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Survivor Main: I played 40 rounds of Killer... [Long Post]

I've always been a Survivor main. I've played Killer and I've had phases where I leaned in that direction but for the most part I've always enjoyed playing Survivor more and have developed my DbD skills more in that side of the game. Recently I decided I'd play 40 rounds of Killer (I did about 10-12 a night) to get a feel for the current Killer atmosphere and then 40 rounds of Survivor to compare the two experiences. I decided to share my takeaway.

These are my personal experiences and my opinion, I did this experiment for fun and hope that it's an interesting read at the very least even if your experiences/opinion are different. 😊


  1. Toxicity - We all have it about the same. Honestly this is what shocked me the most. I was definitely expecting to see a higher rate of 'toxicity' as a Killer purely because there are 4 candidates for showing bad manners per match. But I saw it at about the same rate as what I see as a Survivor. I got a few click-happy flashlights to the point of just spamming and I saw a few tea-bags at the exit gate/palette drop. I got 3 rude messages (none reportable). It was by no means the majority. As a Survivor it was the same! There were a few Killers who were genuinely toxic (I watched a Killer down the last Survivor at an exit gate, carry him past hooks with the obvious implication of hatch. Find hatch, drop and kick in his face, then carry him to basement and slash him over and over. That is my definition of toxic, not just 'slug is toxic'.) I got 5 rude messages, only 1 of which was reportable for profanity/slurs. On both sides the majority of players played the game and then went on to the next.
  2. Killer: Game Balance - I enjoyed it. I played 25 rounds as Trickster, 10 rounds as Legion, 5 rounds as Hag (who I hate playing so I wanted to force myself to try her again). I got 3+ kills on all of my games except a very small few (I can't find my note on the specific number! 😔I'd say it was 5-7). The majority of rounds were 4k and only 3 rounds that were 0k. Two of those 0k rounds were the aforementioned flashlight bullying, palette drop gloating rounds. One was definitely not a SWF but I just played like a potato, only got a few hooks, and ultimately lost due to my terrible decisions. The flashlight groups were both either on PC or Xbox and I did wonder if they were a SWF. There were definitely some challenges, I had some good chases and got outplayed, but I felt like I was punishing as a Killer even though I was primarily on a brand new Trickster. Obviously I was playing faster Killers so gen pressure and patrolling wasn't problematic and I absolutely loved filling people with Trickster's knives. On all 40 rounds I purposefully avoided true face camping (not to be confused with patrolling when you know someone is near) and I only slugged during 3 man unhook rushes. I played the game in the way that I consider sportsmanlike.
  3. Survivor: Game Balance - I enjoyed it... Mostly. I escaped 12/40 rounds. Far less of a textbook success rate as a Survivor than as a Killer. This is not a 'killers ez' post so if anyone does read/respond please don't take it there. Again, this is purely my experience. I saw a lot of tactics that I consider extremely boring (face camping is making a comeback in a big way lately) but we aren't going to argue the validity of these tactics as the devs themselves have said face camping, basement camping, and slugging are intended gameplay styles. It is what it is. I still love the Survivor experience and getting chased and prefer it to Killer even if I 'win' far, far less.
  4. Technical Issues - I'm not sure... I'm a PC gamer so reliable and high performance internet is a must for me. DbD is literally the only game I play on my PS4. And I'll admit I mostly play on Wi-fi because I forget to drag a cord over about half of the time. That said I noticed some lagging and rubber banding whether I was playing wireless or not. On Killer I mostly encountered some momentary freezing while on Survivor I mostly suffered stuttering and rubber banding. The only thing that seemed to consistently be problematic was Dead Hard, weirdly enough. The game would freeze for about a second every time I used it. It seems like both sides are suffering performance issues right now and that's super disappointing.


This might not have been the most thrilling read but the reason I posted this is to support my takeaway message. The experience is similar for us all. We all face frustrations in performance issues. We all have ideas for how the game could be better balanced/more fun. And we all encounter the pathetic minority who lash out at people and vent their anger in unkind ways. We share all of this in common and a love of this game. It's the latter we should be focused on.

I hope people will keep that in mind and that this infamous divide between Killers and Survivors can at least lessen some, though I know this isn't a magic post that will do that. I just hope it gives some people some food for thought! It seems like the "Survivors r toxic/ez" and "Killers r toxic/ez" posts are just an exhausting, nonstop constant these days. The finger pointing and animosity is so engrained in this community that even people who don't play this game will cite the community as a reason they avoid it. That's tragic and needs to change.

