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I love The Legion

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  • IcemanIceman Member Posts: 1,408
    Ihatelife said:

    The best thing about THEM* is that you don't must kill nobody to get a pip lol

    Yes I like that as well, no more constantly seeing “entity displeased” 😑
  • The_CrusaderThe_Crusader Member Posts: 3,688

    @SmokePotion said:

    @The_Crusader said:
    SmokePotion said:

    @The_Crusader said:

    SmokePotion said:

    @The_Crusader said:
    
    SmokePotion said:
    

    @The_Crusader said: ChesterTheMolester said:

    If you have to exploit the chase mechanics to make sure survivors get downed in 40s (or 50% progress) then something is horribly wrong with Legion.    This.
    

    Dive over a pallet and dash for a hit....walk backwards to let them bleed out a bit....sounds like great design right there. it actually does. you don't have to walk backward, just look away, or let them run off, and break line of sight themselves. I choose to take a couple steps backwards, but it doesn't really help the process. Also, if the survivor doesn't run away, it counters the whole process, and you,as the killer, need to find a way to deal with it. I like it, it has counter play, and is using the chase mechanic in the game. Learn to adapt. Cote, is that you? But seriously if that's what you find fun, more power to you. It doesn't suit me though. Getting an easy hit and then cheesing the mechanics to make them blees out.

    I prefer the "earn 2 hits" gameplay.
    
    
    
    That's absolutely fine :) Everyone likes different things. I happen to be a Hag main. So the 110 movement speed is just another tuesday for me.
    
    I don't think it's really cheesing though. that's the only thing that bothers me  this, is how people think it's somehow abusing a game mechanic.
    
    It's no different then turning backwards at a jungle gym so the survivor doesn't see your red stain coming, ot using your red stain to bluff a bad window vault.
    
    Those are both techniques the community views as "high skill" why is it an exploit to let the survivor run away and break chase?
    

    Probably because it's easy to get a frenzy hit with legion. Then just stalking them down while they need to mend....I dunno feels nasty man.

    It is nasty. But less nasty then one hitting with a chainsaw. Also, there's a lot more counter play. especially when you get SWF in the mix.

    NOTHING more annoying then someone timing there bleedout to land next to someone that picks them right up.

    So lets go over this again, I might try it out later.

    I hit them with frenzy, look away to get the timer ticking, then resume looking for them?

    Won't that just pause the timer? Or do you let it bleed down a bit then frenzy hit them to deplenish it 100%? I know truetalent does this but he's using the purple add-on which I don't have.

    Do I chase them at a distance to keep the timer ticking? And do I need stridor and bloodhoud to locate them again?

    You you look away, and watch the meter, the moment it starts ticking down, you start following the bloodtrail. You don't need any of the purps, if you do it this way, it's 3 hit every time. The purps make it so you do not have to let them escape.

    Try taking bloodhound. It makes tracking super easy. Also since most people wont heal, you can follow blood trails at gens when they try to stealth you. (since the blood trails last a good bit longer)

    edited to add: You do need to understand how close you can get to them before the chase picks back up, but generally speaking, by the time you catch up, they have bled enough for it to be a 3 hit.

    @AmorePrincess said:
    I like him/her too. Some parts needs some work, but it is different. I havent been completely trashed, and have done a few 4k. I was scared since I am rank 1 that it would be a nightmare, but I've had good fun all day trying out perk builds. 

    Good thing we all think different, we cant all like the same thing. My spirit gets some well needed off time :)

    I was also scared to use him at rank 1, due to all the hate. I'de be interested in hearing what perk builds you find useful.

    Everyone knows bloodhound and stridor. But I've been having a ton of success with huntress' lullaby

    I used this tactic. Kind of worked yeah. Felt a little nasty though lol they had no escape. They either stopped to mend and went down, or they ran away and went down.

    I can't imagine it's too fun from the survivor side.

  • HarshOnion44HarshOnion44 Member Posts: 30
    I haven’t lost a single game with him. Went from rank 12 to rank 3. Really love him and am enjoying him so far. 
  • SmokePotionSmokePotion Member Posts: 1,089

    @The_Crusader said:

    @SmokePotion said:

    @The_Crusader said:
    SmokePotion said:

    @The_Crusader said:

    SmokePotion said:

    @The_Crusader said:
    
    SmokePotion said:
    

    @The_Crusader said: ChesterTheMolester said:

    If you have to exploit the chase mechanics to make sure survivors get downed in 40s (or 50% progress) then something is horribly wrong with Legion.    This.
    

