I see it as a meme perk since it really doesn't do much. It can buy a little bit of time for survivors, but not much. The killer can also just wait out the blind duration and kick the gen again.
I think the stun duration is to long, a 5s stun with blindness and deafening you is just really damn strong. Sure it's no dead hard but it shouldn't be more than 3s stun if you ask me.
Depends how many people are using it and if Ruin is in play ofc. Personally i've moved away from Ruin / Undying to Corrupt / Pop on just about every killer since 9 outa 10 games Ruin will pop before the first gen does so it's also very anoying. Problem is if enough people are using it the 28 seconds you loose can pretty much be the entire last gen if they 4 man it...
It's also kinda a buff to the Hold W meta wich is despise with a passion...
If it’s bothering you use Surge. Don’t need to kick gens when you’re popping them with every down. Better yet just use Ruin, Undying, Surveillance, and Surge. Never touch a gen again. Make them waste their perk slot.
Yesterday I played with another survivor that used Blast Mine on a gen. The killer kicked it whilst I was hiding behind the gen and I placed another trap on it while he was stunned. He got double stunned. Feel kinda bad but was funny.
I maybe get 1 or 2 uses out of it in a match, if anything it just acts as a more effective Better Together seeing as I can tell my teammates which gen I'm on as long as I have Blast Mine active.
No. The perk serves its purpose - anti-tunnel. In my opinion it could use a +1 on usages per Survivor, so a Survivor can use it once for every time they can get unhooked instead of once per trial.
But being able to sit on a generator unpunished was game breaking.
Being able to reset a chase for nothing except one perk slot was also game breaking.
Now Decisive Strike is good, and fair. It should have a double-usage in my opinion, but we still don’t need a perk to replace any of its extremely broken previous versions.
I know when I've played killer it's quite annoying.
Thing is though it can get 0 use in some games. My mate ran it for 4 hours last night and never got it to work once. Basically because every single game had ruin or when they didn't the killer never kicked gens.
Comments
I see it as a meme perk since it really doesn't do much. It can buy a little bit of time for survivors, but not much. The killer can also just wait out the blind duration and kick the gen again.
I love it, considering the sudden influx of wraiths recently.
...then what would be the point of the perk tf? It's supposed to catch you off guard, if it had a tell it would be completely useless.
I like that it can act like map wide Better Together.
I think the stun duration is to long, a 5s stun with blindness and deafening you is just really damn strong. Sure it's no dead hard but it shouldn't be more than 3s stun if you ask me.
Depends how many people are using it and if Ruin is in play ofc. Personally i've moved away from Ruin / Undying to Corrupt / Pop on just about every killer since 9 outa 10 games Ruin will pop before the first gen does so it's also very anoying. Problem is if enough people are using it the 28 seconds you loose can pretty much be the entire last gen if they 4 man it...
It's also kinda a buff to the Hold W meta wich is despise with a passion...
If it’s bothering you use Surge. Don’t need to kick gens when you’re popping them with every down. Better yet just use Ruin, Undying, Surveillance, and Surge. Never touch a gen again. Make them waste their perk slot.
I personally almsost feel like it should be an item and not a perk
Lol I wanted to do this with Repressed Allience. Bait them to go there, blast mine their face and quickly block it :DD
We don’t need a new perk to replace something that was obscenely broken. There is a reason for why the developers fixed Decisive Strike.
Yesterday I played with another survivor that used Blast Mine on a gen. The killer kicked it whilst I was hiding behind the gen and I placed another trap on it while he was stunned. He got double stunned. Feel kinda bad but was funny.
I maybe get 1 or 2 uses out of it in a match, if anything it just acts as a more effective Better Together seeing as I can tell my teammates which gen I'm on as long as I have Blast Mine active.
Fixed? They heavily nerfed it. It serves no point. The killers refused to stop tunneling and complained enough for the devs to nerf it.
No. The perk serves its purpose - anti-tunnel. In my opinion it could use a +1 on usages per Survivor, so a Survivor can use it once for every time they can get unhooked instead of once per trial.
But being able to sit on a generator unpunished was game breaking.
Being able to reset a chase for nothing except one perk slot was also game breaking.
Now Decisive Strike is good, and fair. It should have a double-usage in my opinion, but we still don’t need a perk to replace any of its extremely broken previous versions.
I don't even kick gens anyway lmao
It was only broken if you tunneled. Was it hard to go for someone else?
I know when I've played killer it's quite annoying.
Thing is though it can get 0 use in some games. My mate ran it for 4 hours last night and never got it to work once. Basically because every single game had ruin or when they didn't the killer never kicked gens.
That's so toxic xD I love it.
How does it work? ie. what does this mean? "After repairing Generators for a total of 66 %, Blast Mine activates".
Does lightborn counter it?
I chased the survivor off gens, down him, put him on hook, and come back.
Boom! I got hit with the mines.