This is a 1 vs 4. One Killer has 4 perks to choose from, so he has to choose carefully. 4 Survivors combined are 16 perks total. Playing survivor, whether solo queue or SWF gives you more freedom in choosing a variety of different perk builds to choose from.
Therefore It makes more sense for a killer to choose META perks while Survivors can switch around with different perks.
What different 4 combination perks would you recommend for Blight Killers than? Have you used these perks yourself and if so, how have you fared? Or are you a Survivor player which gives you a narrow perspective?
Obviously. You see blight is an s tier killer so he is ONLY allowed to use perks like fire up, hangman's trick or cruel limits otherwise the blight player is a disgusting sweatlord for trying to win and deserves to be perma banned
There is nothing easy about playing Blight. If you think youre getting stomped by Blight players, regardless of their build, either you or your teammates are just not that good. Not the Blight player's fault. That build is used for when they actually go against survivors that require it, unfortunately there's no way for the killer to tell what he'll be up against.
Also, the game has 24 playable killers. Is that not enough variety? You also need to have the killers to use every build in existence?
Also god forbid players are actually patient and don't just make things easy for you... I guess i forgot that trying to win and playing well as a killer is a sin.
Even though I think killers should be able to run what they want, I have to agree with you, Blight is a bit too oppressive with those perks (unless you're going against SWF). It's okay if you run it but I personally think it's too much.
I think the issue is not Blight himself, but Tinkerer, and maybe solos being miserable to play. The Ruin + Tinkerer combo is already extremely powerful on high mobility killers, especially on Blight where it can be overkill due to his god-tier mobility. It doesn't matter if your gen is at 95%, when Tinkerer procs Blight will be there in no time, and Ruin will regress it down to 60% pretty quickly. Do the gen again and Tinkerer procs again. Couple that with Undying and your Ruin is secured if you're lucky.
Personally I run BBQ, PGTW, Shadowborn, and Lethal Pursuer on my Blight, with no add-ons. The build is able to handle SWFs and get a good start. At least one slowdown perk seems necessary against SWF, so I put PGTW in there. I'm beginning to master the new Blight with his butter tech, so I may remove PGTW sometime.
Make you a deal. I'll start running interesting perks. When I stop seeing Prove Thyself, Unbreakable, DS, DH, BT, Iron Will in my matches
I've lost count how may times I've slugged 2-3 people. Chasing the last person with the win in hand. Here comes the unbreakable. I'm punished for playing well while they're rewarded for totally ######### up.
Lost count how many times DH for distance has cost me a down. I'm punished for them ######### up.
Lost count how many times BT has cost me a down. Rather it's downing the person again. Or a body block from the BT
Lost count how many times my matches have lasted 5 minutes because they all had prove thyself
I'll start running interesting builds. When survivors stop being sweat lords. When they stop acting like they're part of team oracle. And try to end the match as fast as possible.
Yeah, its a pretty boring build. I have avoided that build like the plague on my killers. But if people are wanting to win they'll go for the best perks. Same with survivor.
There's players on both sides who aren't metaslaves, but you're less likely to experience it as survivor due to the 1VS4 aspect.
That would honestly be a great solution, however i do not think you are playing against blight every game. So there should enough variety in gameplay or not?
That is how meta works: many of the same few perks are used more then others.
Trust me, I'd love to see more perk variety overall too on all Killers and Survivors, but some perks will always be stronger then others, and will be used more because of it.
Still tho, imho it's not awful. Blight is a really well balanced Killer. The issue with versing him is just the same with many good Killers- to get a game against him where you get a 2 man out, you either need to have a good, coordinated team with a decent map (The first of which is already hard to come by in solo queue), the Blight to get some super unlucky totem spawns, or him to make some major mistakes, like letting someone run him for too long.
He just suffers from the same issue as a lot of really strong Killers- their best counterplay is buying time for your team to do gens, which is a hard sell when you're playing Solo Queue- and when many Survivors normally want to at least attempt a few secondary objectives- like heals, chests, totems, etc for archives and points- and all lack the coordination needed to do extremely well against a good Blight.
I fell victim to this build using it constantly. Thinking I was a great blight player. But after switching the build to enduring spirt fury BBQ and pop/ruin/shadow born, I quickly realized that build carried me. Blight is waaay more fun if you try different builds.
I feel bad for most killers. I think blight is singlehandedly going to get tinkerer nerfed, due to how many of them use it. Not 100% sure why one of the strongest killers in the game tends to be played by people who are very perk/add on reliant.
The only thing about Blight I dislike is when people use that bs J-flick or whatever it's being called now. There is a reason Blight isn't meant to flick 180 degress and hit you behind a corner...
You'd probably see more builds if Blight's power worked with stuff like Exposed effects although I will admit he'd probably be overpowered in that case because insane mobility with exposed would be busted and you'd have to tone something down on him.
