So what exactly is wrong with keys? Only asking because I thought you had to have a minimum number of gens done depending on survivors left, for the hatch to even "appear".
I admit I haven't had too many key escapes so I may be a bit naive.
they dont refuse to, its just that it takes them way too long to do it.
its a reoccuring problem btw. just look at the mori nerf: it took them 3 YEARS to up the hook number by one - that is way too long for something as simple as that!
Sorry if I may sound killer sided or whatever but the devs say a lot of things and they never really go back on word especially when they said they were going to offer optimization for console but they didn’t and here is video on which was made in 2018 which was about 3 years ago. https://youtu.be/isP4DycDQPE
I wish killers on this forum would keep a record of the number of games survivors actually escape with a key and the number of gens that were done when the survivor did escape.
Once the killers actually saw the data, they would realize keys are a none-issue.
Oh absolutely. I think hatch escapes are skewing the already high kill rate for killers, which is already at 60%. I consider hatch escapes kills, the same as if the survivor got killed, because the survivor didn't win the game he lost the game. I want the hatch removed completely so Killers kill rate shows the actual amount of kills, instead of being skewed downward by hatch escapes, which is really the killer winning.
I think some killer nerfing will happen after hatches are removed which would please me immensely.
Keys are a problem, they award unfair gameplay. Killers only counter-play was Franklins and the devs basically destroyed it. Yes I also know mories had be nerf but so did keys. But they didn’t nerf keys cause they needed more time. I also know that they are also looking into making mories base kit so that will be interesting as well. But anyway sorry to sound killer sided but you have to look more into the killer player’s perspective and try to understand that keys are in fact overpowered.
Moris were by far the bigger issue and they also have nothing to do with keys in the game. The Mori change was also likely very simple under the hood, and while we don't know what's going to happen to keys, I'm expecting bigger changes. There's no reason why they should have been changed togther.
Moris and keys are absolutely comparable as they end the game prematurely for the other side. Yes, moris were a priblem, so are keys.
Keys are also a simple fix, its just a number change as to when the hatch appears so that they dont appear till after the gens are done (unless theres only 1 survivor left obviously).
Theres every reason they should have been changed together. Unbiased people are aware of this. :)
You can compare lots of things. The balance of one is entirely independent of the balance of the other, though. In other words, the Mori nerf did not suddenly make keys a problem. Therefore there is no need to change them in the same patch. The only reason people wanted them to be changed in the same patch is because they perceive their preferred side as being neglected. Unbiased people recognize that the Mori change was a healthy one and that postponing it until the key change is ready doesn't make sense.
I don't think the devs are going to go with your suggested fix or it would have been done already.
Keys were already a problem. I wont speak for everyone but the only reason i brought a mori before was to get rid of the key user faster. Now its whatever.
People wanted them changed in the same patch because they are directly comparable. You refusing to see that doesnt make it not so.
I agree they arent going with my suggested fix, were all aware, thats why op created this thread
Keys were already a problem, but a much less significant one than Moris. They are not even close to the same. Keys usually don't impact the results of matches. In many matches either the survivor dies before they use them, or they escape through the exit gate, or they escape through the open hatch, or they escape through the hatch in a match where they easily could have gone through the gate just to get the extra points. Survivors sometimes screw over their teams in winnable games by escaping through the hatch prematurely too, especially in solo queue. Usually when keys actually save someone's life it's only one survivor. Everyone has had games in which two or three survivors escape in a three-gen situation, but how often does that actually happen? Extremely rarely in my experience.
Meanwhile, assuming even vaguely decent matchmaking, even a green pre-nerf Mori would all but guarantee a 3k + hatch or 4k. It's also worth considering that in key games the match proceeds normally up until the hatch spawns, meaning everyone gets to have their fun up until the very end. Meanwhile, Mori games are often in an unwinnable death spiral from a fairly early stage. They much more drastically impact how the match progresses.
It's also worth considering that killers can also react to keys because the vast majority of them are brought into the lobby. They might choose to bring a sweaty build, or to tunnel the person with the key, or to simply dodge the lobby. Survivors have no such luxury. They don't even know for sure the Mori is active until someone dies to it.