    Dive over a pallet and dash for a hit....walk backwards to let them bleed out a bit....sounds like great design right there. it actually does. you don't have to walk backward, just look away, or let them run off, and break line of sight themselves. I choose to take a couple steps backwards, but it doesn't really help the process. Also, if the survivor doesn't run away, it counters the whole process, and you,as the killer, need to find a way to deal with it. I like it, it has counter play, and is using the chase mechanic in the game. Learn to adapt. Cote, is that you? But seriously if that's what you find fun, more power to you. It doesn't suit me though. Getting an easy hit and then cheesing the mechanics to make them blees out.

    I prefer the "earn 2 hits" gameplay.
    
    
    
    That's absolutely fine :) Everyone likes different things. I happen to be a Hag main. So the 110 movement speed is just another tuesday for me.
    
    I don't think it's really cheesing though. that's the only thing that bothers me  this, is how people think it's somehow abusing a game mechanic.
    
    It's no different then turning backwards at a jungle gym so the survivor doesn't see your red stain coming, ot using your red stain to bluff a bad window vault.
    
    Those are both techniques the community views as "high skill" why is it an exploit to let the survivor run away and break chase?
    

    Probably because it's easy to get a frenzy hit with legion. Then just stalking them down while they need to mend....I dunno feels nasty man.

    It is nasty. But less nasty then one hitting with a chainsaw. Also, there's a lot more counter play. especially when you get SWF in the mix.

    NOTHING more annoying then someone timing there bleedout to land next to someone that picks them right up.

    So lets go over this again, I might try it out later.

    I hit them with frenzy, look away to get the timer ticking, then resume looking for them?

    Won't that just pause the timer? Or do you let it bleed down a bit then frenzy hit them to deplenish it 100%? I know truetalent does this but he's using the purple add-on which I don't have.

    Do I chase them at a distance to keep the timer ticking? And do I need stridor and bloodhoud to locate them again?

    You you look away, and watch the meter, the moment it starts ticking down, you start following the bloodtrail. You don't need any of the purps, if you do it this way, it's 3 hit every time. The purps make it so you do not have to let them escape.

    Try taking bloodhound. It makes tracking super easy. Also since most people wont heal, you can follow blood trails at gens when they try to stealth you. (since the blood trails last a good bit longer)

    edited to add: You do need to understand how close you can get to them before the chase picks back up, but generally speaking, by the time you catch up, they have bled enough for it to be a 3 hit.

    @AmorePrincess said:
    I like him/her too. Some parts needs some work, but it is different. I havent been completely trashed, and have done a few 4k. I was scared since I am rank 1 that it would be a nightmare, but I've had good fun all day trying out perk builds. 

    Good thing we all think different, we cant all like the same thing. My spirit gets some well needed off time :)

    I was also scared to use him at rank 1, due to all the hate. I'de be interested in hearing what perk builds you find useful.

    Everyone knows bloodhound and stridor. But I've been having a ton of success with huntress' lullaby

    I used this tactic. Kind of worked yeah. Felt a little nasty though lol they had no escape. They either stopped to mend and went down, or they ran away and went down.

    I can't imagine it's too fun from the survivor side.

    Is getting chainsawed fun?

    Is a one hit hatchet fun? How about when it's from a hilltop on the other side of the map?

    There's counterplay to it so it's not as dirty as some things. And I think it's pretty fun.

    :)

  • ScottJundScottJund Member Posts: 841

    @SmokePotion said:

    @The_Crusader said:

    @SmokePotion said:

    @The_Crusader said:
    SmokePotion said:

    @The_Crusader said:

    SmokePotion said:

    @The_Crusader said:
    
    SmokePotion said:
    

    @The_Crusader said: ChesterTheMolester said:

    If you have to exploit the chase mechanics to make sure survivors get downed in 40s (or 50% progress) then something is horribly wrong with Legion.    This.
    

