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Playing killer should not require a headset.

TrickstaaaaaTrickstaaaaa Member Posts: 1,252

I feel that playing killer should not require a headset to be at a even playing field. Game should have loud environment noises, it needs to tone down the music volume. I'm not a fan of using headsets, unless I'm playing with friends. I like to be able to hear the environment in the real world, because what if something happens. Also I can play survivor without a headset, but why is it that playing killer it almost becomes necessary since it gives a massive advantage. Plus what about people with hearing problems.


  • Edgars_RavenEdgars_Raven Member Posts: 1,236

    I almost never wear a headeset.

    Hiwever, when I wear them theres a noticable difference. So I agree the sounds could be a little better

  • miketheratguymiketheratguy Member Posts: 2,719

    I play on a large television that's about six feet from where I sit. If I jack the game up loud enough to hear subtle giveaways then everything else will blow my speakers. The quality of the audio in this game is, to me, fantastic, but no one should be required to rely on headphones in order to catch things that can completely change the outcome of their match.

    That said, remember that the game has a dedicated headphone setting, some people may have it on or off when they shouldn't.

  • TrickstaaaaaTrickstaaaaa Member Posts: 1,252

    Yeah I have loud speakers on my computer. But I don't wanna have it loud as can be, to were I can't hear anything else outside of the room I'm playing in. This is the only game were noise actually does give you an advantage. I have noticed while playing killer it is better to use headsets since you can hear more noise that you could not without headsets.

  • miketheratguymiketheratguy Member Posts: 2,719

    Same with me, but in reverse. I play on the PC but my monitor is an HD television that I use for everything, so I can't afford to damage the speakers just for gameplay. But people talk about being able to hear footsteps and so forth and I'm like "there are footsteps in this game??"

  • miketheratguymiketheratguy Member Posts: 2,719

    Lol no. I honestly would never have guessed that this was a thing.

    I can hear the splattery footsteps in the swamp, or the rustly "footsteps" of someone running through grass or whatnot, but that's about it. As for breathing the only time I ever hear any character is when I play as Meg, there's absolutely no other sound in the room, and it's the beginning of the match when the camera is rotating around her and there's nothing else making noise in the game. I mean I can hear the terror radii and the heartbeat and all that, I can hear bear traps being closed or distant gens being done, the crackling of the totems or the closing of the lockers, but anything quieter than that and I'm probably not gonna hear it.

  • HeartboundHeartbound Member Posts: 3,256

    To a deaf person that all sounds crazy. You all live in an entirely different world from me.

  • RenAmamiyaRenAmamiya Member Posts: 850

    How are footsteps "too obvious"? If anything the loud music hurst the chase immersion. I agree it should be there, but not as loud as it is.

  • miketheratguymiketheratguy Member Posts: 2,719

    Chase music is a little loud sometimes, I agree. Sometimes it comes across as oppressive and overbearing.

    Honestly what I really hate though is the weird low-bass smooth groove music that just kind of plays in the background when you're a killer looking around for victims. It totally throws the immersion for me. I'd prefer to stalk silently.

  • RenAmamiyaRenAmamiya Member Posts: 850

    YES, how could I forget that?? I absolutely despise that sound. Such an unnecessary addition that hurts killers for no reason.

  • RenAmamiyaRenAmamiya Member Posts: 850

    I mean, if you're following them at their butts of course it's going to be loud.

  • HeartboundHeartbound Member Posts: 3,256

    I was born the way I am so if it makes you feel better I don't know what I'm missing. It does disqualify you from military service and other things though and in a world where everyone wants to talk to you for one reason or the other and all you can hear is animal crossing villager noises does get a bit old.

    A lot of people in this game do run their routes on autopilot though and loops aren't really that complicated. Once you know the tiles and how they're ran it's just cutting them off. I think the sounds in the game are meant to distract you. Like I don't get off my gen unless I see the killer. A lot of people start randomly hiding when the killer is close. Like, how and why? Is the terror radius directional? How do you know what direction the killer is coming from just on their terror radius? What if he comes up behind you? I don't get it.


    I agree, and I can say for certain that they give a considerable edge. Every other game it seems I'm noticing my headset helping me immensely in determining where people are behind cover or in hiding. The amount of times I've known that someone was around by the subtle sound of grass or known that they were doubling back because of the sound of their moans of pain is too high to count.