Keys are also in the item slot and Moris are in the offering slot, meaning that the differential in strength versus other comparable items in that slot is substantially higher for Moris. If you bring a Mori you'll usually just be missing out on extra BP. If you bring a key you're missing out on more consistently useful items like medkits and toolboxes. Items like those make it less likely you'd need to rely on a hatch escape in the first place.
A final strike against Moris, especially pink ones, is that their drop rates are way higher than keys. This is because there are simply fewer distinct ultra rares in the bloodweb for killers than survivors.
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Two problematic things having some superficial similarities does not mean you should hold off fixing one for months just so you can release the fixes to both in the same patch. I don't see how you can disagree with this without being a partisan who feels your preferred side was screwed over because the other side had one of their pet issues addressed first. No one is disputing that the Mori change was good for the game, so why on earth should they wait months after it was completed to add it to the game? That makes no sense.
The similarities arent superficial, they both end the game early. If you dont understand that or how simple number changes for both are about as straight forward as it gets when it comes to coding, i dont really know what to tell you. Enjoy your bias i guess
You seem to have entirely ignored my post in which I detailed the numerous significant differences between keys and old Moris that made old Moris the substantially bigger issue.
You also can't say the upcoming key change is a straightforward number fix when you have no clue what the change is actually going to be. Keys need much more than a straightforward number fix imo. They also need a serious overhaul to their add-ons.
I am not biased just because I disagree with you. Please think logically about my points.
It was an extremely long post and im half asleep. So yeah, bunch of it got ignored. The moris also have another fix coming, they could have and still can spend 20 mins adding the bandaid to keys in the meantime just like they did moris. Im talking about changing when the hatch appears, that is straight forward.
Comments
So what exactly is wrong with keys? Only asking because I thought you had to have a minimum number of gens done depending on survivors left, for the hatch to even "appear".
I admit I haven't had too many key escapes so I may be a bit naive.
they dont refuse to, its just that it takes them way too long to do it.
its a reoccuring problem btw. just look at the mori nerf: it took them 3 YEARS to up the hook number by one - that is way too long for something as simple as that!
If only they didn't make Burger King Myers look like double engravings Hillbilly.
Dude, not every thing is against survivors and I can give many reasons.
I’m really not sure how that’s relevant. I’m confused.
Wow, it's a joke on their slow work pace.
Sorry if I may sound killer sided or whatever but the devs say a lot of things and they never really go back on word especially when they said they were going to offer optimization for console but they didn’t and here is video on which was made in 2018 which was about 3 years ago. https://youtu.be/isP4DycDQPE
I wish killers on this forum would keep a record of the number of games survivors actually escape with a key and the number of gens that were done when the survivor did escape.
Once the killers actually saw the data, they would realize keys are a none-issue.
As a non-issue you'd be ok with them being nerfed or removed then.
Oh absolutely. I think hatch escapes are skewing the already high kill rate for killers, which is already at 60%. I consider hatch escapes kills, the same as if the survivor got killed, because the survivor didn't win the game he lost the game. I want the hatch removed completely so Killers kill rate shows the actual amount of kills, instead of being skewed downward by hatch escapes, which is really the killer winning.
I think some killer nerfing will happen after hatches are removed which would please me immensely.
whats wrong is that keys seem to be low on the priority list
That's because Survivors can fix it by cleansing totems.
With the Franklin's nerf, Killers can't even delete keys the way Survivors can delete NoED.
I'm more interested in moris being basekit. Kinda curious as to what that means...
I'm excited haha
Keys are a problem, they award unfair gameplay. Killers only counter-play was Franklins and the devs basically destroyed it. Yes I also know mories had be nerf but so did keys. But they didn’t nerf keys cause they needed more time. I also know that they are also looking into making mories base kit so that will be interesting as well. But anyway sorry to sound killer sided but you have to look more into the killer player’s perspective and try to understand that keys are in fact overpowered.
Moris were by far the bigger issue and they also have nothing to do with keys in the game. The Mori change was also likely very simple under the hood, and while we don't know what's going to happen to keys, I'm expecting bigger changes. There's no reason why they should have been changed togther.
They actually buffed Franklin's against all items except for keys, and Franklin's was never a great key counter to begin with.
