Perks who should be Basekit
Basekit: Survivors see other's survivors aura anytime a survivor is hooked.
Perk: No longer shows survivor auras, only show killer aura.
Why? SoloQ players now have same info SWF uses via voice chat.
Basekit: 20 seconds.
Perk: Increase duration time by 20/30/40 seconds.
Why? Because with every new DLC killers tunnel the new survivor guessing they don't unlock it.
Basekit: 5 seconds.
Perk: Increase duration time by 5/6/7+Haste status by same %.
Why? To have the chance of being bodyblocked after being unhooked if the killer decide to ignore the unhooker and wait until finish the unhook animation, or when being farmed infront of bubba/pyramid.
Basekit: 60 seconds.
Perk: Increase duration time by 40/50/60 seconds.
Why? Because there are so many killers who are forced to run this perk and can't improve builds.
Basekit: Every time a survivor start working a Generator manually damaged by the Killer, a skillcheck need to be done, running away instantally explode the generator.
Perk: Reduces skillcheck zone + increases regression when missing the skillcheck.
Why? Because as perk is not good enought, and would make kick gens at 90% useful, forcing survivors to missing the skillcheck while they try to finish it next to you.
Basekit: Gates Switches regress automatically at 50% speed when not being working on them.
Perk: Same as now+ Increase Regression speed by 150%.
Why? Because no one likes 99% Gates.