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Suggestion to punish and fix (face)camping

The game's priority should be to have fun. Camping, especially facecamping is one thing in this game that is absolutely no fun at all.

You can get dowened at the start of a game and then camped until you are dead and you have no counterplay you can make. And no, genrushing in no counter because you still die and don't have fun. Also, it's a core game mechanic that you get saved my teammates so theres that.

I'd suggest that if the killer spends too much time in a specific radius around the hook, the killer starts getting a debuff similar to exhaustion, mangled, etc. The closer and longer the killer is next to the hook the faster the debuff starts to fill up. Once the debuff circle is full, the killer could either get stunned (he can't do anything and is rooted in place) and loses vision for x seconds so that survivors can safely unhook the survivor and run away (easy fix). The killer would only get the debuff if the is not in a chase of course and the circle would only start to fill after 5 seconds of hooking a survivor.

Another option would be that the killer gets teleported to a random spot on the map that is at least 48 meters away from the hook so survivors can unhook safely as well.

Camping isn't fun and has been a core problem since release and it should be fixed.
What do you think?

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Comments

  • BleckBleck Member Posts: 3
    edited May 2018

    Yeah camping is a problem...

  • Michael_MyersMichael_Myers Member Posts: 104

    Camping is definitely a big problem on console. I don't get it... camp all survivors, get a 4 kill, but walk out with barely 10k points. Just stupid. On the survivor side of things, looping is an even bigger problem than killers camping. High rank killers usually aren't dumb enough to camp, but with high rank survivors all you see is them running in a circle. Both do need to be addressed though. As a killer I don't camp, and as a survivor I don't loop. It's just not fun.

  • FallenRanger0FallenRanger0 Member Posts: 25

    Honestly, I think the best way as a Survivor to stop camping from happening is to actually punish it correctly. If they are camping, and you are on the hook, don't try to free yourself, and then struggle as long as possible. As the Survivors not hooked, if you see camping, immediately just do Generators. If everyone did this, eventually Killers would stop camping, because it won't work anymore. Yes, as the person hooked, it sucks that you essentially waste one match, but if literally everyone did this to punish camping, then after a while, it will stop happening. I think, though there may be something I'm over looking.

  • Once they change pallets, then they can fix camping.

  • vampire_toothyvampire_toothy Member Posts: 378
    edited May 2018

    Like a number of issues, I feel this isn't a one solution fix.

    I agree that camping makes the game unfun but the thing is, it has already been mentioned before that camping is a part of the game and the reason why people do it is because it works. The killer knows the survivors will be coming for the hook, what reason would the killer have to leave if they know they can easily secure a kill with this method or once you come into the circumstances where your only option is to camp? (for instance, you hook a person and that hook was right next to the gate)
    By all means I think changes should occur to make the game as fun as possible and I can agree with that much but I do not agree with your suggestion to fix camping however as survivors will simply just all sit near the hook and try to distract the killer for as long as they can right infront of their hooked teammate. It's the killers job to get kills by any legitimate means possible just as the same applies to survivor in terms of surviving. Keep in mind that a solid amount of the perks added in the past infact attempt to discourage camping whether directly or indirectly, perks such as devour hope, BBQ & Chili, Make Your Choice and survivor perks such as borrowed time, kindred, unbreakable (well...for slugging I should say, so maybe not this perk) and we'll make it (if you got 6 seconds to spare not counting medkits or other teammates).

    TL:DR - That's the long way of saying that camping is simply part of the game and it would be hard to come up with a reasonable fix for it.

    Also keep in mind, there are a number of tools survivors have access to which make the game unfun for the killer as well, so even if a valid solution were to be made for camping you would also need to focus on those other problems as well. (though I believe either the next or one of the upcoming updates will be a great help for that)

  • YUS3IYUS3I Member Posts: 9
    edited May 2018

    @vampire_toothy said:
    Like a number of issues, I feel this isn't a one solution fix.

