My personal opinion on the SBM

It shouldn't be even added into the game. Period,
Why do i say this? Think about this. Do you wanna wait like 1-2+ hours to Get One lobby. then to get to wait even more for like 20-30 minutes?
Then going into the game and it only lasting like 5 minutes, With the killer having NO hooks..
You don't earn alot of bp that game. LITERALLY,
Hell. Otz wouldn't be able to do 50 wins ina row series if that is the literal case,
I sure as hell wouldn't want this kind of matchmaking in this game,
Instead. just make Rank and Unranked playlist, Make it hard to reach rank one so the rank reset actually means something,
Took less than five minutes to even think of this idea. literally.
Post edited by MandyTalk on
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Comments
Good to know I guess
Or a better thing would be simple change the emblems slightly, simple nerf to altruism would be a big change.
MMR is a good thing! But it depends how strict it is, it allows a good point of balance and can give more info on what is a win. Atm I can have games with 12hooks at 5 gens which shouldn't be a thing.
Atm ranking means so little you have rank 1 players who miss skillchecks cant look behind them and have no idea of loops, perks killers etc. And that's stupid
So you are happy to keep the stats muddied with legit rank 20s in red ranks?
If they get clean data then they can fix the game. If they see gens are too fast when all survivors know what they are doing and the killer population is plummeting as a result, then we can assume they will change how the game works.
Why do you assume you would wait 1-2 hours? Nobody would have that long of a queue unless you were a top tier player....which makes sense, top tier players shouldn't play against new people/casual players. I'm guessing you're a streamer worshipper considering you couldn't even make this post without referencing one of them? Also what you're describing is a normal game of top tier players swfing vs a rando killer.
im sorry what?
I'm personally not looking forward to skill based matchmaking.
The last test they did me and my mate played as a 2 man swf on both days. Here was the results:
I personally don't believe they will get it right. How many times have they released something broken and bugged? In my opinion when SBM is released I think it'll be a broken, buggy mess.
Now imagine they get a perfect matchmaking system. To me that is also something I don't want to see. My reasons:
The TL;DR version of this part is I don't want every game to be a sweat fest. Whether I play killer or survivor I don't want to need to run meta perks and play sweaty every game. I'm not saying "All I want is easy games", I'm just saying I'd rather a good balance.
I would like to play with people around my skill level. If players are good enough to beat the best players they should verse them. I am in no way good enough but get them fairly often as I get into red ranks.
I like the idea of sbmm and it can't get here soon enough imo.
The fact that during the SBM test. it took me almost half an hour to a full HOUR just to get one match and an extra 5 minutes Just to get into the game to just barely 3k that game cause i had to tunnel off hook, AND Camp just to force a death hook,
That is not good game design. i want actual fun matches. not sweat matches 24/7 on my main
You don't have to "sweat" unless you want to. If you just take the L a few times, your MMR will adjust.
See below:
The moment SBM drops I'm gonna throw the game to lower my rating as killer.
No I won't be smurfing. I'll just gonna use meme builds and chill around. Probably will let everyone escape even if I can win.
I just don't want to sweat like raining during my free time.
And poor Duddley and his band of randoms don't want to face your sweaty nurse. If you want to relax then play relaxed and let your mmr fall to that level.
I'm pretty sure literally nobody had more than like a 10 min queue, even god streamers, so don't try to act like you did.
So forcing myself to lose the match just to get "Casual" Matches is 100% bad game design
That's like saying you cannot play a Casual match in any other game since you're the top .1% Hillbilly.
So now you're forced to wait that long to get the top .1% survivors aswel JUST to get that match. so have fun sitting in Matchmaking,
That is a huge lie. Don't defend the broken Sbm when it even took dowsey 2 hours for his twins. then an hour after that
So forcing myself to lose the match just to get "Casual" Matches is 100% bad game design
No, it's great design. You want to play casually? Then play casually, but you will lose against opponents of equal skill who aren't playing casually. If you want to try to win, then you will go up against opponents of equal skill who are also trying to win.
The alternative would be you always getting people who are below your level of skill so you can win while playing casually or not. In other words, other people are matched with someone who outskills them and their loss is basically set in stone.