    Dive over a pallet and dash for a hit....walk backwards to let them bleed out a bit....sounds like great design right there. it actually does. you don't have to walk backward, just look away, or let them run off, and break line of sight themselves. I choose to take a couple steps backwards, but it doesn't really help the process. Also, if the survivor doesn't run away, it counters the whole process, and you,as the killer, need to find a way to deal with it. I like it, it has counter play, and is using the chase mechanic in the game. Learn to adapt. Cote, is that you? But seriously if that's what you find fun, more power to you. It doesn't suit me though. Getting an easy hit and then cheesing the mechanics to make them blees out.

    I prefer the "earn 2 hits" gameplay.
    
    
    
    That's absolutely fine :) Everyone likes different things. I happen to be a Hag main. So the 110 movement speed is just another tuesday for me.
    
    I don't think it's really cheesing though. that's the only thing that bothers me  this, is how people think it's somehow abusing a game mechanic.
    
    It's no different then turning backwards at a jungle gym so the survivor doesn't see your red stain coming, ot using your red stain to bluff a bad window vault.
    
    Those are both techniques the community views as "high skill" why is it an exploit to let the survivor run away and break chase?
    

    Probably because it's easy to get a frenzy hit with legion. Then just stalking them down while they need to mend....I dunno feels nasty man.

    It is nasty. But less nasty then one hitting with a chainsaw. Also, there's a lot more counter play. especially when you get SWF in the mix.

    NOTHING more annoying then someone timing there bleedout to land next to someone that picks them right up.

    So lets go over this again, I might try it out later.

    I hit them with frenzy, look away to get the timer ticking, then resume looking for them?

    Won't that just pause the timer? Or do you let it bleed down a bit then frenzy hit them to deplenish it 100%? I know truetalent does this but he's using the purple add-on which I don't have.

    Do I chase them at a distance to keep the timer ticking? And do I need stridor and bloodhoud to locate them again?

    You you look away, and watch the meter, the moment it starts ticking down, you start following the bloodtrail. You don't need any of the purps, if you do it this way, it's 3 hit every time. The purps make it so you do not have to let them escape.

    Try taking bloodhound. It makes tracking super easy. Also since most people wont heal, you can follow blood trails at gens when they try to stealth you. (since the blood trails last a good bit longer)

    edited to add: You do need to understand how close you can get to them before the chase picks back up, but generally speaking, by the time you catch up, they have bled enough for it to be a 3 hit.

    @AmorePrincess said:
    I like him/her too. Some parts needs some work, but it is different. I havent been completely trashed, and have done a few 4k. I was scared since I am rank 1 that it would be a nightmare, but I've had good fun all day trying out perk builds. 

    Good thing we all think different, we cant all like the same thing. My spirit gets some well needed off time :)

    I was also scared to use him at rank 1, due to all the hate. I'de be interested in hearing what perk builds you find useful.

    Everyone knows bloodhound and stridor. But I've been having a ton of success with huntress' lullaby

    I used this tactic. Kind of worked yeah. Felt a little nasty though lol they had no escape. They either stopped to mend and went down, or they ran away and went down.

    I can't imagine it's too fun from the survivor side.

    Is getting chainsawed fun?

    Is a one hit hatchet fun? How about when it's from a hilltop on the other side of the map?

    There's counterplay to it so it's not as dirty as some things. And I think it's pretty fun.

    :)

    Please explain the counterplay to cheesing chase mechanics. Please.

  • SmokePotionSmokePotion Member Posts: 1,089

    @ScottJund said:

    @SmokePotion said:

    @The_Crusader said:

    @SmokePotion said:

    @The_Crusader said:
    SmokePotion said:

    @The_Crusader said:

    SmokePotion said:

    @The_Crusader said:
    
    SmokePotion said:
    

    @The_Crusader said: ChesterTheMolester said:

    If you have to exploit the chase mechanics to make sure survivors get downed in 40s (or 50% progress) then something is horribly wrong with Legion.    This.
    

    Dive over a pallet and dash for a hit....walk backwards to let them bleed out a bit....sounds like great design right there. it actually does. you don't have to walk backward, just look away, or let them run off, and break line of sight themselves. I choose to take a couple steps backwards, but it doesn't really help the process. Also, if the survivor doesn't run away, it counters the whole process, and you,as the killer, need to find a way to deal with it. I like it, it has counter play, and is using the chase mechanic in the game. Learn to adapt. Cote, is that you? But seriously if that's what you find fun, more power to you. It doesn't suit me though. Getting an easy hit and then cheesing the mechanics to make them blees out.