    I agree that camping makes the game unfun but the thing is, it has already been mentioned before that camping is a part of the game and the reason why people do it is because it works. The killer knows the survivors will be coming for the hook, what reason would the killer have to leave if they know they can easily secure a kill with this method or once you come into the circumstances where your only option is to camp? (for instance, you hook a person and that hook was right next to the gate)
    By all means I think changes should occur to make the game as fun as possible and I can agree with that much but I do not agree with your suggestion to fix camping however as survivors will simply just all sit near the hook and try to distract the killer for as long as they can right infront of their hooked teammate. It's the killers job to get kills by any legitimate means possible just as the same applies to survivor in terms of surviving. Keep in mind that a solid amount of the perks added in the past infact attempt to discourage camping whether directly or indirectly, perks such as devour hope, BBQ & Chili, Make Your Choice and survivor perks such as borrowed time, kindred, unbreakable (well...for slugging I should say, so maybe not this perk) and we'll make it (if you got 6 seconds to spare not counting medkits or other teammates).

    TL:DR - That's the long way of saying that camping is simply part of the game and it would be hard to come up with a reasonable fix for it.

    Also keep in mind, there are a number of tools survivors have access to which make the game unfun for the killer as well, so even if a valid solution were to be made for camping you would also need to focus on those other problems as well. (though I believe either the next or one of the upcoming updates will be a great help for that)

    I completely agree with you
    Lot of times survivors laugh when they save their friends with the flashlight, or when they finish all 5 gens in 2 minutes, maybe after destroying the ruin at the start of the trial too, but then i don't think they should shout "cancer" in chat if the killer has caught and face-camped them.
    I've seen people complain because I used the NOED, or even BBQ and Chili, only because they are perks of the meta; it's like i complain because you use self-care or decisive strike.

  • Michael_MyersMichael_Myers Member Posts: 104

    @HexRedWolf said:

    @Michael_Myers said:
    Camping is definitely a big problem on console. I don't get it... camp all survivors, get a 4 kill, but walk out with barely 10k points. Just stupid. On the survivor side of things, looping is an even bigger problem than killers camping. High rank killers usually aren't dumb enough to camp, but with high rank survivors all you see is them running in a circle. Both do need to be addressed though. As a killer I don't camp, and as a survivor I don't loop. It's just not fun.

    I can't play Killer anymore on Console because of all the toxic survivors on Xbox. Plus a lot of the survivors that lose to you report you instantly on the Reputation status making your rep go down rather rapidly to the point it gets to the Avoid Me Status and you can't play any other online game at all because of it.

    I can understand that. I think the majority of the problem comes from mainly kids or teenagers who make up a huge part of console play. They are immature and entitled.

  • DragonredkingDragonredking Member Posts: 874

    I'll take suggestion that have been made 100+ time, tested and rejected because they where abused for 500 $ Alex

  • ThePloopzThePloopz Member Posts: 1,010

    Honestly, I think the best way as a Survivor to stop camping from happening is to actually punish it correctly. If they are camping, and you are on the hook, don't try to free yourself, and then struggle as long as possible. As the Survivors not hooked, if you see camping, immediately just do Generators. If everyone did this, eventually Killers would stop camping, because it won't work anymore. Yes, as the person hooked, it sucks that you essentially waste one match, but if literally everyone did this to punish camping, then after a while, it will stop happening. I think, though there may be something I'm over looking.

    I don’t think this would stop camping because by now most killers know camping doesn’t work but a lot do it because they want to do it. It doesn’t really matter to them if they win or lose. They same way a survivor who wants to kill their teammates will take them off the hook right in front of the killer even though they’ll lose points for it. If they want to do it they usually don’t care about losing.
  • TursamTursam Member Posts: 20

    @Michael_Myers said:
    Camping is definitely a big problem on console. I don't get it... camp all survivors, get a 4 kill, but walk out with barely 10k points. Just stupid. On the survivor side of things, looping is an even bigger problem than killers camping. High rank killers usually aren't dumb enough to camp, but with high rank survivors all you see is them running in a circle. Both do need to be addressed though. As a killer I don't camp, and as a survivor I don't loop. It's just not fun.

