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My personal opinion on the SBM

VerconisspVerconissp Member Posts: 1,293
edited June 2021 in Feedback and Suggestions

It shouldn't be even added into the game. Period,

Why do i say this? Think about this. Do you wanna wait like 1-2+ hours to Get One lobby. then to get to wait even more for like 20-30 minutes?

Then going into the game and it only lasting like 5 minutes, With the killer having NO hooks..

You don't earn alot of bp that game. LITERALLY,

Hell. Otz wouldn't be able to do 50 wins ina row series if that is the literal case,

I sure as hell wouldn't want this kind of matchmaking in this game,

Instead. just make Rank and Unranked playlist, Make it hard to reach rank one so the rank reset actually means something,

Took less than five minutes to even think of this idea. literally.

Post edited by MandyTalk on
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Comments

  • agonizingagonizing Member Posts: 126

    Good to know I guess

  • gendossgendoss Member Posts: 2,199
    1. I would rather wait extra time to find a game that's actually fair for both sides
    2. You would earn a ton of BP if the ranks were actually balanced, you could run the killer for a while, get lots of saves, and lots of gen time
    3. It sounds like you just want to go against people who are really bad
  • EntitySpawnEntitySpawn Member Posts: 3,196

    Or a better thing would be simple change the emblems slightly, simple nerf to altruism would be a big change.

    MMR is a good thing! But it depends how strict it is, it allows a good point of balance and can give more info on what is a win. Atm I can have games with 12hooks at 5 gens which shouldn't be a thing.

    Atm ranking means so little you have rank 1 players who miss skillchecks cant look behind them and have no idea of loops, perks killers etc. And that's stupid

  • CarthCarth Member Posts: 359

    Why do you assume you would wait 1-2 hours? Nobody would have that long of a queue unless you were a top tier player....which makes sense, top tier players shouldn't play against new people/casual players. I'm guessing you're a streamer worshipper considering you couldn't even make this post without referencing one of them? Also what you're describing is a normal game of top tier players swfing vs a rando killer.

  • BioXBioX Member Posts: 1,378

    im sorry what?

  • CashelP14CashelP14 Member Posts: 5,246

    I'm personally not looking forward to skill based matchmaking.

    The last test they did me and my mate played as a 2 man swf on both days. Here was the results:

    • Day 1: Good enough teammates and average killer.
    • Day 2: Really bad teammates (basically rank 15s or less) and good, sweaty killers.

    I personally don't believe they will get it right. How many times have they released something broken and bugged? In my opinion when SBM is released I think it'll be a broken, buggy mess.

    Now imagine they get a perfect matchmaking system. To me that is also something I don't want to see. My reasons:

    • I don't want all my killer games to be vs really good swf teams. I'm not a god killer but I get a 4K 9/10 games, and I'm not even playing Nurse, Spirit, Hag or Blight. I personally don't want to need to sweat every single game I play.
    • Survivor my SBM will be quite high also. I like to run fun perks and at least play Drunk By Daylight twice a week. Last thing I want is every game to be Ruin, Pop, Tinkerer etc. Facing the same killers every single game also.
    • I have 2 friends as survivor I'm trying to teach the game. They are around green ranks and can't really loop. I don't want them to face sweaty killers every single game because of my SBM rating.

    The TL;DR version of this part is I don't want every game to be a sweat fest. Whether I play killer or survivor I don't want to need to run meta perks and play sweaty every game. I'm not saying "All I want is easy games", I'm just saying I'd rather a good balance.

  • PurgatorianPurgatorian Member Posts: 1,133

    I would like to play with people around my skill level. If players are good enough to beat the best players they should verse them. I am in no way good enough but get them fairly often as I get into red ranks.

    I like the idea of sbmm and it can't get here soon enough imo.

  • VerconisspVerconissp Member Posts: 1,293

    The fact that during the SBM test. it took me almost half an hour to a full HOUR just to get one match and an extra 5 minutes Just to get into the game to just barely 3k that game cause i had to tunnel off hook, AND Camp just to force a death hook,

    That is not good game design. i want actual fun matches. not sweat matches 24/7 on my main

  • OrionOrion Member Posts: 21,675

    You don't have to "sweat" unless you want to. If you just take the L a few times, your MMR will adjust.

  • OmegaXIIOmegaXII Member Posts: 2,060

    The moment SBM drops I'm gonna throw the game to lower my rating as killer.

    No I won't be smurfing. I'll just gonna use meme builds and chill around. Probably will let everyone escape even if I can win.

    I just don't want to sweat like raining during my free time.

  • ZozzyZozzy Member Posts: 4,459

    And poor Duddley and his band of randoms don't want to face your sweaty nurse. If you want to relax then play relaxed and let your mmr fall to that level.

  • gendossgendoss Member Posts: 2,199

    I'm pretty sure literally nobody had more than like a 10 min queue, even god streamers, so don't try to act like you did.

  • VerconisspVerconissp Member Posts: 1,293

    So forcing myself to lose the match just to get "Casual" Matches is 100% bad game design

    That's like saying you cannot play a Casual match in any other game since you're the top .1% Hillbilly.

    So now you're forced to wait that long to get the top .1% survivors aswel JUST to get that match. so have fun sitting in Matchmaking,

    That is a huge lie. Don't defend the broken Sbm when it even took dowsey 2 hours for his twins. then an hour after that

  • OrionOrion Member Posts: 21,675

    So forcing myself to lose the match just to get "Casual" Matches is 100% bad game design

    No, it's great design. You want to play casually? Then play casually, but you will lose against opponents of equal skill who aren't playing casually. If you want to try to win, then you will go up against opponents of equal skill who are also trying to win.