  • KingFrostKingFrost Member Posts: 3,014

    Teach me your ways o' wise one. I can't for the life of me track survivors. It's my greatest weakness as a killer.

  • kate_best_girlkate_best_girl Member Posts: 2,146

    Idk I've never used headset as killer unless im streaming and Im a Spirit main too lol

  • HeartboundHeartbound Member Posts: 3,256
    edited June 2021

    To make a long story really, really short; play survivor, and I don't mean mess around for a day. Get up to green or purple at least.

    Now ask yourself what you would do if you were in the survivor's shoes. Where would you hide? What route would you take? Check the spots you would hide, and see what options the survivor has available to them. Most loops can only be ran a certain way to be efficient. A lot of survivors will walk behind a wall to stay out of your vision so looking around isn't really that valuable. Looking behind you and randomly turning around is.

    No really. Skim an area. Oops survivors not here tee hee. Then turn around sharply. Straight 180. I catch a lot of survivors like that because they'll come out of hiding to go back to what they were doing. For some reason killers never turn around when I vs. them. Ever.

    Plus survivors are easy to track with map sense. When a survivor is at 60% or 20% on the hook at least one survivor will be en route, or if you have altruistic survivors they'll come at 90% or 40%. Make a note of who it is and you'll know where they're at. Gen jockey needs to be pressured but not hooked. They're usually defensive and don't like being out of position. If they are out of position, capitalize.

    I don't like going after weak links but usually the spirit of Meg possesses at least one survivor. One of them will do something derpy that defies all conventional logic. When they fall down, make sure you're there to pick them up. They always need a helping hand.

  • miketheratguymiketheratguy Member Posts: 2,719

    You have a good attitude about it, I'm just sorry to know that sound isn't an element that you can enjoy. I feel bad for anyone in such a position. I mean I understand that deaf people don't want or need charity and are just as capable as anyone else (I worked with a beautiful deaf girl in 2000 who I thought of asking out, she and I chatted to each other over the work computers because I don't know sign language. It was a Blockbuster and I admired that she was able to keep up with everyone else). And, for whatever it's worth, I myself am very sensitive to noise - I have some kind of disorder associated with my anxiety problems that makes loud sounds, or sounds that I feel are inconsiderate (people revving up their engines really loudly, or people talking to each other in a movie theater, etc.) really invasive. They trigger me and I get agitated very quickly. I honestly wish that I could just turn off the noise of the world sometimes. A lot of times, really.

    The terror radius basically works like this: When you or the killer start to encroach upon the radius there's first the sound of a heartbeat, just a subtle rhythmic thumping. If you go in the other direction it will fade out but if you go in the direction of the killer the thumping will become more pronounced and faster. The final warning is that the player will hear the killer's terror radius music, a sort of eerie or rushing tune depending on the killer which communicates that you'd better get out of there.

    Unless it's different with headphones my experience is that the terror radius is directional but only vaguely, and you can really only tell when you yourself are moving. For example if you're working on a generator that's surrounded by walls and you start to hear the terror radius there's really no way that I'm aware of to be 100 percent sure which direction the threat is coming from. He could be coming from right behind you as you look at the generator, or he could be approaching your direction from the other side of one of the surrounding walls.

    This is why killers with especially large or especially small terror radii are dangerous: If the terror radius is large, you're hearing it all over the place and can't pin down which direction the killer is in. If it's small, the killer can be creeping towards you and you might not have any idea. Doctor and Michael are contrasting examples of this.

    You bring up an interesting point. There should be an option in this game for the hard of hearing that allows them to turn the terror radius into a visual indicator rather than an audible one, something like a subtle tremor along the edge of the screen or something.

  • miketheratguymiketheratguy Member Posts: 2,719

    Whenever I play as killer I can't find survivors for #########. If they're running I can often spot them and if they're working on a gen I can usually get in there for a smack but the scratch marks, breathing, groaning and footsteps are too difficult for me to discern and follow. It seems that many survivors can lose the killer more easily than I can.

