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Did devs have fear of "potentialy" loose his playerbase by nerfing SWF and balance the game?

We know that SWF is one inevitable thing that unbalance the game and save a lot of perk slots by the free comunication in discord. The devs themselfs negate that they will nerf SWFs and related to this theme so this is because of what? fear to loose playerbase making the game playable by nerfing SWFs? If you guys think im wrong make points.
Edit
The solution may be not only nerfing SWF, but instead make new in game tools that help the killer compensate the advantage of coms.
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Comments
Here we go again…
How WOULD you 'nerf' swfs to make things 'fair'?
Because you can't know if people are actually on call. BHVR has no way of actually checking if a call is active AND who is in it.
I think the game is fine as it is. Swf is stronger than soloqueue but sometimes I made kills because swf are too altruistic.
When I play killer and Im against strong swf I have no fear to camp or tunnel them. Swf means more competitive playstyle and its a good way to beat them.
And I want to say that their is so many underrated perks for survivors. Soloqueue is not so bad.
You cant just "nerf SWF", because Little Johnny wanting to play his brand spanking new game for his xbox with his friend Ethan down the road is not on the same level of Oracle. People shouldnt be penalized for playing with their friends.
What they should do instead is bring Solo Q as close as possible to SWF. Then balance from there
Pre made lobbys you can know if it is by just programming the game and adding debuffs, i think for that ocasions base slowdown in generators for survivors because with coms make them is pretty easy.
To be fair what about survive with friends that aren't using communications
Why? because they are in a group? Again, they might easily not be in a call, meaning that each of them plays as if they are a group of randoms.
What you are suggesting is ludicrous. and especially against certain killers plainly unfair.
It isn't just a fear, it would be an inevitability. Solo queue is argued to be the most unfun role in the game, seeing as your success in the match is almost completely in the hands of your teammates.
Not only that but nerfing SWF is not the way to balance the game, giving SWF any form of disadvantage in the match does not only affect the SWF. For example, if the devs made it so that the repair speed of all members of the SWF was decreased, that would then affect the chance of survival of any solo queue members in that match seeing as their teammates are repairing gens at a slower rate.
The way to balance the game would be buff solo queue to the strength of SWF and the balance around SWF, as there would then be no significant difference in strength between solo and SWF, and balance changes would therefore not impact either side more than the other.
Lol pre-made lobbys without coms? just play with randoms instead so. Do you think this case is the more common too?
And then any solo players that they were matched with are also being negatively impacted, your nerf to SWF has also nerfed solo queue.
The problem is, and always has been, when the game was made the devs didn't have the foresight to think people would want to play together so they made the game for solos only. Survivors were meant to have a huge lack of information and coordination. They were forced to add SWF because survivors would constantly dodge lobbies until they got a lobby with their friends. But for some reason that God only knows, they failed rebalance the game, and they've been extremely resistant to it ever since.
Nope, just members of the pre-lobby
No, swf is fine.
Are you joking or are you actually just that ignorant? Survivors rely on their teammates to complete objectives, SWF and solo queue alike. If I am playing solo queue with a 3 man SWF, I am at a disadvantage because my teammates are repairing gens at a sower rate than they should be. Therefore, I, as a solo player, am being negatively impacted by your SWF nerf.
so, you are punishing randoms, people not on coms etc all because... why exactly? cause if you are talking unfair, let's look at how certain perk combos give certain killers an unfair advantage:
Lethal pursuer on any killer with great map mobility? how is that fair, for example?
Yes
Dude just see championships calls videos and you will see what is fair. The letal pursuer is ok because his value may be one or two hooks in the early game, now you want to compare to coms throug the hole game? that is even IN the game.
SWF is fine
Also you think people are gonna keep playing the game if they get a de-buff simply because they want to play with friends
How do I convince my wife's boyfriend that he's wrong for enjoying Survivor?
For the past two days every time I walk by my bedroom and see him in there playing with a SWF with meme perks I get absolutely livid. I cannot believe he would betray this exclusively killer main household like this.
Sometimes I'd step in and say something like "H-hey Kieth, um, you know that playing in a Survive With Friends is basically an exploit, right? Like it makes aura perks like Bond almost useless a-and you can constantly call out the killer's location"
And he'd always say something ######### stupid like "Not now, champ. Go back to your room me and your wife need to have an important talk"
One time I tried to redditpill him again and said "H-hey Kieth you know that survivor is really unfun to go against because of Ruin Undying. And some killers are uninteractive to go against like engravings billy, um like you don't have enough time to react to the curve around loops. Don't you wanna join us and main spirit instead"
Now get this Reddit. He had the AUDACITY to say "I don't really care about ruin, its just a infinite flashbang generator. But if my team suffers too much from Ruin I'll maybe try to cleanse it with counterforce. I just want to focus on stunning the killer with head on"
I immediately ran out of the room sobbing, I sat at my desk and threw my chicken tenders all over the floor in disgust. He is a totem cleanse exploiter.
I just don't get it reddit. I'm at my wits end at this point. I cannot fathom how someone could enjoy exploiting in the current state of the game. I've already tagged the developers at least 13 times in my Reddit comment manifestos do you think I should start tagging him as well? I don't even know if he checks Reddit.
Do you think people gonna keep playing with killer if the matches is just SWF bullying and tbag simulator?
The better answer would be to introduce dynamic perks (the game in general needs to be made more 'complex' (in lack of a better word))
Like: don't nerf gen speed etc for swfs, but bar them from using certain perks/items. like only one of you can use DS and no OoO, and only one of you can bring a BNP.
same should apply to killers? oh, you're bringing devour? you're not bringing that mori (and/or the addon that let's you mori people). Oh, you're playing deathslinger? you're not bringin M&A or stbfl. Blight, Nurse, demo, freddy? sorry, no LP for you.
there's a difference between genuinely tactical perk combos (e.g. inner strength and small game/counterforce, or blast mine & red herring) and perks that give a character an unfair advantage due to their powers (looking at you insidious basement bubba)
Good history.
That ######### happens every match. You being bullied as killer does not mean your going against a swf
That's true, but the point here is not the bully, the bully is only one thing they do because they know they have coms and just have to pre-drop pallets because they all are coordinating to do gens together. I particularly enjoy the clicky ones, but most of pp dont.
I use SWF so there for SWF is perfectly fine and balanced! 🤪 <-- people that say it isn't an issue
They can't and won't nerf SWF because it generates to much money and requires effort. They need to buff solo players at base instead Like Kindred as basekit for a start.
Thats the problem, but people will never make the relevance of this issue be enough for bhvr
how exactly do swfs 'generate money'
More people playing, if they enjoy playing increase chances of buying skins, (besides 4 people buying the game)
The theory goes like this:
By far most of the players are on console, where chat parties are really easy to set up, and since playing killer on console is just super fun most of them play survivor. I don't care about cosmetics myself I go for camouflage, but in every party I'm in it's all about those cosmetics & who's got what. So the larger survivor playerbase is buying more of the cosmetics as well.
So goes the theory. Too bad we cannot get actual numbers about anything on console due to the various UEA's. Would prolly answer many questions.