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Hex: Ruin is overrated

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  • MrMyersMrMyers Member Posts: 43

    @Edilibs said:

    @MrMyers said:
    1. Nice essay.

    1. NOED and RUIN are both noob stompers. They won't be effective at lower ranks.

    2. The chances of your totem spawning in front of a survivor are very slim.

    3. There are NOT 3 or 4 totem spawns.

    Right, that's why i corrected my initial post with a later one that said there are more than 3-4. You gotta read through posts thoroughly. Believe it or not Survivors spawning next to Hex Totems are not as slim as you may think. Personally i have had more than a few games that i can remember where it has been destroyed before i can even make it there to monitor the area.

    Once again ruin is only slightly over rated. I feel that you actually need Ruin at the higher ranks (1 & 2) because the game is that much Survivor favored and its mostly survivor favored because the majority of the maps are bad for Killers. That and SWF of course. So a game can go like; Killer see's Survivor near Hex Totem, Killer chases him or her. SWF tells the others where it is. Its so corny but it is what it is, this is the game. This is why i say that sometimes dual perks, other Hex Totems (although they can get bodied fast too by survivors spawning right next to them) and end game perks are more effective than Ruin. What do you think?

    Read your post thoroughly? You just said you corrected it later. I don't check up on posts that I commented on weeks ago. Anyways, It's simply RNG, some totems may spawn next to survivors, some may not. You seem to be pretty unlucky!

  • CountfunkularCountfunkular Member Posts: 406
    When it comes down to hex ruin being overrated. There are two ways I look at that. None of them really that negative.

    1. Depending on the killer depends on whether you use it or not. Maybe it's just me but if I'm playing killer that needs a little preparation like Trapper, hag, or Michael. Then I'm going to have to use it to slow the game down so I can set up a little.

    2. If I'm trying a build. Now don't get me wrong this is rare especially in high ranks where you will lose if you tried to experiment. However it's still pretty cool non the less
  • EdilibsEdilibs Member Posts: 84

    @MrMyers said:

    @Edilibs said:

    @MrMyers said:
    1. Nice essay.

    1. NOED and RUIN are both noob stompers. They won't be effective at lower ranks.

    2. The chances of your totem spawning in front of a survivor are very slim.

    3. There are NOT 3 or 4 totem spawns.

    Right, that's why i corrected my initial post with a later one that said there are more than 3-4. You gotta read through posts thoroughly. Believe it or not Survivors spawning next to Hex Totems are not as slim as you may think. Personally i have had more than a few games that i can remember where it has been destroyed before i can even make it there to monitor the area.

    Once again ruin is only slightly over rated. I feel that you actually need Ruin at the higher ranks (1 & 2) because the game is that much Survivor favored and its mostly survivor favored because the majority of the maps are bad for Killers. That and SWF of course. So a game can go like; Killer see's Survivor near Hex Totem, Killer chases him or her. SWF tells the others where it is. Its so corny but it is what it is, this is the game. This is why i say that sometimes dual perks, other Hex Totems (although they can get bodied fast too by survivors spawning right next to them) and end game perks are more effective than Ruin. What do you think?

    Read your post thoroughly? You just said you corrected it later. I don't check up on posts that I commented on weeks ago. Anyways, It's simply RNG, some totems may spawn next to survivors, some may not. You seem to be pretty unlucky!

    No, what i was saying was that after i made the thread i made the correction with a later post. Its fine,its no big deal. Not unlucky because Ruin has helped me many games as well

  • EdilibsEdilibs Member Posts: 84

    @Wahara said:
    The percentage of survivors that can consistently hit great skill checks at rank one is significantly small. There are reasons to not run ruin that are legitimate, but that isn't one of them. You don't choose to not run a perk in fear of a whopping 5% (I think? There were stats released. It's somewhere around there.) of survivors.

    The only real reason that carries any weight for why ruin suffers is the poor RNG, otherwise, it's a damn strong perk. And while I grant RNG is an issue, that chance to slow down the early gen rush is so critical to securing early game momentum that it's worth the coin toss. It doesn't need to last the whole game, it only needs to last long enough to do its job, which is a hook before one gen is complete, preferably. Which RNG aside, it usually does do that much.

