Do you guys feel that Hex perks are fine as they are or not?
Just to see generually what the most ppl thnk.
I think they are not fine, there needs a way to prevent that survivors will find or destroy the totems that early in the game. I agree that sometimes Hex perks can be very strong but I would suggest to nerf them all abit to make those changes more healthy for the game, that means that the Hex perks arent that impactfull but remain longer in the game.
I have 2 ways to fix that.
All possible totem spawns are covered in random junk as a vision blocker even if there is no totem at that spot. Survivors have to interact with them, just a quick 1 sec animation to "reveal" the space to see if there is a totem or not. That would prevent those awkward moments when the game starts and you see a light house totem on a hill burning or find a obvious spot next to a tree or gen right at the start.
All Hex perks that are NOT a trap like Devour Hope, and no Haunted grounds for example now get a second effect. If these totems get cleansed then they do their effect way more powerfull as a last "breath" before they are gone. That means for example once you cleanse a Ruin all gens will lose 10% progress. If Devour Hope gets cleansed you will still have the exposed effect for your next m1 attack. If Hex croud controll gets cleansed all windows are blocked for 20 sec etc. That would give you atleast a little help even though you will lose that perk afterwards and would also add abit of a decision you need to make when you want to cleanse the totem and not just mindlessly do them immidiatly.
Thanks for reading and let me know what you think!