    How does the killer end up with 4 kills if he camps all of them? That should just be a 1k loss immediately

  • Michael_MyersMichael_Myers Member Posts: 104
    edited May 2018

    @Tursam said:

    How does the killer end up with 4 kills if he camps all of them? That should just be a 1k loss immediately

    Bottom line is the survivors screwed up if a killer gets a 4 kill from camping

  • Michael_MyersMichael_Myers Member Posts: 104

    Good vid showing how useless camping is

  • BlazeModzBlazeModz Member Posts: 54

    Like it or not, Camping is a strategy. Punishing a killer for securing a kill is unfair and just lame.

  • Michael_MyersMichael_Myers Member Posts: 104
    edited May 2018

    @BlazeModz said:
    Like it or not, Camping is a strategy. Punishing a killer for securing a kill is unfair and just lame.

    Yeah it's a strategy for sure. But situational only in my opinion. But I still won't do it unless the survivor is being extremely toxic.

  • DrDannieburgerDrDannieburger Member Posts: 57

    Camping is definitely a debatable and controversial topic. As a 1000+ hour killer main, I camp rarely, if at all. ALTHOUGH some killers are different, and under any circumstances of you treating that killer like [BAD WORD], you arent helping your case by any means. Be respectful, and you probably wont be camped by any old killer.
    But it IS a strategy regardless. It secures a kill, and shouldnt be discouraged when the exit gates are open. Apart from that, it's an unfair tactic. Although sometimes it is deserved :P

  • ToukenTouken Member Posts: 66
    Soren said:
    Your idea is far to be new and in fact was already tested in a PTB a while ago ; results were atrocious: survivors exploited this in order to escape while keeping their teammate alive.

    Besides, you already have perks to counter camp : Kindred, Borrowed Time, Bond (for coop save). And since hook timer has been nerfed, it's even easier to fix all the gens while someone is camped. Camping might be boring, but it's also a very bad strategy most of the time and you can punish it easily by powering all the gens. Very often, serial campers are just beginners and will stop to do this as soon as they understand this isn't an effective strategy against good survivors.

    In rare occurences, camping can be the best strategy (doors powered, no survivor shown in Barbecue...) in order to win and you should probably play killer more to understand that you can't be "nice" everytime.
    First of all the killer can tunnel the survivor who got unhooked with borrowed time, kindred and bond only tell you where your teamates are.

    ps. i play alot of killer and when people get unhooked i always go for the person who unhooked the survivor and i never camp nor tunnel
  • RSBRSB Member Posts: 2,258

    @Claudette_Baguette said:
    The game's priority should be to have fun. Camping, especially facecamping is one thing in this game that is absolutely no fun at all.

    You can get dowened at the start of a game and then camped until you are dead and you have no counterplay you can make. And no, genrushing in no counter because you still die and don't have fun. Also, it's a core game mechanic that you get saved my teammates so theres that.

    I'd suggest that if the killer spends too much time in a specific radius around the hook, the killer starts getting a debuff similar to exhaustion, mangled, etc. The closer and longer the killer is next to the hook the faster the debuff starts to fill up. Once the debuff circle is full, the killer could either get stunned (he can't do anything and is rooted in place) and loses vision for x seconds so that survivors can safely unhook the survivor and run away (easy fix). The killer would only get the debuff if the is not in a chase of course and the circle would only start to fill after 5 seconds of hooking a survivor.

    Another option would be that the killer gets teleported to a random spot on the map that is at least 48 meters away from the hook so survivors can unhook safely as well.

    Camping isn't fun and has been a core problem since release and it should be fixed.
    What do you think?