I'll take option #1, thank you very much. If you want to win so badly, then win, but you're getting a fair trial.
With bad implementation you will need to wait long, but this can be easily fixed.
The fact that Otz can do 50 win streak is the actual problem. What's the point of 50 win streak if you most often get low skill opponents?
So you don't wanna see him do the impossible 50 wins ina row? ight..
No it's not,
Cause it forces you to verse lower skilled survivors than what your actual skill is,
That and i don't want to play 24/7 sweat. when. EVEN if you play perfect as killer, you still get 3-4 outed because 4 ds / unbreak is easy to play against right'?
Cause it forces you to verse lower skilled survivors than what your actual skill is,
No, that's the current system, since you can apparently win without even trying to.
That and i don't want to play 24/7 sweat. when. EVEN if you play perfect as killer, you still get 3-4 outed because 4 ds / unbreak is easy to play against right'?
So don't play "24/7 sweat", but also accept the losses that come with that when going up against opponents of equal skill. You can't have it both ways.
So it's alright for low tier killers. mid tiers and barely high tier killers to struggle against good survivors right?
Cause if that's the case. game is just dead right then and there,
It's alright for players to go up against other players of equal skill (or who are trying as hard as each other to win). That's what I said, I'm not sure how your rhetorical question fits into that.
Nobody wants to lose. There are games where I go in to mess around, have fun and more than likely die. Me and a mate literally killed ourselves 2/3 times trying to go for flashbang locker saves. Though there are games where I go in, especially with extra bloodpoints on the line where I want to win.
If your not running meta perks and you face your 5th Spirit in 3 hours, you'll probably think "God I wish I had Iron Will and Dead Hard". Btw this isn't a random example, this did happen in one of their previous tests.
I'm not saying I want easy games every game because that would be extremely boring and unfun. I just want a good mix of tough and laid back games. This game was build of variety and if you play this game at the top level then variety is going to go out the window when MMR is added.
I just want a good mix of tough and laid back games.
And you can have those! But you will be going up against opponents of equal skill, so you'll likely lose. The alternative is having you go up against less-skilled opponents, and that's not fun for them.
This game was build of variety and if you play this game at the top level then variety is going to go out the window when MMR is added.
That's how it is in every competitive game. A meta always establishes itself.
THIS GAME WASN'T MEANT THE KILLERS TO EVEN WIN AGAINST GOOD SURVIVORS DUDE,
Literally. the top .1% craps on EVERY single killer. including a perfect Nurse / Spirit,
Even with meta perks, killer still loses,
Do you NOT see how unbalanced that is,
I think some people use the term "casual" to mean playing in a fairly chill way but ultimately still always winning, which sounds mostly like matchmaking failure. When the rank reset before last borked and sent me to rank 14 I played multiple games of demo with average perks and addons and got 12 hook 4ks with 4/5 gens up without a great deal of effort. A casual game for me yeah, but I doubt it felt that way to them.
I don't want to feel punished for doing well in matches with the game raising my MMR higher constantly. You should never have to feel bad about doing well in a game, it's stupid. I'd much rather have a diverse range of games from me getting stomped, to me stomping.
I hate having to sweat, plus high level play for this game is boring as hell. I really do not want SBMM.
I'm sorry, but how is that relevant?
You don't have to "sweat" if you don't want to, but then you'll also have to learn to take the losses as they come.
No we won't lol I don't mind losing if it's a fun game but it's not fun facing the same perks as killer or facing the same killer and perks as survivor. As I said before this game has a lot of variety which will be lost once MMR is implemented.
A meta always establishes itself but not every player wants to use/face the meta every single game. I enjoy perks like Appraisal and Aftercare but when MMR is implemented I'm not going to be able to run that.
All of this is IF they get SBM perfect. Let's be honest it won't be on release and we don't know how long it will take for them to get it to a good state. I don't want to potentially face green ranks or less every game because I'll destroy them and it won't be fun for anyone.
A meta always establishes itself but not every player wants to use/face the meta every single game. I enjoy perks like Appraisal and Aftercare but when MMR is implemented I'm not going to be able to run that.
MMR isn't going to stop you from running those perks, though, is it? It's just that you value winning more than build variety. Which is fine, don't get me wrong, but don't blame MMR for that.