Right now his mobility is so good that his basic swing in the power is just complimented so much by his generic build. He also can defend Hex perks quite effectively. It's not really worth it to run other builds on him like let's say Surge because most of the time you won't proc it.
Winning is objective my man. As long as you don't straight up cheat a win is a win. To try and diminish someone's win because they didn't play by your made up honor rules is called the scrub mentality.
Yes. All you need is Streetwise, a powerful toolbox, and Prove Thyself. A generator gets done in like 20 seconds with charges left in the box. I swear. I did this as Solo whenever I doubled up on a gen. So imagine everyone on comms. “The killer is on me! Double up on that gen!” every time the killer engages a chase. Which is why my Clown Main only runs the OP add ons to bully SWFs and Sweaters. 😂
The only REAL way to balance DbD is to remove 4 man groups. Allow maybe 2 man duos. 4 people on comms is too much no matter how good/bad the killer/player is. Comms renders totems and Undetectable useless. Which is really good against randoms, or people unfamiliar with the game.
I don’t take the streamers as serious because many times they fight their own followers so there’s a bias. In their chats their followers will literally type “The Kate you got was me!” *Smiley Face*. Then you notice during the streams that these survivor players don’t juke/spin, but run in obvious patterns even after being hit. The streamer killer will chase someone for like 2+ MINUTES, and not a single generator pings. Survivors do terribly bad saves every match. Whereas when I or others plays it’s the exact opposite 90% of matches. Long story short there’s far less incentive for them to be sweaty/toxic, but to have fun with their entire fanbase.
Comments
So what builds do you use versus killer?
unfortunately the problem is meta perks right now are too good compared to other perks, so players have less reasons to play other things
This is a 1 vs 4. One Killer has 4 perks to choose from, so he has to choose carefully. 4 Survivors combined are 16 perks total. Playing survivor, whether solo queue or SWF gives you more freedom in choosing a variety of different perk builds to choose from.
Therefore It makes more sense for a killer to choose META perks while Survivors can switch around with different perks.
What different 4 combination perks would you recommend for Blight Killers than? Have you used these perks yourself and if so, how have you fared? Or are you a Survivor player which gives you a narrow perspective?
Use Detective's Hunch and shut down the Hexes quickly.
What do you want blights to run? Beast of prey?
Obviously. You see blight is an s tier killer so he is ONLY allowed to use perks like fire up, hangman's trick or cruel limits otherwise the blight player is a disgusting sweatlord for trying to win and deserves to be perma banned
There is nothing easy about playing Blight. If you think youre getting stomped by Blight players, regardless of their build, either you or your teammates are just not that good. Not the Blight player's fault. That build is used for when they actually go against survivors that require it, unfortunately there's no way for the killer to tell what he'll be up against.
Also, the game has 24 playable killers. Is that not enough variety? You also need to have the killers to use every build in existence?
Also god forbid players are actually patient and don't just make things easy for you... I guess i forgot that trying to win and playing well as a killer is a sin.
what worth is that "win" when you used the strongest build to achieve it?
Even though I think killers should be able to run what they want, I have to agree with you, Blight is a bit too oppressive with those perks (unless you're going against SWF). It's okay if you run it but I personally think it's too much.
I think the issue is not Blight himself, but Tinkerer, and maybe solos being miserable to play. The Ruin + Tinkerer combo is already extremely powerful on high mobility killers, especially on Blight where it can be overkill due to his god-tier mobility. It doesn't matter if your gen is at 95%, when Tinkerer procs Blight will be there in no time, and Ruin will regress it down to 60% pretty quickly. Do the gen again and Tinkerer procs again. Couple that with Undying and your Ruin is secured if you're lucky.
Personally I run BBQ, PGTW, Shadowborn, and Lethal Pursuer on my Blight, with no add-ons. The build is able to handle SWFs and get a good start. At least one slowdown perk seems necessary against SWF, so I put PGTW in there. I'm beginning to master the new Blight with his butter tech, so I may remove PGTW sometime.
EU, Eastern Europe to be more exact.
Make you a deal. I'll start running interesting perks. When I stop seeing Prove Thyself, Unbreakable, DS, DH, BT, Iron Will in my matches
I've lost count how may times I've slugged 2-3 people. Chasing the last person with the win in hand. Here comes the unbreakable. I'm punished for playing well while they're rewarded for totally ######### up.
Lost count how many times DH for distance has cost me a down. I'm punished for them ######### up.
Lost count how many times BT has cost me a down. Rather it's downing the person again. Or a body block from the BT
Lost count how many times my matches have lasted 5 minutes because they all had prove thyself
I'll start running interesting builds. When survivors stop being sweat lords. When they stop acting like they're part of team oracle. And try to end the match as fast as possible.
