Most add-ons on most killers do not allow for different playstyles. It's typically ultra rares only.
Buffing zombie speed, increasing killer instinct time and chest search time, etc. are not useless effects. Not strong =/= useless. They are weak but useful, which is exactly what add-ons should be.
Nearly everything in DBD is going to be stronger on some maps than others. Zombies are always at the opposite side of the map or stuck on walls when you play killer, and as survivor they're always camping the hook and denying key gens. It's funny how that happens 😂
The only add-ons Nemesis needs are add ons that produces more zombies. I got really heated the other night when a zombie whacked me after Head Oning Neme, but that’s the magic of the zombies RNG.
Two zombies aren’t enough. The zombies should keep spawning much like during a zombie apocalypse, and then lower the rate in which Nemesis gets stronger from absorbing the zombies. However, since there’s more zombies they become killable via interaction. Like the way you kick Victor when he’s immobile. Say you creep up behind a turned zombie. You get the action command to kill it. Sometimes the zombie will detect you, and hit you. Putting you at risk of infection like the movies. You can only perform said action if a zombie isn’t aggressive (Turned), or after it’s been stunned somehow.
This gives survivors another objective. For if Nemesis puts too much pressure, or if survivors are careless, the map fills with zombies! Like any apocalypse you’ll all be overwhelmed if there are too many. 👀
Zombies and contamination are both a part of his power and the add-ons you're complaining about apply to those. That makes perfect sense. They also clearly do have a positive effect.
If you have specific critiques please state them. Don't just call them useless and random.
Increased hindered effect shortens the time necessary to catch a survivor after contaminating them. Removing one chest removes one "get out of jail free card" survivors have to essentially tank a tentacle hit in exchange for being contaminated. The ones that give additional killer instinct time also give Nemesis more information and increase the likelihood of him quickly re-contaminating a survivor. Extra time on boxes means less time on generators.
If any of the numbers on these are weak to the point of providing no value, they will probably get a number tweak in an upcoming patch. Nemesis has been out for 11 days.
I know!!! I was thinking his whip should just extend to however far the survivors happen to be, so I don’t have to chase or use my brain at all to play him. More zombies too, like 10-12 per map. Good post.
An extra .2 seconds of hindered (-20% speed) saves between a quarter and a third of a second in straight-line catchup time during the chase (-0.8 m/s * .2 s = .16m; .6 m/s * x s = .16m; x = .27s). Sometimes that'll be useless, but sometimes that'll be the difference between a quick follow up hit and wasting another 20 seconds at the next tile.
Like I said, if it turns out that the number is too low, I'm sure it will be tweaked. He does not need zombie baiting add-ons and range add-ons to solve a problem that really only needs small number tweaks at most. That's all I have to say on the matter.
It’s actually not very game changing but ok. Lol. I mean did you read what I typed? The first tentacle strike doesn’t even do anything and actually helps the survivor get distance as if they got injured lol
I'd rather his hit registration be a little more accurate. Whipping over obstacles is incredibly oppressive, but if the game decides to cheat you, then you lose so much chase pressure it's not even funny. range addons would not help with that.
Comments
Most are useless. They buff zombies, a chest or simply do nothing like licker tongue.
Addons should allow for different playstyles like they do on Hag or Myers.
Most add-ons on most killers do not allow for different playstyles. It's typically ultra rares only.
Buffing zombie speed, increasing killer instinct time and chest search time, etc. are not useless effects. Not strong =/= useless. They are weak but useful, which is exactly what add-ons should be.
Zombies are extremely map dependent. On most open maps, they just sit at the border of the map or are at the opposite side of the map.
Just wait till they nerf his mutation addons because too many people are using those and not his useless Iri's.
Nearly everything in DBD is going to be stronger on some maps than others. Zombies are always at the opposite side of the map or stuck on walls when you play killer, and as survivor they're always camping the hook and denying key gens. It's funny how that happens 😂
The only add-ons Nemesis needs are add ons that produces more zombies. I got really heated the other night when a zombie whacked me after Head Oning Neme, but that’s the magic of the zombies RNG.
Two zombies aren’t enough. The zombies should keep spawning much like during a zombie apocalypse, and then lower the rate in which Nemesis gets stronger from absorbing the zombies. However, since there’s more zombies they become killable via interaction. Like the way you kick Victor when he’s immobile. Say you creep up behind a turned zombie. You get the action command to kill it. Sometimes the zombie will detect you, and hit you. Putting you at risk of infection like the movies. You can only perform said action if a zombie isn’t aggressive (Turned), or after it’s been stunned somehow.
This gives survivors another objective. For if Nemesis puts too much pressure, or if survivors are careless, the map fills with zombies! Like any apocalypse you’ll all be overwhelmed if there are too many. 👀
Addons shouldn't be applied to completely random things.
They should at least improve the killer in some way.
Zombies and contamination are both a part of his power and the add-ons you're complaining about apply to those. That makes perfect sense. They also clearly do have a positive effect.
If you have specific critiques please state them. Don't just call them useless and random.
- licker tongue increases the survivor slowdown duration to 0,45 seconds (that's not a typo)
- chest addons either let survivors take a couple more seconds to open one, or remove one chest.
How would those addons help Nemesis?
Increased hindered effect shortens the time necessary to catch a survivor after contaminating them. Removing one chest removes one "get out of jail free card" survivors have to essentially tank a tentacle hit in exchange for being contaminated. The ones that give additional killer instinct time also give Nemesis more information and increase the likelihood of him quickly re-contaminating a survivor. Extra time on boxes means less time on generators.
If any of the numbers on these are weak to the point of providing no value, they will probably get a number tweak in an upcoming patch. Nemesis has been out for 11 days.
I know!!! I was thinking his whip should just extend to however far the survivors happen to be, so I don’t have to chase or use my brain at all to play him. More zombies too, like 10-12 per map. Good post.
I repeat: With licker tongue = 0,45 seconds.
An extra .2 seconds of hindered (-20% speed) saves between a quarter and a third of a second in straight-line catchup time during the chase (-0.8 m/s * .2 s = .16m; .6 m/s * x s = .16m; x = .27s). Sometimes that'll be useless, but sometimes that'll be the difference between a quick follow up hit and wasting another 20 seconds at the next tile.
Like I said, if it turns out that the number is too low, I'm sure it will be tweaked. He does not need zombie baiting add-ons and range add-ons to solve a problem that really only needs small number tweaks at most. That's all I have to say on the matter.
It’s actually not very game changing but ok. Lol. I mean did you read what I typed? The first tentacle strike doesn’t even do anything and actually helps the survivor get distance as if they got injured lol
I'd rather his hit registration be a little more accurate. Whipping over obstacles is incredibly oppressive, but if the game decides to cheat you, then you lose so much chase pressure it's not even funny. range addons would not help with that.