Should some of the hex perks work like hex:plaything?
This means that some of the hex perks we have ignite under specific conditions.
As example: 3rd seal ignites a dull Totem for each surv you hit the first time so that each surv has their own Personal totem that makes them blind
Or huntress lullaby ignites a dull Totem every time you gain a token on it and as long as atleast one instance of huntress lullaby is still existing (5 token = 5 lit totems). Lullaby would then be harder to get rid of if you dont care about it early + it would be much more viable next to devour hope (since they have very similar activation conditions)