Yeah, its a pretty boring build. I have avoided that build like the plague on my killers. But if people are wanting to win they'll go for the best perks. Same with survivor.
There's players on both sides who aren't metaslaves, but you're less likely to experience it as survivor due to the 1VS4 aspect.
The same as always?
This low-key shaming to try and control Killer's behavior is hilarious.
That would honestly be a great solution, however i do not think you are playing against blight every game. So there should enough variety in gameplay or not?
Damn..
if you were Na. you could have a chance to verse me so you could experience what a good blight can do,
Sorry yer goin' through those builds,
Honestly, i kinda agree that most Blight run the exact same build and that it's just becoming boring.
For me a Blight running Ruin + Undying + Tinkerer is basically taking a super fun killer to go against to the level of Legion : boredom.
At least Spirit players are known for running Stridor but the rest of their build is pretty versatile.
Ah yes. There's that B word. Complaining about how boring something is. Instead of working as a team to eliminate half the killers perks quickly 😂
That is how meta works: many of the same few perks are used more then others.
Trust me, I'd love to see more perk variety overall too on all Killers and Survivors, but some perks will always be stronger then others, and will be used more because of it.
Still tho, imho it's not awful. Blight is a really well balanced Killer. The issue with versing him is just the same with many good Killers- to get a game against him where you get a 2 man out, you either need to have a good, coordinated team with a decent map (The first of which is already hard to come by in solo queue), the Blight to get some super unlucky totem spawns, or him to make some major mistakes, like letting someone run him for too long.
He just suffers from the same issue as a lot of really strong Killers- their best counterplay is buying time for your team to do gens, which is a hard sell when you're playing Solo Queue- and when many Survivors normally want to at least attempt a few secondary objectives- like heals, chests, totems, etc for archives and points- and all lack the coordination needed to do extremely well against a good Blight.
I fell victim to this build using it constantly. Thinking I was a great blight player. But after switching the build to enduring spirt fury BBQ and pop/ruin/shadow born, I quickly realized that build carried me. Blight is waaay more fun if you try different builds.
I feel bad for most killers. I think blight is singlehandedly going to get tinkerer nerfed, due to how many of them use it. Not 100% sure why one of the strongest killers in the game tends to be played by people who are very perk/add on reliant.
When the killer meta is all generator slow down perks what does that tell you about how fast the generators get done in the average match?
DEVS, IM LOOKING AT YOU
Taking notes from this thread: I have to play more spirit...people prefer it, got it. About time, haven't played her in almost two years. Thx buddies!
The only thing about Blight I dislike is when people use that bs J-flick or whatever it's being called now. There is a reason Blight isn't meant to flick 180 degress and hit you behind a corner...
Preach! The Killer’s pain! I hate this sooo much. Even when you play well survivors run the sweaty win builds and you get entity displeased anyway.
You'd probably see more builds if Blight's power worked with stuff like Exposed effects although I will admit he'd probably be overpowered in that case because insane mobility with exposed would be busted and you'd have to tone something down on him.
Right now his mobility is so good that his basic swing in the power is just complimented so much by his generic build. He also can defend Hex perks quite effectively. It's not really worth it to run other builds on him like let's say Surge because most of the time you won't proc it.
Winning is objective my man. As long as you don't straight up cheat a win is a win. To try and diminish someone's win because they didn't play by your made up honor rules is called the scrub mentality.
Spirit, nurse, wraith all have insane mobility and their m1's during their power work with basic hit perks like surge/exposed.
So what are killers meant to do throw the match for you?
Yes. All you need is Streetwise, a powerful toolbox, and Prove Thyself. A generator gets done in like 20 seconds with charges left in the box. I swear. I did this as Solo whenever I doubled up on a gen. So imagine everyone on comms. “The killer is on me! Double up on that gen!” every time the killer engages a chase. Which is why my Clown Main only runs the OP add ons to bully SWFs and Sweaters. 😂
The only REAL way to balance DbD is to remove 4 man groups. Allow maybe 2 man duos. 4 people on comms is too much no matter how good/bad the killer/player is. Comms renders totems and Undetectable useless. Which is really good against randoms, or people unfamiliar with the game.
I don’t take the streamers as serious because many times they fight their own followers so there’s a bias. In their chats their followers will literally type “The Kate you got was me!” *Smiley Face*. Then you notice during the streams that these survivor players don’t juke/spin, but run in obvious patterns even after being hit. The streamer killer will chase someone for like 2+ MINUTES, and not a single generator pings. Survivors do terribly bad saves every match. Whereas when I or others plays it’s the exact opposite 90% of matches. Long story short there’s far less incentive for them to be sweaty/toxic, but to have fun with their entire fanbase.