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Nemesis Needs more than 2 Zombies

SasukeKunSasukeKun Member Posts: 1,858
edited July 2021 in General Discussions

I think he needs a few tweaks to his add ons IMO, lemme tell you why,

with the size of maps like Haddonfield or Dead Dawg Saloon, The Swamp. It is much more threatening to have 3-4 total zombies roaming the map and make a part dangerous than having 2. Yeah, you get those 1/4 chances they are both at the right place at the right time but it lacks pressure, they are slow...super slow..and they get stuck in walls at a corner of a map... if you use addons it helps and they are faster, especially if you use a pink but idk you gotta be a bot imo to get hit by one unless you didn't see it.

Without add ons im almost positive you could use fixated to go around one. If not 4 total zombies then 3 default and then an addon to do something to the zombies an add a 4th spawn. It just makes more sense and their default detection range should be increased, sometimes i've watched some just stand there as someone ran right next to them. Maybe even be slighly faster by default too



  • SchardonSchardon Member Posts: 177

    I think that could actually be true. Gotta be honest here - this game wasn't coded by experts at launch and thus it has quite a big amount of issues beginning with the installer/updater itself.

    The more that gets added onto unoptimized code, the clunkier, more unpredictable and weirded the program becomes.

    This game would probably need to get re-written all over to get it straight and stable again. Thing is - this takes a huge amount of time and effort and of course money, so I don't think this will ever happen.

    Biggest chance is to maybe get DbD2 at some point...

  • SasukeKunSasukeKun Member Posts: 1,858

    Have you overlooked the part where without addons you can almost scoot by them with fixated ? Someone should try it, and i think 3-4 wouldn't be oppressive, the maps are huge.

  • SasukeKunSasukeKun Member Posts: 1,858

    Thanks for you input but as you said, other people experience different things in their matches. For me, i still feel adding more life to the zombies would make it better, Nemesis could be one of the more complex killers that way which is what id want

  • SHYHERISTSHYHERIST Member Posts: 225

    Need to be able to point to a zombie spot. Or remove the zombies and strengthen the main force.

  • SasukeKunSasukeKun Member Posts: 1,858

    nah keep the zombies i love them, they just a little bit of fixin

  • MandyTalkMandyTalk Administrator, Co-ordinator, BHVR Posts: 16,619

    This question was already answered by a Developer: https://forum.deadbydaylight.com/en/discussion/comment/2221714#Comment_2221714

  • justbecausejustbecause Member Posts: 1,521

    He really don't

  • gibblywibblywoogibblywibblywoo Member Posts: 3,773
    edited July 2021

    I see a lot of people calling them useless but the amount of times they've chased someone off a gen or been at the loop I'm at and I can either bait the survivor into them or get the hit easier is crazy. I've had some of them just stay near almost complete gens and scare the players away or block shack/god bus window. It's probably a (I forget the term) where you simply aren't remembering how often they actually work out for you. Like how you're 3 times more likely to remember when they were useless then when they were useful.

    They are very rng heavy but thats kind of the point isn't it? He's still a 115 Killer with a (relatively) decent power. He doesn't really even need them, they're just a fun bonus.

  • Aven_FallenAven_Fallen Member Posts: 10,696

    Permission Problem

    You don't have permission to do that.

    Official Dead by Daylight Channels

    Seems like the post is somewhere where normal Forum Users cannot read it.

  • MandyTalkMandyTalk Administrator, Co-ordinator, BHVR Posts: 16,619

    Thanks for pointing that out @Aven_Fallen I've copied it to here:

  • BioXBioX Member Posts: 1,378

    he doesnt, I think right now the zombies behavior and amount is in a near perfect position.

  • TheBus4KTheBus4K Member Posts: 256

    I understand that there are killers that are better on some maps than on others, but the problem with Nemesis is that zombies are only good on indoor maps, which are 5 in total, against the other 31 outdoor maps.

    If you can't really add more zombies because it affects performance (as @TragicSolitude said), you shouldn't have built the zombie mechanic from the beginning. There is no point in creating something that cannot be balanced because it can affect performance.

  • SilentPillSilentPill Member Posts: 1,302

    That just tells you something about the games programming. Can’t even have more than two zombies? I flip on total war war hammer and get more frames than DBD with 12,000 units running around sometimes.

  • AvilgusAvilgus Member Posts: 1,119

    It's hard for the game to handle more than 2 zombies.


  • VESSELVESSEL Member Posts: 1,068

    On contrary, I think having 1 zombie you could designate to stay near 1 gen/patrol multiple might be a better idea and give more strategy

  • SluzzySluzzy Member Posts: 2,339

    Then there should be more survivors. Zombies doing the job for the killer is not exactly fair.

  • NMCKENMCKE Member Posts: 8,050

    That's great news, this is the time of stuff I like seeing from the developers — even if it's not confirmed. I'd like to see the amount of zombies that would be in a map be based on the area of land that's usable for the survivors.

    It's like putting a pack of sugar in a coffee cup, versus putting a pack of sugar in a litter of coffee. They obviously won't taste the same and that's what we want to avoid — we need more / less zombies to get the same, intended map pressure, across all maps.

  • PulsarPulsar Member Posts: 10,624

    We make sure that by any means a Killer's power is not impaired by map characteristic.

    For me, playing on the Xbox One X, that isn't true.

    If I were to try to play Blight or Billy on Hawkins, Lery's or RCPD; I'd find it very difficult to use their powers at ALL, much less as intended.

  • KharbargKharbarg Member Posts: 119

    I think the same.

    Zombies are ok as they are.

    They are annoying but fun and fair.

    They are helpful but not op.

    I feel Nemesis is a great balance killer. I enjoy play against him and I enjoy play as him.

  • IvaldiIvaldi Member Posts: 977

    Nah 2 is already enough. You know how many times ive already been cucked by a Zombie that you cant hear because chase music is too loud? Only to have it body block a path on you, get a free hit and then Nemesis downs you a second after.

  • lemonswaylemonsway Member Posts: 750

    He doesn't need more Zombies, he needs a complete redesign and a proper killer power that isn't a mix of old killers.

  • thrawn3054thrawn3054 Member Posts: 4,692

    Disagree completely. They're already incredibly annoying as is. It's hard to see their effect as killer, but they can be a pain from the survivor perspective.

  • SnapshotSnapshot Member Posts: 893

    I just don't understand why performance would be an issue, as the zombie AI should definitely be handled by the server and not the clients.

    And to render 2 more characters in Unreal engine... performance impact is none-existant. Especially the models they used for zombies

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