    The alternative would be you always getting people who are below your level of skill so you can win while playing casually or not. In other words, other people are matched with someone who outskills them and their loss is basically set in stone.

    I'll take option #1, thank you very much. If you want to win so badly, then win, but you're getting a fair trial.

  • fogdonkeyfogdonkey Member Posts: 1,329

    With bad implementation you will need to wait long, but this can be easily fixed.

    The fact that Otz can do 50 win streak is the actual problem. What's the point of 50 win streak if you most often get low skill opponents?

  • VerconisspVerconissp Member Posts: 1,293

    So you don't wanna see him do the impossible 50 wins ina row? ight..

    No it's not,

    Cause it forces you to verse lower skilled survivors than what your actual skill is,

    That and i don't want to play 24/7 sweat. when. EVEN if you play perfect as killer, you still get 3-4 outed because 4 ds / unbreak is easy to play against right'?

  • OrionOrion Member Posts: 21,675

    Cause it forces you to verse lower skilled survivors than what your actual skill is,

    No, that's the current system, since you can apparently win without even trying to.

    That and i don't want to play 24/7 sweat. when. EVEN if you play perfect as killer, you still get 3-4 outed because 4 ds / unbreak is easy to play against right'?

    So don't play "24/7 sweat", but also accept the losses that come with that when going up against opponents of equal skill. You can't have it both ways.

  • VerconisspVerconissp Member Posts: 1,293

    So it's alright for low tier killers. mid tiers and barely high tier killers to struggle against good survivors right?

    Cause if that's the case. game is just dead right then and there,

  • OrionOrion Member Posts: 21,675

    It's alright for players to go up against other players of equal skill (or who are trying as hard as each other to win). That's what I said, I'm not sure how your rhetorical question fits into that.

  • CashelP14CashelP14 Member Posts: 5,246

    Nobody wants to lose. There are games where I go in to mess around, have fun and more than likely die. Me and a mate literally killed ourselves 2/3 times trying to go for flashbang locker saves. Though there are games where I go in, especially with extra bloodpoints on the line where I want to win.

    If your not running meta perks and you face your 5th Spirit in 3 hours, you'll probably think "God I wish I had Iron Will and Dead Hard". Btw this isn't a random example, this did happen in one of their previous tests.

    I'm not saying I want easy games every game because that would be extremely boring and unfun. I just want a good mix of tough and laid back games. This game was build of variety and if you play this game at the top level then variety is going to go out the window when MMR is added.

  • OrionOrion Member Posts: 21,675

    I just want a good mix of tough and laid back games.

    And you can have those! But you will be going up against opponents of equal skill, so you'll likely lose. The alternative is having you go up against less-skilled opponents, and that's not fun for them.

    This game was build of variety and if you play this game at the top level then variety is going to go out the window when MMR is added.

    That's how it is in every competitive game. A meta always establishes itself.

  • VerconisspVerconissp Member Posts: 1,293

    THIS GAME WASN'T MEANT THE KILLERS TO EVEN WIN AGAINST GOOD SURVIVORS DUDE,

    Literally. the top .1% craps on EVERY single killer. including a perfect Nurse / Spirit,

    Even with meta perks, killer still loses,

    Do you NOT see how unbalanced that is,

  • AneurysmAneurysm Member Posts: 4,438

    I think some people use the term "casual" to mean playing in a fairly chill way but ultimately still always winning, which sounds mostly like matchmaking failure. When the rank reset before last borked and sent me to rank 14 I played multiple games of demo with average perks and addons and got 12 hook 4ks with 4/5 gens up without a great deal of effort. A casual game for me yeah, but I doubt it felt that way to them.

  • Grimmy_BluuesGrimmy_Bluues Member Posts: 353

    I don't want to feel punished for doing well in matches with the game raising my MMR higher constantly. You should never have to feel bad about doing well in a game, it's stupid. I'd much rather have a diverse range of games from me getting stomped, to me stomping.

    I hate having to sweat, plus high level play for this game is boring as hell. I really do not want SBMM.

  • OrionOrion Member Posts: 21,675

    You don't have to "sweat" if you don't want to, but then you'll also have to learn to take the losses as they come.

  • CashelP14CashelP14 Member Posts: 5,246

    No we won't lol I don't mind losing if it's a fun game but it's not fun facing the same perks as killer or facing the same killer and perks as survivor. As I said before this game has a lot of variety which will be lost once MMR is implemented.

    A meta always establishes itself but not every player wants to use/face the meta every single game. I enjoy perks like Appraisal and Aftercare but when MMR is implemented I'm not going to be able to run that.

    All of this is IF they get SBM perfect. Let's be honest it won't be on release and we don't know how long it will take for them to get it to a good state. I don't want to potentially face green ranks or less every game because I'll destroy them and it won't be fun for anyone.

  • OrionOrion Member Posts: 21,675

    A meta always establishes itself but not every player wants to use/face the meta every single game. I enjoy perks like Appraisal and Aftercare but when MMR is implemented I'm not going to be able to run that.

    MMR isn't going to stop you from running those perks, though, is it? It's just that you value winning more than build variety. Which is fine, don't get me wrong, but don't blame MMR for that.

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