    @ "But totem spawn locations"

    Sure. Really experienced survivors know where a lot of the spawn locations are, but again, the actual percentage of rank one players that know where every single spawn is at is pretty low. Most only know the obvious spots by heart, i.e next to a gen or inside/outside killer shack. Again, not running a perk in fear of an extremely small subset of survivors who know every spawn location isn't a good idea.

    So, that brings us back to RNG. Which, yes, ruin gets boned by bad luck sometimes, but so do a lot of powerful perks. Sometimes I go entire games without getting to actually take advantage of haunted ground or make your choice, but they're still strong. Honestly, I think people just pick on ruin because it's still as meta as it ever was, even after the healing changes that people claimed would be the new meta. Survivor mains in particular like to take a dump on ruin because know it's powerful and like to reduce its use to killers not knowing how to pressure well, lol.

    I like how you summarized this. The only issue that i have with Ruin (Hex Totems) is that Survivors can spawn right next to it. It should be changed to all Hex Totems spawn outside of (x) meter range of survivors at the start of a match. It does ensure that at least one survivor gets off a gen which is good. You know whats pretty good against Ruin actually? Stakeout & Premonition. If a survivor can get 3 to 4 tokens then thats good enough to get one gen done without regression or close to it depending on the skill check rng

  • CymerCymer Member Posts: 942
    I personally don't like Hex: Ruin, yes it can slow down the game, but more often it gets found within a minute after the games starts, sometimes even before you ever had the chance to reach and defend it yourself. And it does not help you actually win the game. Yes in best chase you get some more seconds/minutes but it doesn't help you in the chase or down someone. I rather have a perk that actually let me do stuff and get things done.
    At higher level no one's care because you just power through it.
  • PhantomMask20763PhantomMask20763 Member Posts: 5,182

    @Wahara said:
    The percentage of survivors that can consistently hit great skill checks at rank one is significantly small. There are reasons to not run ruin that are legitimate, but that isn't one of them. You don't choose to not run a perk in fear of a whopping 5% (I think? There were stats released. It's somewhere around there.) of survivors.

    The only real reason that carries any weight for why ruin suffers is the poor RNG, otherwise, it's a damn strong perk. And while I grant RNG is an issue, that chance to slow down the early gen rush is so critical to securing early game momentum that it's worth the coin toss. It doesn't need to last the whole game, it only needs to last long enough to do its job, which is a hook before one gen is complete, preferably. Which RNG aside, it usually does do that much.

    @ "But totem spawn locations"

    Sure. Really experienced survivors know where a lot of the spawn locations are, but again, the actual percentage of rank one players that know where every single spawn is at is pretty low. Most only know the obvious spots by heart, i.e next to a gen or inside/outside killer shack. Again, not running a perk in fear of an extremely small subset of survivors who know every spawn location isn't a good idea.

    So, that brings us back to RNG. Which, yes, ruin gets boned by bad luck sometimes, but so do a lot of powerful perks. Sometimes I go entire games without getting to actually take advantage of haunted ground or make your choice, but they're still strong. Honestly, I think people just pick on ruin because it's still as meta as it ever was, even after the healing changes that people claimed would be the new meta. Survivor mains in particular like to take a dump on ruin because know it's powerful and like to reduce its use to killers not knowing how to pressure well, lol.

    You are honestly really correct here. When I run ruin I just need it to last me long enough for 1 or 2 hooks. 3 at best but it's inevitable for it to last the whole match. Only time it actually lasts a very long time is when I put lots of pressure on the survivors. Ruin is good early game but then you're stuck with only 3 perks for the rest of the match which is what I think it it's main problem

  • BeanieEnthusiastBeanieEnthusiast Member Posts: 213
    It’s not hard to power through ruin skillchecks. Just chuck on stake out and you’re good. 
  • FujinRaijinFujinRaijin Member Posts: 72
    edited December 2018

    Agreed:
    a) It either gets cleansed early and now you play with 3 perks.
    b) The survs just work through it.
    c) The surv's can't hit the skillchecks.

