Home Dead by Daylight Forums Polls

Should Bloodlust be removed from the game?

WexlerWendigoWexlerWendigo Member Posts: 1,867

Should Bloodlust be removed from the game? 109 votes

Mister_xDTapeKnotDimekAven_FallenSkeletalEliteUistreelanonymous31337IcewhisperTatariuHannonElcopolloSteahbm33FobbodarwinsbrainAnnso_xAmazingXandSynCroInk_EyesDropdeadPiggy 23 votes
SnakeSound222GibberishAdelooSeiko300kodiakyAcromioRetroVolantConch1719blue4zionSacrilegeGGSaelon[Deleted User]Fog_KingRaptorrotasJawsIsTheNextKillerA_Can_Of_Airmusstang62MrPenguinTaigaSillierHorizon5 86 votes


  • DeepVoiceDanielDeepVoiceDaniel Member Posts: 4

    its sadly a necessary evil for this game

    hopefully with the map reworks bhvr will start to remove infinites and then maybe remove bloodlust

    but as of right now, i dont think it'd be a good idea

  • Aven_FallenAven_Fallen Member Posts: 11,548

    Once all Maps are reworked.

    It is an outdated mechanic and there is nothing more frustrating than being better than the Killer, but they get their free Speedboost.

    But I have to say, it is shocking how many Killers are not able to play unsafe Tiles, this was visible during the Bloodlust-Experiment. Like, they have no clue how to outplay a Survivor at an unsafe Pallet.

  • PurgatorianPurgatorian Member Posts: 1,133
    edited June 2021

    Holding shift w is extremely time wasting for killer, by the time you catch up 2 people could get half a gen done. Bloodlust helps with this. The killers are meant to kill, not be looped eternally. The survivor being chased is supposed to be caught eventually even if that leads to the only hook in the game, looping is just meant to extend survivors life temporarily, not permanently.

    The power role is only for the extremely good killers, survivors hold this for the average or less killer.

  • GeneralVGeneralV Member Posts: 7,098

    Nope. It was created to stop infinites, but now it serves as a counter to the "hold W meta". It is necessary, and it must stay.

  • YatolYatol Member Posts: 1,379

    the correct vote is it will be removed, once the game can function without them.

  • anonymous31337anonymous31337 Member Posts: 192

    We can leave BL1, but BL2 and BL3 are not needed on any map anymore and should be removed.

  • ElcopolloElcopollo Member Posts: 651

    Well, maybe not entirely removed per se, but it should be revisited and changed for sure.

    Bloodlust is outdated and boring mechanic, which has no place in modern Dead by Daylight whatsoever.

  • ElcopolloElcopollo Member Posts: 651

    I'm sorry but bloodlust does nothing against players, who run to the corner of the map. Killer's movement is faster than survivor's by default, so you'll catch up to a survivor running in a straight line even before BL1 kicks in. As for overpowered spawns - knowing when to drop chase and when to start it is part of every killer's skill cap. If killer loses the game, because he spends his whole time on bloodlusting in chases - it's killer's problem and killer's mistake. And if survivor isn't good, then not a single spawn will help them out.

  • HaunterofShadowsHaunterofShadows Member Posts: 3,459

    ngl I expected to see way more yes

  • No

    Trickster without bloodlust....don't even want to think about it

  • SteahSteah Member Posts: 511

    Once they fix the maps. Maybe keep Bloodlust 1 at the start to test and see how things are.

    With how maps are now? Absolutely not

  • MrPenguinMrPenguin Member Posts: 1,454
    edited June 2021

    They tested that not too long ago and shack became an infinite if you got a certain version of it spawn, just as one example. There were also s decent number of "technically not an infinite but might as well be" things found in the game. Things like just running straight through halls on Midwitch for example where sure eventually you would catch them, but you'd waste so much time you'd lose the game and all they did was hold W.

    The map design is not ready for it and it doesn't seem like it will be anytime soon imo.

  • BadonkadonkBadonkadonk Member Posts: 79

    If we're to assume maps get fixed properly to compensate, I think a rework for bloodlust could actually be pretty cool. I always thought it could be a sort of cool mechanic for different killers to be more or less susceptible to bloodlust, removing all tiers as well, I always thought it made sense if you could mori survivors if you had bloodlust (with more requirements of course, otherwise you could just tunnel everyone out the game). You are bloodlusted after all, so it makes sense to me personally, I also thought a perk designed around making bloodlust easier to get, lasting longer, or just, in general, doing more could be cool.

  • bm33bm33 Member Posts: 5,964

    It's the only way to get rid of the stupid FPS drops it triggers everytime it activates, it's so annoying when I play killer. If they'd optimize console it wouldn't be an issue but since they won't I'll take what I can get when it comes to removing triggers for fps drops.

  • glitchboiglitchboi Member Posts: 5,408

    Chases don't need to be that long. They need a cap, and bloodlust is its key.

  • HannonHannon Member Posts: 214

    I think they should keep bloodlust 1 but remove 2 and 3

    and change the timer to 30 seconds instead of 15

  • yikesamayikesama Member Posts: 24

    Nopers, its importent because youre not gonna get some Surv when they know what they r doin.

  • SkeletalEliteSkeletalElite Member Posts: 2,008
    edited July 2021

    Bloodlust 1 is fine but tiers 2 and 3 are unnecessary, promote bad play, and give undeserved hits.

  • ElcopolloElcopollo Member Posts: 651

    So it's better to keep bloodlust, rely on it and promote skill-less holding of W among killers? Weird logic, but ok. Gotcha.

    There are barely any "overpowered rng" in the game as of now. Most of such tiles are winnable by (what a surprise!) playing smart. And in cases, where having brain isn't enough and the tile is basically an infinite - break a pallet or a wall, instead of wasting time on bloodlusting.

  • Viktor1853Viktor1853 Member Posts: 692

    It was created to stop infinites so no

  • Mister_xDMister_xD Member Posts: 7,205

    eventually yes.

    maybe not right now, but it will need to go in the future.

    its an unhealthy mechanic for the game.

  • DropdeadPiggyDropdeadPiggy Member Posts: 152

    It promotes skillless gameplay like let's be forever who all the people screaming about infinite loops if you're not smart enough to break that then you shouldn't be playing this no way should you get a edge up on me just because you're bad

  • ElcopolloElcopollo Member Posts: 651

    "it also doesn't take much skill to loop or hold W as survivor, lol" oh, so it's not enough that survivors have that boring routine? lol

    It really shows that you play mostly survivor, friend. The amount of hits good killer gets thanks to bloodlust is laughable - in 9,5 out of 10 chases bloodlust is neither useful, nor needed. Painting it out to be actually good and healthy mechanic is ridiculous.

    Is it a top priority or an incredibly important issue? Hell no. Is it outdated af and needs to be revisited in order to become something healthy for the game and actually useful? Yes, very much so. Initially bloodlust was meant to shutdown numerous infinites, now, when infinites are practically non-existent (unless killer makes mistakes and survivor is a god-tier player who doesn't even know what "mistake" means) it usually only helps out low-skill killers who wouldn't know how to loop for their life and eagerly ignore pallets only to get that juicy bloodlust.

    And I am saying it as someone who plays mostly killer.

Sign In or Register to comment.