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BBQ and Chili indirect nerf

I'll go right to the point.

As you all know lockers will now deny the killer's reading aura abilities.
The only perk that will be affected and suffer from this change is BBQ and Chili. This is because all other aura reading perks require the survivor to do something. Take Nurse calling for example or even Territorial Imperative. Both of those perks require that a survivor does some kind of action, which the survivor cant do if he's inside a locker. Therefore the only perk that'll be affected by this new mechanic will be BBQ. This is thanks to the new pick up animation which will give survivors enough time to hide inside a locker.

This nerf will not just affect killers, it will hurt survivors as well.
I personally dont run this perk as killer, but I know some killers depend on it and allways run it.
Some killers will even be in the need of camping because they wont have a clue on where to look to catch other survivors.

I personally think that this change is pretty bad and is nerfing a perk that didnt need to be touched because it allready has many other counters to it.

I just made this post to see if Im the only one who thinks this is a bad change and should be removed from the game. If there is more people who think this is an unnecessary change and should be removed from the game this is the time to let the devs know before everyone just forgets about It and BBQ ends up collecting dust.
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Comments

  • CornChipCornChip Member Posts: 263

    Good, Its boring playing against the same perk every single game.

  • Wolf74Wolf74 Member Posts: 2,894

    I am already looking forward to the mass of complains about camping.^^

  • NickenzieNickenzie Member Posts: 3,183
    Master said:

    I will still run BBQ for double BP.
    Who cares about some survivor tears because of a lil camping. Not my fault if they wanna get the incentive against camping nerfed. Thats their fault, now they can deal with it :lol:

    @powerbats has a phenomenal idea about how to change BBQ and make it do it's job. Basically, make it show the survivor's aura when they're within 24/32/40 meters to the hooked survivor. The numbers can be changed if it's proven to be too OP but you get the point.
  • SnakeSound222SnakeSound222 Member Posts: 1,006
    edited December 2018

    It was added in because the devs want Survivor mains to have an easy game with no problems at all. Look at what they did for farming and camping. Unhook i-frames and Breakdown both solve those problems, but they punish the Killer instead of punishing the farmer/giving the Killer an incentive to not camp (they even had kobe i-frames, basically encouraging Survivors to kobe in the Killer's face for the memes). BBQ also had multiple ways to counter it and it was an incentive for Killers to not camp, but the devs gave in to all the whining and nerfed the perk by buffing lockers and adding Distortion. I honestly hope that the locker buff, Breakdown, and Distortion backfire so bad that patch 2.5.0 contains major nerfs for those things.

  • IsmaelWTDIsmaelWTD Member Posts: 41
    I think that instead of removing the lockers feature, survivor's auras should appear on top of the gen, the chance of hidding behind gens should no longer be a thing, so they use lockers and Iron Maiden is viable, because who in the hell will even bother to enter in a locker lmao
  • CrythorCrythor Member Posts: 139

    the locker buff should really be reverted it was not needed and has bad features for both sides

  • CornChipCornChip Member Posts: 263
    edited December 2018

    @MegaWaffle said:

    @CornChip said:
    Good, Its boring playing against the same perk every single game.

    cough cough DS cough cough * self-care *cough cough SB cough cough Someone get me some water already!

    I argee with you mate. I don't use those perks because i hate walking, don't like DS and i bring a medkit lol.

    I want the meta to change on both sides to keep the game fresh overall. Every game its mostly the same perks. Snoozefest.

  • BeanieEnthusiastBeanieEnthusiast Member Posts: 213
    I’m glad BBQ got some kind of nerf. You see it in almost every build. It’s like pre-nerf brutal strength. 
  • Wolf74Wolf74 Member Posts: 2,894

    @BeanieEnthusiast said:
    I’m glad BBQ got some kind of nerf. You see it in almost every build. It’s like pre-nerf brutal strength. 

    But why is it only killer perks that get that treatment?
    SC, SB, DS.... and BT just got a new buff instead.

  • LarczLarcz Member Posts: 380
    We dont ask for this bbq and borowed time change! Devs answer but now you got this.. 
    .
  • TromanTroman Member Posts: 25

    It was about time to nerf this wall-hack perk.

  • MiloMilo Member Posts: 2,033

    DID YOU KNOW it also affects survivors reading ability against that survivor?

  • EntitàEntità Member Posts: 1,025
    I love stealthy and fully immersive gameplay and I opened a thread about Distortion and its weakness: https://forum.deadbydaylight.com/en/discussion/32740/distortion-is-unreasonably-too-weak/

    But BBQ is the last of my problems, there are a lot of ways to counter it even without Distortion. About lockers, I have played a hundred games since the new patch was released and I haven't seen people running to hide inside lockers. In theory it could be a BBQ nerf, but in practice? Most people keep ignoring lockers like they did before, that's my humble experience. Have you noticed a real change?

