Under a different team? No.
With a different team supplementing the current one? Yes.
The current team has created an excellent idea, and that's not something to scoff at. Dead by Daylight is an incredible idea with incredible potential. However, I do agree that it seems that the current team is unable to give it what it needs in order to realize that potential.
That is why I would be interested in BHVR outsourcing some of the coding and optimizing to a different team, but maintaining the design process in-house.
Evolve was a AAA producer hiring a AA developer. Turtle rock was not and still is not a AAA team. Hell Turtle rock didn't even make the most successful left for dead out of the 2. I'm as excited for back 4 blood as the next guy but I also know it's not a AAA product.
Edit: oops I said the headphone company instead of the dev company lol.
Attacking a company or it's devs is wrong.
Offering valid complaints is completely within reason, especially for a company that's screwed up as much as BHVR.
People on the forums often mistake valid complaints with attacks.
Definitely a better idea than handing it off. Not sure if another company would monetize it as much as BHVR already has though.
This. Destinys greatest expansion imo was forsaken. Forsaken was developed with the combined effort of 3 studios, not just bungie.
I dont know if they would be better under a different development team, but I can definitely say that it seems their priorities are in the wrong place. They seem to care more about pushing out new content than making sure that content actually works.
At the very least they need to hire outside help to come in and help them work on their code/optimization cause at this point they have shown an inability to fix these issues.
I don't think that BHVR is unable a project as big as DbD. I think the issue is more, that DbD became that big. They definitively didn't had in mind that the game will be a long life lasting game as a service with receiving a bunch of graphical updates with the ninth console generation.
Honestly, if Deathgarden would have been a success and would have experiences a similar growth than DbD, than I wouldn't have been surprised, if it would have been much more stable and less wonky from update to update, because I think that project was designed right from the beginning as a potential long lasting GAAS title compared to DbD.
I mean you can't say they are defended much when only a few people do it.
I get it, maybe that's true, but the forums is also where the biggest defenses of BHVR comes into play. Outside of it, you won't see as much because not as many people know DBD.
Evolve died because the Monster player usually did within the first 2 minutes of every game when the Hunters became remotely competent.
Evolve was fundamentally flawed by concept having the 1 being weaker then the 4 and being easily kill-able from the beginning of the match even with the Monster's head start.
It is because of the devs the game is where its at. The good and the bad (but a lot more good). If bhvr wasn't handling DBD anymore it wouldn't be DBD.
I don't know their internal workings but maybe if the growth was unexpected they are looking to hire more people onto the team?
Bhvr has done an amazing job growing its game, collecting licenses, and creating original characters. I would hate to see what would happen of some soulless company took it... loot boxes, shrine gone, out of control balance changes. Talk about a nightmare!
I really wish they would do this. This game has so much potential, they just need a new foundation and framework.
I would consider a bug ridden mess that barely runs on console a nightmare too.
Well don't worry BHV know until they rewrite the game to fix the horrific code it's built upon no knowledgeable company would want to buy it. Hell all they have to do is make their own DBD that's written properly and they will be miles ahead of them while they wait for this dec of cards to fall down.
I'm just hoping they have enough sense to realize they don't have long left to do something because theirs not much more this client can handle tacced on to it.
My sentiments exactly, I'm just worried that they can't afford it and they are trapped in a quarterly target cycle that's actually making it impossible to address the 18 foot elephant in their success that lies in the base code.
At this point they can either stop and fix it, prioritizing the games health for longevity. Or keep going and hope everything works in the short term.
So far it doesn't look like they're prioritizing game health.
Well there's 2 potential issues that could be preventing then from coming to logical conclusion, the first is the investor cycles which I mentioned before, where they have to be constantly producing sellable content to hit sales numbers which is likely.
Second can be the scenario where the company is full of managers and team leads who constantly downplay every situation to the people above them to make themselves seem more competent and that everything's under control leading to a lot of distilled information spread throughout the company ( ironically a big factor in the cyber punk situation ) and game companies are rampant with this problem.
I would be have to agree it seems the developers have lost their handle over this game.
feels like that's what's going on. bug ridden mess after mess and more outfits for sales. take the artists and make em playtest on different hardware if they are really just not seeing these bugs until live. boast about hiring more people and release broken crap 4 times a year. over time patience will wear down. Don't matter though got the money for dress up and suckered more in with the dlc.
I would like this game to be around for many more years but this consistent lack of stability is far from conducive to that.
That about sums everything up.
Everything after 4.5.0 is nothing but a disaster...
Or everything after the Deathslinger release... The game went downhill and big time.
Blight was the best designed killer to ever come out.
But his chapter was so buggy, especially the whole hook thing.