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Tunneling Nerf

ZokenayZokenay Member Posts: 573

Without actually nerfing it.

Simply, considerably reduce the amount of points you get for hooking the same survivor multiple times in a row, to at least 50% of them, this applies for at least 1 min after said person got unhooked or someone else gets hooked, if the person gets tunneled a second time in a row, the hook will only give 25% of the BP.

This no longer applies if theres only 2 survivors in the match left (Since tunneling at that point is whatever)



  • dspaceman20dspaceman20 Member Posts: 3,445

    I don't think this can work based on what others have said

    The only meaningful way to stop tunneling is to slow the game down. I'm going to assume that most killers tunnel because of how fast gens seems to go by. The more gens are completed the more the killer is going to Tunnel in order to get an advantage. So if there is a way to slow down the game then killers would find tunneling as unessacary since they have the time to get 12 hooks. This is ignoring tunneling to be toxic though.

  • bm33bm33 Member Posts: 6,004

    Instead of removing BP should give a BP bonus for going after different survivor or going after the unhooker instead of the recently unhooked.

  • ZokenayZokenay Member Posts: 573

    Not that simple on solo cue, people will likely dont know where you are, or that you need help due to a tunneler.

    (Can we add an emote wheel already?)

  • KaliniktaKalinikta Member Posts: 626

    Someone has to get you off the hook do they not?

    I play mainly solo as a survivor and understand that concept, I protect the one I unhook and even usually have BT in my builds. I have also been left alone, had the healthy person hide away, slam a pallet in my face and farmed straight under the killers nose enough... yet I don't blame the killer for slapping me down and putting me back on the hook (I don't really run DS).

    In the vast majority of cases it isn't the killer that created the scenario for the tunnel it are the survivors! I play both sides and understand that it is in the killers best interest to punish survivors for mistakes they make. If the killer hasn't found a new survivor to chase once you unhook, expect them to come back... if you rescued someone, you tend to have an additional health state, maybe less hook states and maybe you should you know... take agro!

  • Rem4019Rem4019 Member Posts: 71

    Why not instead reward killers for playing with a more spread out playstyle?

    (This is a rough idea I thought of in 30 seconds so it probably has flaws and can easily change)

    For each hook that isn't a re hook a minute after being unhooked you get 25% more bps perk hook action and it stacks. They'd have to change the BP cap but eh. It's an idea.

  • ukenickyukenicky Member Posts: 1,342

    Still plenty of people who tunneled with old undying + ruin.

    Killers hellbent on tunneling and face camping a survivor cannot be stopped. That's a problem with the player and no amount of anything can ever fix it. There's a lot of killers who get fun out of making other players miserable even if it's only 1 out of 4 survivors that's all they want is to ruin one persons fun.

    So sick of it in red ranks lately like grow up. Idk why people have to be toxic at higher ranks but it really is just in every single rank and it's depressing.

  • PlayEvilDeadPlayEvilDead Member Posts: 76
    edited August 2021

    They would still end up with more bp playing optimally, penalized or not, than running the risk of a game ending with only 3 or 4 hooks or barely 1 kill if they're lucky against a competent swf on comms. They will still tunnel at least one player at some point in the match, the same as sometimes camping one out may turn out to be the move they need to make in a specific situation. Which makes more hits, more hooks, and a longer game leading to more bp possible for them when it's the right call. Play killer down to green ranks and begin understanding why it is sometimes necessary, though more often necessary to tunnel, camping less often and typically by proxy (like hag traps, or hooking near a gen or two you are protecting for late game and patrolling in between checking the hook so that you can respond quickly when they're unhooked).

  • Fiesta_de_guerraFiesta_de_guerra Member Posts: 6

    Just because they're within the rules doesn't make it not toxic. It just means it isn't bannable.

  • UseTheValveUseTheValve Member Posts: 338

    I play solo and you know what piss me off more, dude unhook me without BT and then just crouch in a corner while i can’t do that because im not running IW, learn to take the aggro and i see that all the time playing killer, I’m going back to the hook and the only scratch marks lead me back to the injured guy.

  • dannyfrog87dannyfrog87 Member Posts: 552

    lol #########. yeah they do this no one would play killer and as usual survivors abuse anything they can. so in a nutshell no. just no lol

  • ich_häng_mal_rumich_häng_mal_rum Member Posts: 326


    I think everyone agrees that tunneling is the most effective way for the killer to quickly take a survivor out of the game, but at the same time it is the most frustrating situation for the survivor because he is simply down in one hit.

    And we all know that neither BT nor DS can really stop the killer.

    Just because something is within the rules doesn't mean it doesn't take the fun out of the game for the other side! Why doesn't DS activate twice, after all you can be tunneled twice or why isn't the stun for example 8 seconds, so that the survivor really has a chance to make distance or hide...? Or why does it deactivate when you get tunneled but manage to stall the killer longer???

    It's really cheap to argue that changes to the tunnel theme (same goes for camping) are abused by the survivors, so the conclusion of the devs is "then let killers continue to use these game mechanics, even if partly the survivors are deprived of the fun of the game"....

    in my opinion, it is the task of the devs (in the best case in exchange with the community) to look at these mechanisms, and to find a reasonable solution.

    Or maybe you should be tunneled away five matches in a row in your game... and then tell us again: „hey, it’s the game rule“

  • BloodshadeBloodshade Member Posts: 2,337

    I love how these types of suggestions always start with "simple" or "simply" when they're dead wrong.

  • C3ToothC3Tooth Member Posts: 4,358
    edited August 2021

    A hook is only 500 BP. 3 Hooks from a survivor will have 1500 BP, with 250 Caught on 1st hook, 250 Summon Entity on 2nd hook, 250 on Sacrifice on 3rd hook. Even if you completely remove hook point from the tunneled survivor, they merely lose 1000 BP.

    Killer can still earning point from using power, hitting ect on other 3 Survivors to fill up all the categories.

    Otherwise, Killer tunnel because they want 4k, not BP.

    If anything, there should be something to add more BP for the tunneled Survivor so they dont get out of a match with 6000 Boldness.

  • JunylarJunylar Member Posts: 1,440

    Better idea: make all the survivors share 12 hook states, so that the order of hooking does not matter: to kill all 12 survivors the killer has to hook any survivors 12 times in total. There will be no point in tunneling, and the game will still be fare for killers (for those who play to play, that is, not who play to be toxic and ruin the game for other players).

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