    A ): Well wasnt that a waste
    B ): Well wasn't that a waste
    C ): Yours survs probably aren't good enough that you'd even need the perk in the first place.

  • DemonDaddyDemonDaddy Member Posts: 1,486
    Totems are just in a bad place most of the time, past week alone I spawned in clear view of 4 hexes. When playing survivor I feel like there is almost no pressure in finding them. That alone has moved me away from the perks when playing killer. If I want to slow things down a bit overcharge helps maintain gen defense much better provided the map/rng doesn't make patrolling a nightmare.
  • GodDamn_AngelaGodDamn_Angela Member Posts: 1,292

    Sure it is but there is a reason it is used, it is the best perk for slowing down the game.

  • mcNuggetsmcNuggets Member Posts: 767
    edited December 2018

    @Edilibs said:
    Yes it is a overrated Perk. Now im not saying that Ruin is bad in anyway but what im saying is that it is not a top 5 Perk AT ALL! Hex No One Escapes Death is BETTER than Ruin. Ruin sucks compared to NOED. As i main Killer and Rank 1 after every reset I personally stopped using Ruin as much as i did in the previous resets and have been using other Hex perks instead.

    The first problem with Ruin is that there are not enough spawn locations for Hex Totems so I believe there are 3 or 4 spawn locations for them and high rank Survivors know where these spawn locations are. You can go and look at your Ruin's location but you obviously cant protect it and as soon as your in a chase goodbye Ruin.. This sometimes happens within the first two minutes of the game.

    The absolute worst case scenario is when it spawns right next to the Survivors spawn location. I recently had Ruin destroyed within 20 seconds of the game. That's bad!! Of course in my head im like man, I could have just used Brutal Strength or something. Survivors spawning right next to the Ruin is not something that happens all the time but its also not too uncommon.

    I feel should either one, add two more spawn locations for Hex Totems or replace some of the spawn locations. I remember seeing a Hex Totem right outside the Killer Shack right out in the open and im like "Im screwed with Ruin this game" They're gonna see that! I've seen some pretty bad locations where Hex Totems spawn and i know you all have as well. Even The Hag who is the best at defensive options cant protect it long enough because people crouch to the spawn locations. Since I main Hag and play three other Killers, as Hag i place multiple traps in the area to better so called secure my Ruin Totem. One game i even placed 4 traps and none of them triggered. That's hardcore

    Like i mentioned before i stopped Running Ruin so much and i've been focusing on playing without it. I actually replaced Ruin with Hex: The Third Seal with my main Killer or Devour Hope. I also have been focusing on dual Perks that are better than Ruin, so i basically replace Ruin and one of my staple Perks to compensate for Ruin.

    Ruin can get bodied within the first minute of the game and all you Killer mains like me, i know this has happened to you multiple times so in my honest opinion again, Hex Totems need more Spawn locations. I must admit that sometimes the locations are pretty well hidden and can utilize this but then in the back of my mind im like in the end they know all the spawn locations. If Survivors DONT happen to know spawn locations it can work as it takes time off of doing Gens with them looking for it. I've been in games where I intercepted or chased Survivors away from Ruin only for SWF Survivors to tell them "Hey Im being chased" Ruin is in X location. Lol Im pretty sure you all have encountered this scenerio maybe more than a few times

    Ruin is not overrated, you must be drunk.
    When not immediatly found it is a extremely powerful perk, when not the most powerful, because in the first 2 minutes the game decides, if you get any kills or none at all (rank1)

  • Kind_LemonKind_Lemon Member Posts: 1,015

    Anytime I use NOED, the survivors cleanse all the totems before it's activated. Hex: Ruin always seems to exist for a while before disappearing, which is a step up from NOED for me.

  • DehitayDehitay Member Posts: 1,417

    I've recently come back to the strategy I used when Ruin first came out. I mix it with Thrill of the Hunt, but unlike when I first started using that combination, now I just don't leave far enough from the totems to where I can't make it back in time. The vast majority of survivors seem to refuse to do generators with Ruin up so this combination stalls the game a good deal more often than not. And even after they realize I have Thrill, half of survivors will still constantly try to clease it giving me some strong early game points.

