Great work bhvr...great work.
Pretty good job so far.
I got to say i didn't mind it but now showing that, they need to fix it so that it only revert a hit if you are on the other side because now that ######### makes no sense.
Ok,that's interesting lol
Clearly Bhvr did far more than just a 'whos action got to the server first' re: the survivor stunning the killer even on the same side of the pallet.
Really fair towards killers, reward survivors even more, why not spawn them with all gens automatically repaired
I'm kind of surprised people have never seen a reverse pallet stun before, as if they have only just been introduced.
Well they used to be very doable when vaccum pallets existed but before this update you would occasionally get the stun from doing it but the chances are you would be hit. From the looks of this video, it seems like it could make a bit of a come back.
It's so adorable to see that there are so many new players that don't know that pallet reverse stuns existed way before the pallet stun validation.
Great to have you here!
it's good to see blind main survs not realizing the actual problem presented on the video....
Of course people know what reverse pallet stuns are - the problem is they're making you functionally invincible during them. Lunge in to get a hit, even from away, and you'll get stunned and the survivor will take no damage.
They're meant to be risky, but now there's no real way to hit somebody who knows about this. They'll just drop it on your side and bypass the hit.
Enduring new meta i guess ?
People know what they are.
However this update feature readded in a form of pallet vacuum to them AND IFRAMES!
Can defo see that happening.
You can hear Felix scream right before the stun happens LMAO. The game just said "yeah you hit him but we're going to take it away and give him the stun." This is such a terrible system that needs to be reverted now. I know it's not fair for either side to deal with this but this is just too much.
I think a lot of Killers are feeling a lot of initial shock to having their hits overrode or getting unfairly stunned because the game has pretty much always just sided with the Killer. Survivors are giving the issue the cold shoulder because this is not anything new to us. We have been dealing with this and worse for five years.
That's not to say it is okay. It is really frustrating! I genuinely hope that they fix it for everyone - but not by just rolling it back. I went back to Killer to test it out and will say I had a few frustrations but still got 4k literally 7/10 of my rounds. And 3k 2 of them. I mention this only because I noticed it wasn't constantly happening. And the game is still VERY playable.
At least now as Survivor I'm sometimes able to leap from a two story window and take a few steps and that actually mean I'm safe.
Hang in there, everyone! Happy gaming!
if the survivor throws the pallet before you hit him on the server that’s what should happen…
The new pallet hit validation it’s working properly
if you don’t want this to happen try to get better latency
You didn't watch the video did you...
Yes I did
the pallet stun is registered first on the server
even tho he hit them in his screen.
that’s just how latency works…
Sure they did, but in their mind the killer in this video both somehow didn't hit the survivor before the pallet was dropped, and also the killer must have 300ms ping. That way, their ignorant statement is actually true
Lol the problems isn’t stun is the hit not registering and the ability reproduce it easily .
You do know this happens with sub 30 ping Vs 200+ ping survivors right?
Ping doesn't matter nor does who gets it first as this video proves. Its entirely survivor sided despite what the developers have said.
It has nothing to do with the server just as normal hits have nothing to do with the server. A normal hit is generated on the killers client and whatever the survivor does after that is ignored. This is why you can run behind a wall and still get hit by a ranged attack.
All they did was swap it to the survivors client and if they see the stun no matter what their ping is then stuff what the killer sees. I only say this because if it was ping based then i should not lose to someone with triple my ping. But i have.
Don't worry though. They are going to mask it to stop people complaining.
Yeah so fair, Killers get to see the auras of everything minus Survivors for free so why not just reveal those on a perpetual basis?
We don't see any ping indicators in the video, so how is the video proving anything at all except that the killer seems to have had worse latency to the servers than the survivor?
Do you have some solid evidence that actually proves that the killer ping to the server is lower than the affected survivor ping to the server at the very moment when the pallet stun happens (and yes, the "at the very moment" is actually very important, because we're connected via Internet, so Jitter is a thing)?
In KYF, the Killer is the one most likely hosting.
Meaning that the Killer has a lower ping than the survivor.
Or do you want to dispute that somehow?
Ping has nothing to do with it, I made a post how my 40ping was not good enough to get hits on 60+ping and then people started ping doesnt really matter
Video proves you need better internet provider
Can you provide a link to a video that does show the latencies (killer to server and survivor to server)?
If you really want to help to resolve this (if there is something to resolve at all), then provide solid evidence. Though, to be honest, my hopes for that are pretty low.
"most likely hosting" reads like "I don't know for sure".
Is it there actually a consensus or even better an official statement that Custom Games are still P2P? And to give you an answer, I absolutely question everything people say in this forum. Especially in this case, people claim to have a lower ping than the survivor(s) they went against and yet we don't see any real evidence (why not just show the numbers and a video of the recorded live action to make a solid case?).
So far, all presented "evidence" is not making a case against pallet stun validation but for it.
I never said ping didn't really matter. I said it wasn't the only thing that factors into whether or not you get the hit at the pallet. But I'll help you out on this one.
@Pizzaman it is not only about killer and survivor ping. Just because a killer player gets stunned and didn't get the hit does not mean they have worse ping than the survivor. When the actions were first pressed in real time matters, as well as length of time actions take, as well as server process time all matter in the interaction. If the pallet was dropped at the exact same time in real time that the killer swings and time to hit the survivor is the same as time for the pallet to reach 50%, the person with the better ping will win. But it is unlikely that both the survivor and killer player both press their buttons at the exact same time and I don't know what the official times are for swing to hit and pallet to 50% are but they might not be the same and probably aren't. Because of this, it is possible for a survivor with worse ping to have the pallet stun reach the server first.
Look, I'm not saying it's happening, I'm not saying it's not happening. All that is needed to understand the situation is EVIDENCE.
Take EntitySpawn's post as an example. It says that it's happening, even though there was a 40 ping and that it looks like it was not good enough. Also what about the survivors latency? If someone makes a post with a concrete information ("40 ping"), then why not just put that it into a video together with some live action and show it to the world? Clearly the number 40 must come from somewhere, why not just show that? Is it really that hard? I'm not blindly believing people that just make claims in a "post" (and until there's evidence, it's just a claim), and nobody else should either.
"Just because a killer player gets stunned and didn't get the hit does not mean they have worse ping than the survivor." Yeah, so even more important to show those numbers in the evidence *.
Again, if someone claims that he/she got robbed of a hit (or even multiple hits) while his/her latency to the server was indeed lower than the suvivors latency to the server, then why would that person not put up the evidence *? Understand, everyone can make claims by making a post. If you want get heard, provide evidence *. Everything that is said, is just a claim until there's solid evidence *. And just putting text in this forum is not evidence *.
If this is an actual issue, and people know exactly that their latency to the server is lower than the latency to the server of other players (as they claim), yet they still get robbed, then it shouldn't be too hard to put up some solid evidence *. If a person can't provide any evidence *, but still claims they got robbed that's just a big red flag to me.
* What is solid evidence in this case: a live action gameplay recording with an indication that shows the killers latency to the server and the survivors latency to the server.