    @Milo Yes, the locker shields completely the Aura of the survivor inside.

  • SnakeSound222SnakeSound222 Member Posts: 1,006
    Troman said:

    It was about time to nerf this wall-hack perk.

    You’re absolutely right. This way, you don’t have to learn any counters. Just equip a perk to everything for you.
  • OrionOrion Member Posts: 8,565

    @Troman said:
    It was about time to nerf this wall-hack perk.

    If aura reading is so powerful, how come Survivors don't use their own aura reading perks?

  • MiloMilo Member Posts: 2,033

    @Entità said:
    I love stealthy and fully immersive gameplay and I opened a thread about Distortion and its weakness: https://forum.deadbydaylight.com/en/discussion/32740/distortion-is-unreasonably-too-weak/

    But BBQ is the last of my problems, there are a lot of ways to counter it even without Distortion. About lockers, I have played a hundred games since the new patch was released and I haven't seen people running to hide inside lockers. In theory it could be a BBQ nerf, but in practice? Most people keep ignoring lockers like they did before, that's my humble experience. Have you noticed a real change?

    @Milo Yes, the locker shields completely the Aura of the survivor inside.

    Sandbagging has been nerfed nooooooo (i don't support this but it's funny to see this from time to time)

  • ShyN3koShyN3ko Member Posts: 613

    What if the killer runs BBQ and Chilli.
    And the killer see no survivor = many survivors are near

    Wrong informations for killers.

  • Swiftblade131Swiftblade131 Member Posts: 860

    Double BP man. Works for me. Plus it can still catch the odd man out.

    Did you ever play the game before BBQ was added? You had to rely on your wits and that 6th sense.

    But with the introduction of BBQ & Chili, it seems have to have stunted many killers. They rely on the aura to much to "not camp" and to find survivors. Served all on a silver platter.

    I highly recommend playing killer without Addons or Perks, it is an experience you will appreciate.

  • Wolf74Wolf74 Member Posts: 2,894

    @Troman said:
    It was about time to nerf this wall-hack perk.

    And that's why we need the LoL button back. ;P

  • RinWaifuRinWaifu Member Posts: 21

    BBQ&Chilli [BAD WORD] Stealth playstyle, and the Devs notice that (after months ¬¬) this is the solution to the problem, now lockers are more useful for stealth players, and most of the survivors don't [BAD WORD] care about being tracked by BBQ&Chilli, BBQ&Chilli is such a lazy desing perk, Whisper in the other hand is a well balanced perk, i really belief that game mechanics should counter game mechanics and perks should counter perks but in this case i will make a exception XD

  • HellDescentHellDescent Member Posts: 1,965

    You forgot bitter murmur

  • NoShinyPonyNoShinyPony Member Posts: 966

    @HellDescent said:
    You forgot bitter murmur

    Nah, Bitter Murmur won't really be affected by the locker-aura-change. Survivors can't finish a gen and hide in the locker at the same time. ;)

  • HellDescentHellDescent Member Posts: 1,965

    @NoShinyPony said:

    @HellDescent said:
    You forgot bitter murmur

    Nah, Bitter Murmur won't really be affected by the locker-aura-change. Survivors can't finish a gen and hide in the locker at the same time. ;)

    SWF. Once 1 is dead he can see your perks. 1 on the gen 2 in a locker

  • NoShinyPonyNoShinyPony Member Posts: 966

    @HellDescent said:
    SWF. Once 1 is dead he can see your perks. 1 on the gen 2 in a locker

    If the survs would play it that way, I would have nothing against it. I see a surv's aura, I go after them. (Can't take care of 2 survs at the same time anyway.)

    And as a bonus, the other 2 guys are in a locker wasting their time doing nothing.

  • The_CrusaderThe_Crusader Member Posts: 3,590
    Wolf74 said:

    @BeanieEnthusiast said:
    I’m glad BBQ got some kind of nerf. You see it in almost every build. It’s like pre-nerf brutal strength. 

    But why is it only killer perks that get that treatment?
    SC, SB, DS.... and BT just got a new buff instead.

    Because killers have put up with being shit on since day 1 so they're used to be second class. Meanwhile survivors cry foul anytime they're expected to not be able to go 1 vs 1 with the killer, or when they can't bully killers anymore.
  • ArrozArroz Member Posts: 786

    @bloxe said:
    The devs dont give two shits about killers. They may as well put bots to play them.

    No?
    Spirit buff, exhaustion nerf, pallets nerf, trapper buff, hag buffs and next freddy rework..

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