    I prefer the "earn 2 hits" gameplay.
    
    
    
    That's absolutely fine :) Everyone likes different things. I happen to be a Hag main. So the 110 movement speed is just another tuesday for me.
    
    I don't think it's really cheesing though. that's the only thing that bothers me  this, is how people think it's somehow abusing a game mechanic.
    
    It's no different then turning backwards at a jungle gym so the survivor doesn't see your red stain coming, ot using your red stain to bluff a bad window vault.
    
    Those are both techniques the community views as "high skill" why is it an exploit to let the survivor run away and break chase?
    

    Probably because it's easy to get a frenzy hit with legion. Then just stalking them down while they need to mend....I dunno feels nasty man.

    It is nasty. But less nasty then one hitting with a chainsaw. Also, there's a lot more counter play. especially when you get SWF in the mix.

    NOTHING more annoying then someone timing there bleedout to land next to someone that picks them right up.

    So lets go over this again, I might try it out later.

    I hit them with frenzy, look away to get the timer ticking, then resume looking for them?

    Won't that just pause the timer? Or do you let it bleed down a bit then frenzy hit them to deplenish it 100%? I know truetalent does this but he's using the purple add-on which I don't have.

    Do I chase them at a distance to keep the timer ticking? And do I need stridor and bloodhoud to locate them again?

    You you look away, and watch the meter, the moment it starts ticking down, you start following the bloodtrail. You don't need any of the purps, if you do it this way, it's 3 hit every time. The purps make it so you do not have to let them escape.

    Try taking bloodhound. It makes tracking super easy. Also since most people wont heal, you can follow blood trails at gens when they try to stealth you. (since the blood trails last a good bit longer)

    edited to add: You do need to understand how close you can get to them before the chase picks back up, but generally speaking, by the time you catch up, they have bled enough for it to be a 3 hit.

    @AmorePrincess said:
    I like him/her too. Some parts needs some work, but it is different. I havent been completely trashed, and have done a few 4k. I was scared since I am rank 1 that it would be a nightmare, but I've had good fun all day trying out perk builds. 

    Good thing we all think different, we cant all like the same thing. My spirit gets some well needed off time :)

    I was also scared to use him at rank 1, due to all the hate. I'de be interested in hearing what perk builds you find useful.

    Everyone knows bloodhound and stridor. But I've been having a ton of success with huntress' lullaby

    I used this tactic. Kind of worked yeah. Felt a little nasty though lol they had no escape. They either stopped to mend and went down, or they ran away and went down.

    I can't imagine it's too fun from the survivor side.

    Is getting chainsawed fun?

    Is a one hit hatchet fun? How about when it's from a hilltop on the other side of the map?

    There's counterplay to it so it's not as dirty as some things. And I think it's pretty fun.

    :)

    Please explain the counterplay to cheesing chase mechanics. Please.

    You be confident in your chase skills, and stay close so the chase doesn't break. This forces the killer into an extended chase, one that you can win as the survivor.

  • ChuckyyoChuckyyo Member Posts: 65

    @SmokePotion said:

    The difference between them and the Legion though is this: Legion can force people to not do gens for about the same amount of time you chase. If you find a group of survivors you can force them to mend, keeping them from just jumping right back on that generator.

    Everyone loves Ruin, because it adds about 7 seconds of no-gen time, per skill check (if the survivor can't hit greats most of the time). Legion gives double that when he applies his pressure. Sure he has to hit people. But I don't think anyone has said that hitting people with The Legion is hard.

    I'm in the middle about Legion. I don't hate them, I don't love them. They're fun with some problems. But my experience on this aspect differs from yours. Mending doesn't take a lot of time. And in order to spread Deep Wound to more than 2 people, you also spend a bit of time. My experience is that, when you got 3-4 people with Deep Wound and start chasing the last one, the first 2 have already mended. So there's not much time gained, because you also didn't use your time to accomplish anything. Ruin or Bear Traps work because you can spend the time won chasing and downing someone. With Deep Wound, you barely gain any advantage. Plus, you're depending on survivors being close enough together.

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