Home Dead by Daylight Forums Feedback Feedback and Suggestions

Just remove RCPD.



  • Seth__Seth__ Member Posts: 1,651
    edited August 2021

    Took me 10 games to know the map layout.

    Look at this

    Do you know how I achieved this? mainly because survivors got lost and I knew the map pretty well by then, if people want to learn the map... it wouldn't be as bad or at some point.. not bad at all. Map itself is not RNG based only the generators may be.

    I find it cool looking and definitely harder than normal which for me is only for the better because is challenging.

    Also yes, I only had BBQ and Iron Maiden value as you can conclude from this image

  • Dr_GasterDr_Gaster Member Posts: 243

    This map has never annoyed me in any way. Why do you dislike this map?

  • ggskggsk Member Posts: 47

    RCPD is annoying map, I got motion sickness again and again in this map,

    Rule violationed hatch,Hell library,

  • Seth__Seth__ Member Posts: 1,651

    I find it nice when the hatch rule is different rather the same on all maps. Let's change a bit the game, why not? let's make it more interesting, perhaps a little bit harder... something new!

  • CoderCoder Member Posts: 716

    Because it makes no sense. It's like having the hatch on the upper level of The Game map, if you jump in you just go to... the bottom level.

    Sure, it's a "magical" hatch, but it kinda makes little to no sense.

  • SasukeKunSasukeKun Member Posts: 1,858
    edited August 2021

    i agree, it's very new and refreshing, tho..this post sounds sarcastic and i actually like the map

  • RoboMojoRoboMojo Member Posts: 1,322

    Many people at the time criticized the over abundance of safe pallets. If I remember correctly, the Devs entirely ignored all of this criticism and the map has gone unchanged since. Perhaps stubbornness was the wrong word to use but it's quite apparent that the Devs often disregard even genuine criticism when it comes to map design.

  • 1miko1miko Member Posts: 266


    The point is that your opinion is yours and my opinion is mine.

    The map is pretty good, just learn it. If you don't like it it's your problem, a big part of the community hates the map, another big part doesn't give a sh*t, another big part actually likes it. Your point is that you just don't like it and want it to go away because you probably can't handle things you don't like, which is fair but don't give you any right to neglect others harmless opinions since you're freely stating yours in this forum, in the 500th post in this forum already leaking the floor because a really loud, not neccesarily big, portion of this community can't handle another closed map. This already happened with Midwich which is a lovely well done map.

  • kate_best_girlkate_best_girl Member Posts: 2,184

    We get it a youtuber said its a bad map now you don't like it. Quit the bandwagon already.

  • kate_best_girlkate_best_girl Member Posts: 2,184

    THANK YOU! Yeah it needs some tweaks like block off some hallways and close up some doors (and fix that god awful window in the office area) but other than that the map is really fine.

  • CoderCoder Member Posts: 716
    edited August 2021

    I win 99% of my matches as Doctor in The Game map, because I know the map like the back of my hand. Yet people complain a lot about so many pallets and being survivor sided, that it needs to be reworked, etc...

    I win, so it's their fault because they didn't learn the map.

    Post edited by Coder on
  • Grimmy_BluuesGrimmy_Bluues Member Posts: 353

    I understand that people dislike the map, but there are people who do like it, so removing it is out of the picture.

    Just keep on playing the map, learn the layout, and form strategies to adapt to it. Legit looks like we're getting to a point where people will DC because a map has a specific loop they can't use their power at or because they don't understand the layout day one (Exaggerating, but you get the point).

    I've been subjected to both Blight and Billy on that map, but instead of getting mad or DCing, I played the match without feeling bad about losing and just enjoyed the match. The map is extremely consistent with only a select few pallets that can change placements, so once you learn it, you're set.

  • LiquidSwordsmanLiquidSwordsman Member Posts: 49
    edited August 2021

    So basically like 70 percent of matches are killers running devour hope/noed that can either end the match prematurely or put it in a 15-20 minute excruciating totem hunt, but yet people are complaining over a map being too hard to scout or taking up too much time, even though it's clearly simple to learn the areas by just playing it more often.

    Got it.

  • ZonkyWizardZonkyWizard Member Posts: 568

    My most recent game on this map as killer, I had 2 people who wanted to out themselves by attempting on the hook then I realized it was because of this map

  • KingFieldShipperKingFieldShipper Member Posts: 164

    Because people can't share the same opinions as content creators? Saying stuff like this doesn't invalidate/disprove our complaints or buff up your argument. If a well known youtuber came out and said "yeah rpd is totally fine and little to no issues at all", can I tell others who have that opinion to jump off the bandwagon too?

    I've been saying a lot of the complaints others had the moment I launched the PTB after the stream and finished my first match in it. But I'm not really a fan of any of the indoor maps in the first place (except Midwitch, which I weirdly grew to love recently on both sides).

  • SasukeKunSasukeKun Member Posts: 1,858
  • IrisoraIrisora Member Posts: 1,367

    They only need to remove several of the additional doorways they added.. most of them are unneeded and only make the map look like a maze. You can close several if you look at the map, without making it a death trap.

    This is the one in the game 1 floor:

    And i changed it to this for example:

    I removed 6 and added 2 new ones, its looks much better like this, and probably the bath can be removed and closed imo.

    If they would do a rework like this and fix the performance issues on the map, it would be a whole different story.