    Facecamping does not exist, so what would you like to fix?

  • holywhitetrashholywhitetrash Member Posts: 281

    @Claudette_Baguette said:
    The game's priority should be to have fun. Camping, especially facecamping is one thing in this game that is absolutely no fun at all.

    You can get dowened at the start of a game and then camped until you are dead and you have no counterplay you can make. And no, genrushing in no counter because you still die and don't have fun. Also, it's a core game mechanic that you get saved my teammates so theres that.

    I'd suggest that if the killer spends too much time in a specific radius around the hook, the killer starts getting a debuff similar to exhaustion, mangled, etc. The closer and longer the killer is next to the hook the faster the debuff starts to fill up. Once the debuff circle is full, the killer could either get stunned (he can't do anything and is rooted in place) and loses vision for x seconds so that survivors can safely unhook the survivor and run away (easy fix). The killer would only get the debuff if the is not in a chase of course and the circle would only start to fill after 5 seconds of hooking a survivor.

    Another option would be that the killer gets teleported to a random spot on the map that is at least 48 meters away from the hook so survivors can unhook safely as well.

    Camping isn't fun and has been a core problem since release and it should be fixed.
    What do you think?

    nobody cares if you have fun in a VS game, sometimes you get camped just alt tab turn on a song and wait out your minute and 30 seconds or however long it takes then go hop in another match

    or you can try and kobe your self to death... i hear killers really hate it when you do that

  • TeaLeafTeaLeaf Member Posts: 205

    Something I think to consider as well about camping as a strategy is if you commit to not camping survivors ... and I seen this when they see me playing by these arbitrary rules RUSH the dang hook. Some times I can't get more then 20 steps with out the survive getting un-hooked. I don't want this, I want you to sneak in there, carefully... cautious. I want you to take more time to rescue your friend so your not doing a gen. When you know the killer is forced away from the hook there is no fear, there is no caution, good little killer went away -.- now lets run tot he hook and get dem BPs.

  • mcNuggetsmcNuggets Member Posts: 767

    Buff killers to be viable, stop looping and exploiting map mistakes and then we can talk about camping which is only a problem because killers are weak.

  • BillyIIIBillyIII Member Posts: 365

    @Touken said:
    snip

    Necromancy is generally frowned upon. The Holy Inquisition should be notified of this act of ungodly behaviour.

  • Bravo0413Bravo0413 Member Posts: 3,390
    The devs have already stated in multiple streams that campings is a legit strategy and they've made perks and LF to make it a strong tactic... because you get butt hurt because you got camped doesnt mean it's a problem it means you need to get better at not getting caught 
  • Bravo0413Bravo0413 Member Posts: 3,390
    mcNuggets said:

    Buff killers to be viable, stop looping and exploiting map mistakes and then we can talk about camping which is only a problem because killers are weak.

    I really wish they would at least PTB reducing the size of the killers hitbox just by a little to see how it would play out 
  • MasterMaster Member Posts: 10,208

    Yawn im geting tired of these threads
    Facecamping has been removed ages ago....

  • CrazewtboyCrazewtboy Member Posts: 784

    @Michael_Myers said:
    Camping is definitely a big problem on console. I don't get it... camp all survivors, get a 4 kill, but walk out with barely 10k points. Just stupid. On the survivor side of things, looping is an even bigger problem than killers camping. High rank killers usually aren't dumb enough to camp, but with high rank survivors all you see is them running in a circle. Both do need to be addressed though. As a killer I don't camp, and as a survivor I don't loop. It's just not fun.

    I finally found someone like me! I applaud people like you for trying to make sure everyone has a good time in the game. I don't camp or loop either and I constantly argue with my friends because I tell them, "do you know how to do anything other than run around a pallet?" They tell me looping is essential to survive and I tell them then how do I get out? This is what happens when you rely on something to much. People start thinking they need to do it in order to complete the goal

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