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Why is Ormond still SurvivorLand™

  • Every tile is completely safe. It's a series of safe rock pallets connected to jungle gyms connected to more safe rock pallets connected to the killer shack connected to another jungle gym


  • The main house still has balcony-blocking god pallets WITH a drop, so the survivor can leave chase for free as you're forced to kick the pallet down


  • On top of the 85 safe pallets, you have to cross a huge distance to get back to the generators (that are also next to safe pallets)


Gideon Meat Plant has safe pallets because it's tiny. Ormond's pallets are just as bad, but the map is huge, why is it still like this?

Comments

  • SnowbawlzzzSnowbawlzzz Member Posts: 1,121

    The rock pallets are safe, they always work for me when I play survivor. You just have to pre-drop depending on the killer

  • SnowbawlzzzSnowbawlzzz Member Posts: 1,121

    It's shut down if they try to loop the rock itself before dropping. A smart survivor will pre-drop and then loop around it a couple times before they vault over to the jungle gym.

  • CrowmanCrowman Member Posts: 5,566

    Ormond's tiles are much more spread out than before and quite a few tiles aren't that safe.

    The main thing that helps survivors is the size of the map and the giant building blocking in the center of the map. The building both blocks LoS from opposite sides of the map as well as making it harder for mobility killers to get from 1 side to the other quickly.

  • Itslat3ncyItslat3ncy Member Posts: 353

    You cant just vault to a jungle gym though. Most rock tiles are connected to other rock tiles on one side of the map. Also the killer will have bloodlust so you are not making it that far. The rock tiles are the most unsafe things in the game becuz it's a 5050

  • ggskggsk Member Posts: 48

    bloodlust = safe loop

  • gilgamergilgamer Member Posts: 2,021
    edited August 2021

    Personally I find the main building worse then it use to be but the rest of the map slightly better overall its still feels pretty awful and easily one of my least favorite maps in the game and getting 4 times in a row the other day really reminded me of that.

  • danielmaster87danielmaster87 Member Posts: 7,323

    But hey, it's got breakable walls! They help a whole lot, don't they?

  • rita_bookrita_book Member Posts: 44
    edited August 2021

    The same reason that Meat Plan and Hawkin's Lab are Killer Utopia.

  • SnowbawlzzzSnowbawlzzz Member Posts: 1,121
    edited August 2021

    Meat plant is absolutely not a killer utopia


    I can run the killer for 3 gens bare minimum on that safe-ass map

  • blue4zionblue4zion Member Posts: 2,698

    Fr? I feel it's much better for killer. There are much more deadzones, and there are more unsafe than safe pallets.

    I'm honestly surprised by this

  • humanbeing1704humanbeing1704 Member Posts: 7,553

    seeing ormond offerings

  • lemonswaylemonsway Member Posts: 1,049

    Because BHVR doesn't know how to design a Map with Looping in mind since the original game wasn't meant to have looping. This is why still today we're discussing Shift W. Cause Shift W is how the game is supposed to work. Looping isn't a skill it's a matter of wether or not you can hold Shift W on a structure and get away with it. Even with 10 and 15% faster killers the shift W problem is real and it's because Map Design is horrible. It's why BloodLust exists... We wouldn't need Bloodlust if Looping was a fair thing, but if looping was fair then Maps would be well designed.

  • Aven_FallenAven_Fallen Member Posts: 12,433

    If you get run around those Rock-Pallets (or even worse, those next to Snowpiles or the Benches), this is on you.

    Most Pallets on Ormond are really unsafe.

  • ouroboros_worldouroboros_world Member Posts: 215

    Map is terrible for killer, gates spawn are trash, safe spread out gens that take minutes to patrol, worst totem spots ever, good luck playing a slow m1 killer.

  • Entity_Lich94Entity_Lich94 Member Posts: 318

    More than half the time I get ormond, it has massive dead zones with all the jungle gyms and pallets being squashed into one area (usually near the shack) making it the only safe area in the whole map. Its just a bad map that needs to be reduced in size and better pallet RNG

  • AdelooAdeloo Member Posts: 1,448

    it just should be smaller and it would be balanced.

  • WeasdatWeasdat Member Posts: 135

    The same reason Haddonfield still exists the way it is. The devs do not understand how their game is played and/or do not care.

  • ThanksForDailyThanksForDaily Member Posts: 1,104

    What? Ormond pallets are super unsafe. Some of them have literally no purpose.

  • Guest1567432Guest1567432 Member Posts: 728

    Looks at Ormond.....Looks at RCPD.....I will take Ormond.

  • edgarpoopedgarpoop Member Posts: 5,823

    (Gets Ormond with Huntress) "Ugh, I have zero pressure on a map of this size. I'll play Billy so I don't have this problem next time." (Plays Billy and gets Lerys)- me, every day

  • GeneralVGeneralV Member Posts: 7,877

    For the same reason why The Game was turned into Pallet Town 2.0.

    Because The Realm Beyond is a stupid ######### piece of useless #########.

  • th3th3 Member Posts: 1,713

    Was gonna say it seems more like a skill issue. I never have any issues with the rock pallets and bloodlust makes those pallets extremely sided towards the killer. Heck majority of the time the killer tries to play the pallet just to bloodlust it.

  • Rogue11Rogue11 Member Posts: 836

    Ormond is in the middle in terms of map size. Nowhere close to Mothers Dwelling and Shelter Woods.

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