Whats funny about that, is that I get bloodlust mostly because DH was in play during that chase
While NOED can be considered a second chance perk, it can be easily removed or prevented from ever coming into play. Dead Hard cannot.
Exhaustion status add ons and exhaustion status perks exist.
NOED is just the killers version of the hatch, only the need to use a perk for it.. you get your pity win chance every game for free.
I think the hatch should be removed, it's a dumb mechanic.
i kinda would like for Coup de Grâce to give tokens upon hooking survivors so you could gave more than 5 and you could use it to counter Dead Hard. What about this buff ? :)
I just did a quick search and the only killers that have these add-ons are Huntress and Pig. I’m pretty sure the Devs are working to remove a killers ability to affect exhaustion.
The only perks listed that affect exhaustion are survivor perks.
Now then here's the issue with this line of thinking.
Because you can't counter it outside of leaving the person, that means that you lose all pressure that you would've gained for nothing.
It's "unbeatable" because if all 4 good survivors run DH then this scenario will occur multiple times, meaning you can't just break off chase for every single one.
And we are talking about good survivors here. So they will just jump on a gen rather than waste their time if you break off chase.
I didn't use straw-manning wrong btw.
Straw-manning is where you attack another argument that I haven't made. In the quote that I put, you act as if you had answered my whole argument, but go onto say other completely irrelevant things to supposedly "answer" my response. If my response had solely been look streamers say this then your response would've been answering that, but I then went on to change the whole point of my original response, going on to give a feasible example of when you can't bait it.
Some killers powers can be effective against it, but that's like saying "if you run lucky break, lightweight, iron will and spine chill you have counterplay against spirit"
Again, not very good counterplay is it? Especially since I cannot know they have DH till chase, and neither can I switch killers if I think they will. On top of this, PH again can be baited left or right, not just at windows. The counter to PH is to use Windows less, and focus more on looping and pallet drops where possible. As well as swerving and looping a bit less predictably.
With deathslinger again, windows are your enemy. Loop tightly around walls and drop pallets those are safe.
You give the survivor the most unfavourable circumstances to counter a killer possible, and then say "LOOK DH CAN BE COUNTERED HERP DE DERP".
Please stop with the bad faith BS
If timed right.
I see many people Dead Head into walls, or then instantly double back after the Dead Hard and run right into me anyway. Those cases buy them literally 2 seconds before they go down anyway.
That's how DH isn't a 'crutch' perk, it requires skill to pull it off. It doesn't matter how much skill that is, even if it's "so easy" to time it right (for you) it's still a skill that needs to be learned.
Cutch perks are things like Technician and Rookie Spirit, which literally eliminate a penalty for failing.
Blood Echo and Mindbreaker would like a word with you...
I dont know, Blood Echo applies exhaustion on survivors.
Crutch perk? I've never had to use Dead Hard or rely on it or feel the need for it. Probably makes me actually worse at looping...It's there to help survivors who struggle to loop. Just like how Tinkerer is there to help Killers pressure gens. Pointless debate/statement. Not to mention things like Mindbreaker & Blood Echo exist on top of exhaustion addons...
Yes, someone pointed that out for me. Still, the killer has to chase, down, carry and hook the survivor in order for it to work and also has to have the other survivors injured.
What do survivors have to do to earn Dead Hard?
I mean with that argument what do you have to do to earn Sprint Burst, Prove Thyself, Iron Will, NOED, Mindbreaker, Blood Warden, etc? Just because a perk doesn't have some complicated prerequisite doesn't make it overpowered.
It can prolong the chase even more if you are good at looping.
I am not considering dh broken tho. Strong yes, broken no.
Can be disabled and not even activate
There are many many ways to deal with Dead Hard so that it doesn't even happen in the first place or could be made useless.
Sort of, but NOED is also pretty crap. It's the worst of both worlds, it's ridiculously unfair and nearly worthless. Dead Hard, though, is one of the strongest perks in the game.
I still wish they'd buff the absolute crap out of Coup De Grace so that everyone can know the pain.
Funny because if you actually watch Otz or any of the biggest streamer/youtuber you'd see they:
The other exhaustion perk can give you enough distance to get away from a dead zone/go to an other zone, DH can't.
Hit's are on the killer's side. That mean by the time you see the killer raising his hand for a lunge, on his end he's about to or already hit you. That mean DH is much harder to use to prevent a hit & is more about the distance than anything else. This is also why you get hit even if you stun a killer with a pallet.
Finally 99% of the player base is not at the skill of competitive/scrim nor they're at the level of streamer/youtuber. That mean the outcome of a match has way more to do with your skill vs the skill of survivor than about the balance, like in any of the more competitive game out there.
Tbf NOED and DH are both literally the third most used perks on both sides so they roughly have the same use rate.
But what point does it prove lmao. Who cares if it is or isn't? Does insisting that dead hard is a crutch perk suddenly put a curse upon everyone who uses it or something?
Actually, if the killer downs you with bloodlust means you did well. Also, bloodlust freezes some peoples games, so not good at all for them.
What does that make Bamboozle and spirit fury?
Perks are just crutches. Play every game perkless so you don't use a crutch.
Bloodlust 1 start after 15s, I wouldn't call it a great chase if the killer get to BL 1. Now if he goes to BL 2 or 3 that's an other story.
Dead Hard is for chads only
In the hands of an optimal looper it can be infuriating but I don't think its OP.
Honestly, its hated because it isn't used for its purpsoe. Its clearly suppoed so be used to eat hits during chases and rescue attempts but 90% of players use it for a speed boost at loops. I wouldn't mind seeing a version with the speed boost removed honestly. Just a second or second and a half of invulnerability with a clear visual effect.
Hyperbole does not strengthen your argument. EVERY survivor doesn't use it. I don't track perks used by other players when I solo survivor, but it is probably way closer to 40-50% in red ranks that use it. As a killer I would rather survivors use DH (Which I like to call fail hard) because they make way more mistakes with that then they do with SB or Lithe. I just find it funny that so many "killer mains" have issues with DH. I have played over 1800 hours as killer and it is my fav exhaustion perk to go against (aside from smash hit...which let's be real almost no one uses).