  • NMCKENMCKE Member Posts: 8,050

    Look, he didn't say you or others can't voice opinions, I think you're just saying this because you just disagree with him.

    I agree with @Coder, a map should be friendly, at least having some sort of pattern to it. Hawkin's Lab is the perfect example: Hallways with rooms adjacent to them, this is pretty simple to understand and loops are predictable. If you walk into a room, you're pretty much guaranteed to find a pallet and rooms with generators are indicated with doors struggling to open. These map mechanics are easy to understand and doesn't require extensive knowledge.

    You reach RCPD: There's no pattern, just a maze with pallets scrambled wherever see fit. Players have no sense of direction, leading to some awful experiences for both roles. This map is incredibly huge, amplifying everything that makes this map terrible. Even if you managed to painfully memorize all pallet locations and generators, given the claustrophobic nature of this map, you still won't know for sure until you waste time check each and every location. Don't even bring up how unhealthy loops are designed — There's no sweet spot with their design, and the mind games are borderline nonexistent. No creativity at all.

    However, after we give you plenty of reasons as to why RCPD isn't fit for DBD. Not have you once wanted to have an actual discussion, and just resorted to the classic, probably the most childish response:

  • 1miko1miko Member Posts: 266

    I guess my response is as childish as calling anyone straight up disagreeing with you in the start of the thread a paid actor :) . Calm down.

    You really don't need to get so heated over a map being difficult to learn. Just go in and play it and eventually you'll figure it out. I'm not even a RE2 andy and I still could figure out pallet spawns after a few games. Still I just refuse to go developing a discussion over a issue that has been annoyingly spammed in this forum for the last month and a half+, this making it bold of you to think I'm gonna read the entire thread giving me all your "plenty of reasons as to why RCPD isn't fit for DBD".

    I feel it's fine and I have fun on it, figured the map out without playing the og game right after a few losses after they reenabled the map offerings. I get it's confusing for you guys but giving up so fast on learning the map and running into the forum whining over it and over with 50 different threads for the same thing, bumping again and again over every other possibly interesting post done in this forum is getting annoying already.

  • IlliterateGenocideIlliterateGenocide Member Posts: 4,492

    Honestly playing it as both sides it's a good map, the only reason I used to consider it "bad"was because I couldn't play on it so I had no opportunity to learn the layout, not that I can play on it regularly I enjoy it for what it is.

  • MilesMiles Member Posts: 459

    putrid map, horrible optimization, looks alright but i aint blinded by nostalgia, a ######### ton of safe pallets, then literal waste pallets. And not to count is a maze.

  • NMCKENMCKE Member Posts: 8,050

    I mean, you would think if there's a problem with the map, like an actual problem, that people wouldn't bring it up to the developer's attention? That doesn't sound right at all.

  • MrSmashemMrSmashem Member Posts: 161

    It's a "maze" that never changes. If you keep running into dead-ends, that's on you. Learn the map.

  • 1miko1miko Member Posts: 266
    edited August 2021

    You say problem I say change. A lot of people concluded that new Gideons is a terribly confusing map with tons of unpredictable dead ends, they don't whine about it in a new post every day. A lot of people hate midwich as the hold W through corridors map and don't bring it into the devs. A lot of people are sickened by perks which have a point on powering you up on endgame, on giving you a free second chance or on ending a game if secondary objectives are ignored for too long and these are complained about everyday for working as intended, I don't see what would make this rant compared to other rants something objective having each and every other rant completely subjective, probably born out of a ######### game where they suffered the worst handling of whatever issue they're talking about.

    This is a generalized rant for people that don't want to adjust to something new, something that might prove difficult, but it's still subjective, it's not an actual problem. It's a bunch of people handlng their opinions with points shared coincidentaly exactly to the words of this X streamer mad about this map because it doesn't adapt to the map design they've been dealing for the last 6 thousand hours and it's uncomfortable to play on and instead of admitting that, they will create points to try and comparatively cancel this map through other maps designs and how it doesn't fit this game.

    It's all a shared opinion by a portion of the community, not a factual objective problem that the devs should work on to fix, like pallet stun bugs, game crashes or exploits to avoid being picked up.

  • GenJockeyNanceGenJockeyNance Member Posts: 583
    edited August 2021

    It's a terrible map for killers for sure however... I am a crazy ######### and sent myself to RPD with Hag and did the dirtiest Hag build imaginable on it. I'll just say have fun trying to find your pals being blind as bats. I lost my devour ... But got massive value out of third Seal while it was up and then Knockout. I ######### them up five ways to Sunday ngl. They got clapped.

    Also sent myself to RPD with wall hacks piggy. As well as Haddonfield.

    Basically, I'll only accept that map as killer when I have a fun build I wanna do. Basically if I'm relaxed as killer, I can play on it.

  • CluelessWandererCluelessWanderer Member Posts: 940
    edited August 2021
  • SadsnacksSadsnacks Member Posts: 673

    Yes please remove it or make it come with a mini map of it in the HUD for both sides. I dc on loading any time i see that map offering in solo q. Odds are high that someone will die on first hook because they cant find how to get to the person on hook or youll end up with a camping hag or a sweaty nurse.

  • AnneBonnyAnneBonny Member Posts: 1,979

    cut the map in two halves and destroy a bunch of walls.

Sign In or Register to comment.