  • scorpioscorpio Member Posts: 277
    edited December 2018

    Unpopular opinion probably: I think Hex: Ruin shouldn't be a perk, it should just be a built in mechanic and should spawn in every game without the killer having to waste a perk slot. If survivors get it instantly, then it doesn't hurt the killer. Conversely, survivors come into the game knowing there is a hex totem out there so they can look for it if they want or play around it. It just really really REALLY sucks to use Ruin and have it go down in the first 30 seconds. I would say at least 4 out of 5 times, Ruin goes down within the first 90 seconds, usually sooner.

  • EdilibsEdilibs Member Posts: 84

    @mcNuggets said:

    @Edilibs said:
    Yes it is a overrated Perk. Now im not saying that Ruin is bad in anyway but what im saying is that it is not a top 5 Perk AT ALL! Hex No One Escapes Death is BETTER than Ruin. Ruin sucks compared to NOED. As i main Killer and Rank 1 after every reset I personally stopped using Ruin as much as i did in the previous resets and have been using other Hex perks instead.

    The first problem with Ruin is that there are not enough spawn locations for Hex Totems so I believe there are 3 or 4 spawn locations for them and high rank Survivors know where these spawn locations are. You can go and look at your Ruin's location but you obviously cant protect it and as soon as your in a chase goodbye Ruin.. This sometimes happens within the first two minutes of the game.

    The absolute worst case scenario is when it spawns right next to the Survivors spawn location. I recently had Ruin destroyed within 20 seconds of the game. That's bad!! Of course in my head im like man, I could have just used Brutal Strength or something. Survivors spawning right next to the Ruin is not something that happens all the time but its also not too uncommon.

    I feel should either one, add two more spawn locations for Hex Totems or replace some of the spawn locations. I remember seeing a Hex Totem right outside the Killer Shack right out in the open and im like "Im screwed with Ruin this game" They're gonna see that! I've seen some pretty bad locations where Hex Totems spawn and i know you all have as well. Even The Hag who is the best at defensive options cant protect it long enough because people crouch to the spawn locations. Since I main Hag and play three other Killers, as Hag i place multiple traps in the area to better so called secure my Ruin Totem. One game i even placed 4 traps and none of them triggered. That's hardcore

    Like i mentioned before i stopped Running Ruin so much and i've been focusing on playing without it. I actually replaced Ruin with Hex: The Third Seal with my main Killer or Devour Hope. I also have been focusing on dual Perks that are better than Ruin, so i basically replace Ruin and one of my staple Perks to compensate for Ruin.

    Ruin can get bodied within the first minute of the game and all you Killer mains like me, i know this has happened to you multiple times so in my honest opinion again, Hex Totems need more Spawn locations. I must admit that sometimes the locations are pretty well hidden and can utilize this but then in the back of my mind im like in the end they know all the spawn locations. If Survivors DONT happen to know spawn locations it can work as it takes time off of doing Gens with them looking for it. I've been in games where I intercepted or chased Survivors away from Ruin only for SWF Survivors to tell them "Hey Im being chased" Ruin is in X location. Lol Im pretty sure you all have encountered this scenerio maybe more than a few times

    Ruin is not overrated, you must be drunk.
    When not immediatly found it is a extremely powerful perk, when not the most powerful, because in the first 2 minutes the game decides, if you get any kills or none at all (rank1)

    lol smh Actually Ruin is like i've said many times already "slightly" overrated and once again i say this because of how fast it can get bodied. I mention that using dual perks is sometimes better than using Ruin. Im a very insightful person and im a thinker so please find another way to communicate your disagreement to something i say because saying "im drunk" is clearly an insult and will get us no where....
    If your a kid then...I guess that['s different

  • mcNuggetsmcNuggets Member Posts: 767

    @Edilibs said:

    @mcNuggets said:

    @Edilibs said:
    Yes it is a overrated Perk. Now im not saying that Ruin is bad in anyway but what im saying is that it is not a top 5 Perk AT ALL! Hex No One Escapes Death is BETTER than Ruin. Ruin sucks compared to NOED. As i main Killer and Rank 1 after every reset I personally stopped using Ruin as much as i did in the previous resets and have been using other Hex perks instead.