  • KingFrostKingFrost Member Posts: 3,014

    I'm a Red Rank survivor. The problem is, I don't really hide much. Or if I do, it's never pre-planned. I never really have a pre-planned route, or if i do I end up never using it. I'm used to thinking on the fly. I almost never know what I'm going to do until about 2 seconds before I do it.

  • HeartboundHeartbound Member Posts: 3,256

    I saw on mobile they have a heartbeat that appears on your character, that's kinda cool. If I'm out and away from a generator and it's quiet I can hear the terror radius, but I can never tell how close the killer is so I just try to get a visual on him while remaining out of sight. Once a generator is past about 40% it drowns out all noise for me as survivor or killer so I just keep my eyes peeled while watching for skill checks. It's not that bad.

    We kinda have to function like everyone else. Most people instantly want to tell you about themselves and get offended when they're ignored. Then you respond to them and oops you were too blunt or didn't respond with nuance. You can't win, so I don't play. I once had a love that acted as a megaphone on my behalf, and I did appreciate that. It can work. I am glad I'm kind of protected from constant news and talking points. Everyone wants to have a label and mine is 'Shh'.

    I will say though I can still be snuck up on. I had a Nemesis watch me do the final generator today and I didn't notice him until I saw his red glow on my back so I got off my gen and crouch looked up at him like 'Am I doing a good job repairing this generator?' and he nodded at me so I finished the gen and powered the exit gates.

    Then he punched me in the back of the head with NOED and chased down the last survivor. I have a sneaking suspicion other killers sometimes CAN tell you're playing a bit odd, (or "bold?") but I win enough so it must be effective somehow.

  • HeartboundHeartbound Member Posts: 3,256

    Run Windows of Opportunity/Zanshin tactics for a week or so. Being able to see things will familiarize yourself with the tiles subconsciously.

    I know every time I see a tile which is x = pallet =x===== I know I'm impossible to get until they break the pallet (unless they're cheeky) or an L T wall next to a main building can let you link tiles. Honestly though sometimes channeling your inner Meg and just holding forward wastes so much time it's amazing. Especially against a 110% killer.

  • miketheratguymiketheratguy Member Posts: 2,719

    I once had the joy of totally shaming someone who, at that aforementioned Blockbuster job, snuck into the employee area to allegedly use the bathroom. It was a middle-aged woman and I was out on the floor while the deaf girl was working behind the counter. When I noticed the woman disappear through the (open) door to the employee area I stopped what I was doing and hurried over to stop her. "Miss? MISS?? I'm sorry but that's the employee area, you can't be in there". She said "Well I needed to use the bathroom". I responded that it's for employees only. She pointed off toward the counter and said "she told me I could use it". I said "She's DEAF". The woman then left as embarrassed as anyone I've ever seen.

    But yeah man, I love my peace and quiet. I love it. There are people who love listening to music all the time, who get a rush out of going to concerts, who love loud rambunctious conversation like big families at cookouts or gatherings, etc. Not me. I need things chill. I need things soft. So in that respect I admire that you don't have to deal with some of the more obnoxious and irritating aspects of society. Same with people who just want to approach you and start chatting. I'm not very social (again, anxiety) so I often have to look kind of mean and intimidating to make people just leave me alone.

    The mobile version has a visual heartbeat? Jeez, it's also apparently had a bot mode (fully fledged, I think) for who knows how long. It would really be nice if they made the content the same across all platforms. The performance too, as I'm sure console users can currently attest.

    My understanding, at least from a lot of the comments here on the forum, is that killer players HATE when a survivor is boldly doing something "right under their nose". They take it as a personal affront, an insult. But I do think that maybe in your case certain killers may notice that you're not being as proactive about running than you're used to, and may understand that something is different. I know that if I were playing as killer and ran to get someone who was on a generator, but they just continued to do it with their back to me, I'd give them the benefit of the doubt and go off to find someone else. No one just plays the game as if the killer isn't there, so hopefully I'm not the only one who tries to play a sportsmanlike game when I can sense that something is wrong. I've had several matches where a team had someone who was obviously just hiding, AFK, or even just plain disconnects, in which case I'll chase them for points but never hook them. They're at a disadvantage, they don't need me making things that much more miserable for them.

  • HeartboundHeartbound Member Posts: 3,256

    Lol to be fair if a killer ever saw me being completely oblivious and left me to it I'd never know.

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