has more chainable pallets/tiles.
In the end all maps have roughly 11 - 13 pallets on them, other than maybe The Game, which is an abomination in it's own right.
I never said Shelter Woods is perfectly balanced but it sure isn't an automatic loss for the survivors, just like Haddonfield/Any Farm map/The Game isn't an automatic loss for killers, just that it might be more difficult, but not completely unreasonable.
mob mentality, probably watching tru3talent.
It is and will always be survivor sided if the survivors actually know what to do. Good survivor team will dominate most of the killer's with ease. Luckily most survivor don't play that efficiently.
You can not say its killer sided when nurse is basically the only killer that can keep up with the best survivors.
At the highest level? Absolutely survivor sided. When the killer is completely new to the game? Survivor sided. A good SWF? Sure, survivor sided. Anything else? Otherwise, you probably just didn't play at your best which is far and away the most common.
Survivor has a huge advantage over the Killer, yes, namely Teamwork, however that doesn't mean the game is obscenely shifted in their favor.
Good players also know how to predict and adapt to Survivor tactics, as well as utilize their powers and perks to outsmart even some of the sweatiest of loopers.
Im not saying I'm one of those, mind you, I have a long way to go, but even still, I have plans for most of the loops I come across, including shack.
So yeah, survivor advantage? Yes. Survivor sided? Hardly.
In other news water is wet, I think BEhaviour makes the Survivor side easier because 4 players are needed for that side while only one for the Killer role, not saying the game is fair for killer players, even far from it but I don't want Killer players to get easy kills without putting any effort in. I want to 4k if I capitalize on survivors being bad and making mistakes, it's when survivors who played badly still wins with broken mechanics like keys that triggers me