    The first problem with Ruin is that there are not enough spawn locations for Hex Totems so I believe there are 3 or 4 spawn locations for them and high rank Survivors know where these spawn locations are. You can go and look at your Ruin's location but you obviously cant protect it and as soon as your in a chase goodbye Ruin.. This sometimes happens within the first two minutes of the game.

    The absolute worst case scenario is when it spawns right next to the Survivors spawn location. I recently had Ruin destroyed within 20 seconds of the game. That's bad!! Of course in my head im like man, I could have just used Brutal Strength or something. Survivors spawning right next to the Ruin is not something that happens all the time but its also not too uncommon.

    I feel should either one, add two more spawn locations for Hex Totems or replace some of the spawn locations. I remember seeing a Hex Totem right outside the Killer Shack right out in the open and im like "Im screwed with Ruin this game" They're gonna see that! I've seen some pretty bad locations where Hex Totems spawn and i know you all have as well. Even The Hag who is the best at defensive options cant protect it long enough because people crouch to the spawn locations. Since I main Hag and play three other Killers, as Hag i place multiple traps in the area to better so called secure my Ruin Totem. One game i even placed 4 traps and none of them triggered. That's hardcore

    Like i mentioned before i stopped Running Ruin so much and i've been focusing on playing without it. I actually replaced Ruin with Hex: The Third Seal with my main Killer or Devour Hope. I also have been focusing on dual Perks that are better than Ruin, so i basically replace Ruin and one of my staple Perks to compensate for Ruin.

    Ruin can get bodied within the first minute of the game and all you Killer mains like me, i know this has happened to you multiple times so in my honest opinion again, Hex Totems need more Spawn locations. I must admit that sometimes the locations are pretty well hidden and can utilize this but then in the back of my mind im like in the end they know all the spawn locations. If Survivors DONT happen to know spawn locations it can work as it takes time off of doing Gens with them looking for it. I've been in games where I intercepted or chased Survivors away from Ruin only for SWF Survivors to tell them "Hey Im being chased" Ruin is in X location. Lol Im pretty sure you all have encountered this scenerio maybe more than a few times

    Ruin is not overrated, you must be drunk.
    When not immediatly found it is a extremely powerful perk, when not the most powerful, because in the first 2 minutes the game decides, if you get any kills or none at all (rank1)

    lol smh Actually Ruin is like i've said many times already "slightly" overrated and once again i say this because of how fast it can get bodied. I mention that using dual perks is sometimes better than using Ruin. Im a very insightful person and im a thinker so please find another way to communicate your disagreement to something i say because saying "im drunk" is clearly an insult and will get us no where....
    If your a kid then...I guess that['s different

    There is no way 2 perks combined are better than ruin, regarding gen progression stopping.
    But keep trying to imply that.

  • RainyAnjelRainyAnjel Member Posts: 65

    Dude all you need to run with ruin is ToTH. Thats what I do, and a total of lets see... SIX matches out of 49 killer matches I have had my ruin gone, and thats when I was playing without TotH.
    Answer: Use Ruin, TotH, & NOED

  • XxAtomicAlfiexXXxAtomicAlfiexX Member Posts: 395

    @Master said:
    Yes its overrated, but there is nothing else..... we can just hope that we get another perk to slow down the game next DLC so that ruin can die in peace :wink:

    YOU MIST THE OPPORTUNITY YOU MONSTER!!!!!!!!!

  • MasterMaster Member Posts: 10,208

    @RainyAnjel said:
    Dude all you need to run with ruin is ToTH. Thats what I do, and a total of lets see... SIX matches out of 49 killer matches I have had my ruin gone, and thats when I was playing without TotH.
    Answer: Use Ruin, TotH, & NOED

    Do you really want to hand the survivors the ability to deafen you? I stopped usign TOTH

  • Tru3LemonTru3Lemon Member Posts: 1,302

    hex: ruin its the most use on killer but i will say that its a good perk but the problem its place of the totems i think its ok just to put youre own totems whatever you want as killer (totems cannot be in the basement) simple as that then it will be good perk and everyone its happy xd

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