Moris and keys are absolutely comparable as they end the game prematurely for the other side. Yes, moris were a priblem, so are keys.
Keys are also a simple fix, its just a number change as to when the hatch appears so that they dont appear till after the gens are done (unless theres only 1 survivor left obviously).
Theres every reason they should have been changed together. Unbiased people are aware of this. :)
they also said they were going to nerf keys around the first mori nerf.
You can compare lots of things. The balance of one is entirely independent of the balance of the other, though. In other words, the Mori nerf did not suddenly make keys a problem. Therefore there is no need to change them in the same patch. The only reason people wanted them to be changed in the same patch is because they perceive their preferred side as being neglected. Unbiased people recognize that the Mori change was a healthy one and that postponing it until the key change is ready doesn't make sense.
I don't think the devs are going to go with your suggested fix or it would have been done already.
Keys were already a problem. I wont speak for everyone but the only reason i brought a mori before was to get rid of the key user faster. Now its whatever.
People wanted them changed in the same patch because they are directly comparable. You refusing to see that doesnt make it not so.
I agree they arent going with my suggested fix, were all aware, thats why op created this thread
well of course they're not gonna go with it because they don't ever listen to our ideas anyway.
Still skipping the objective hardcore.
Keys were already a problem, but a much less significant one than Moris. They are not even close to the same. Keys usually don't impact the results of matches. In many matches either the survivor dies before they use them, or they escape through the exit gate, or they escape through the open hatch, or they escape through the hatch in a match where they easily could have gone through the gate just to get the extra points. Survivors sometimes screw over their teams in winnable games by escaping through the hatch prematurely too, especially in solo queue. Usually when keys actually save someone's life it's only one survivor. Everyone has had games in which two or three survivors escape in a three-gen situation, but how often does that actually happen? Extremely rarely in my experience.
Meanwhile, assuming even vaguely decent matchmaking, even a green pre-nerf Mori would all but guarantee a 3k + hatch or 4k. It's also worth considering that in key games the match proceeds normally up until the hatch spawns, meaning everyone gets to have their fun up until the very end. Meanwhile, Mori games are often in an unwinnable death spiral from a fairly early stage. They much more drastically impact how the match progresses.
It's also worth considering that killers can also react to keys because the vast majority of them are brought into the lobby. They might choose to bring a sweaty build, or to tunnel the person with the key, or to simply dodge the lobby. Survivors have no such luxury. They don't even know for sure the Mori is active until someone dies to it.
Keys are also in the item slot and Moris are in the offering slot, meaning that the differential in strength versus other comparable items in that slot is substantially higher for Moris. If you bring a Mori you'll usually just be missing out on extra BP. If you bring a key you're missing out on more consistently useful items like medkits and toolboxes. Items like those make it less likely you'd need to rely on a hatch escape in the first place.
A final strike against Moris, especially pink ones, is that their drop rates are way higher than keys. This is because there are simply fewer distinct ultra rares in the bloodweb for killers than survivors.
---
Two problematic things having some superficial similarities does not mean you should hold off fixing one for months just so you can release the fixes to both in the same patch. I don't see how you can disagree with this without being a partisan who feels your preferred side was screwed over because the other side had one of their pet issues addressed first. No one is disputing that the Mori change was good for the game, so why on earth should they wait months after it was completed to add it to the game? That makes no sense.
The similarities arent superficial, they both end the game early. If you dont understand that or how simple number changes for both are about as straight forward as it gets when it comes to coding, i dont really know what to tell you. Enjoy your bias i guess
Tbf the community usually has terrible ideas. I trust the devs more than most of the people on this forum, and that's saying something lol
You seem to have entirely ignored my post in which I detailed the numerous significant differences between keys and old Moris that made old Moris the substantially bigger issue.
You also can't say the upcoming key change is a straightforward number fix when you have no clue what the change is actually going to be. Keys need much more than a straightforward number fix imo. They also need a serious overhaul to their add-ons.
I am not biased just because I disagree with you. Please think logically about my points.
It was an extremely long post and im half asleep. So yeah, bunch of it got ignored. The moris also have another fix coming, they could have and still can spend 20 mins adding the bandaid to keys in the meantime just like they did moris. Im talking about changing when the hatch appears, that is straight forward.