Remember that there are other gamers on the other side, who just like you have their frustrations but also their love of this game. Be kind to one another! And as always, happy gaming! <3

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Comments

  • Kate_Main_01Kate_Main_01 Member Posts: 504

    Thank you for reading! I appreciate it! 😊

    Absolutely! Having just one teammate AFK or DC is pretty regularly a death sentence right at the start. Having one bad teammate makes the game really difficult. Having two or more makes it near impossible to escape. Four Survivors are meant to equate to a challenge for the Killer. When it's anything less than four people playing competently then it's game over. That's why solo Survivor is such a gamble! 😅

  • Hex_LlamaHex_Llama Member Posts: 1,400

    Me three. I appreciate the thought, and I agree that we should think of ourselves as all being players before we think of ourselves as killer or survivor mains, but, if you haven't played killer in a while, you were probably matching with lower ranks than you should have been. Getting 3K or 4K almost every match would seem to support that.

  • ThiccBudhhaThiccBudhha Member Posts: 5,904

    Really surprised the toxicity was roughly the same. I have only had like maybe 3 killers swat at me on hook once and that is it. Survivors are toxic even when I play nice and let them go. Literally never had a message from a killer and survivors have my page filled. So, yeah, wasn't expecting that part in the slightest.


    What kind of messages were they? I obviously know all the generic stuff a survivor sends. What do killers do?

  • TicTacTicTac Member Posts: 2,169

    I think players are more toxic when they win. So when you get mostly 4k/3k as a result, you wont see a lot of toxic behaviour. Same with killer, when all four escape.

  • xenotimebongxenotimebong Member Posts: 2,803

    I play killer at red ranks and this post is pretty similar to my experience, actually.

  • justbecausejustbecause Member Posts: 1,521

    I agree with this post because I'm also survivor main playing killer at rank 6 against ranks 1-4 and it's pretty similar I came to conclusion both sides have fair chance depending which players are more skilled they often blame the game and balance for it but it's their own fault if they lose or they were less skilled than others

  • ThiccBudhhaThiccBudhha Member Posts: 5,904

    That is why we need mmr. All of a sudden people will start learning about how the game actually works against evenly matched players. Hint hint, nobody near the top likes it and the reason is very obvious.

  • FirelliusFirellius Member Posts: 1,876

    What hurts that as well is how slim of a margin of error there is for survivors. One bad unhook practically guarantees a 3K+, unless someone makes a god-play to compensate or the killer bungles something else really badly.

  • ApollosApollos Member Posts: 1,052
    edited August 2021

    Good post. Looking at the bigger picture, it's always obvious to see that the biggest problem in the game are people that go into it looking to compete hard and develop a vengeful attitude.

    The times that people have raged at me, survivors will usually blame me for not securing their escape or doing enough in general (regardless of what actually happened) and killers will get upset at how the match went (certain perk/item being brought, not being able to kill someone, stuff like that).

    When I first started playing, I'd engage with that sort of stuff too which I don't anymore. But when I did, I'd usually complain about being tunneled out of the match early with 8k BP or less. Still frustrating, but I'd rather not stick around to be a baby about it.

  • UseTheValveUseTheValve Member Posts: 338

    Like most said, I wish i could play a t Rank 20 like you, game is different there, play those 40 match at Rank1-3 killer, it's a different game, sometime I get super chill survivors but most of the time those 3k hours survivor ain't nothing to play with. Still good post.

  • NoTerrorRadiusNoTerrorRadius Member Posts: 167

    Most of my experience with solo queue is this. Sometimes very unintentional mistakes by any of us, then... BOOM 🤯...4K.

    Are you a Spirit main? Spirit is TERRIFYING. Her and Plague creep me out. Very intimidating and fun to try and out!👍🏾

  • IronKnight55IronKnight55 Member Posts: 2,383

    I play in red ranks and my experience is pretty close to the OP's. I even main Legion and Pig... I don't use addons either.

  • BumbusBumbus Member Posts: 600

    It's funny how people here speak about red ranks being fine, but as soon as SBMM kicks in everyone is screaming how unbearable high MMR games are

  • ArtemishaArtemisha Member Posts: 401


    Sorry maybe I didn´t notice. Did u mention the ranks u played as surv and as a killer?

    Ver interesting post. Thanks for your effort.

  • chargernick85chargernick85 Member Posts: 3,171

    Even red rank killer can get a batch of solo's who can't do ######### (there are some good solos as well) but you can also have nothing but 4 team squads. I have had nights where I can't be stopped and nights were it's a sweat fest. I can tell you my wife played killer and did not lose until purple ranks.....MY WIFE (not very good I swear) so the beginning of killer is a cake walk which does not prepare you for the higher ranks. There is a lot more rng to this game than pointed out here. Map spawns as specific killer (some maps are terrible for certain killers), hex spawns, survivor spawns, pallet/loop/jungle gym spawns just to name some. I went against a Pig last week on Midwich and ALL her boxes were on the top floor. That is a example of terrible rng luck the time saved running to boxes allowed myself and another two escape. The chest spawns (keys), items survivors brings (flashlights, fire crackers, flashbang/mine) against Hag/wraith just some examples.

  • TsulanTsulan Member Posts: 11,638

    You don´t get toxic comments on your profile for maining Legion? Thats a bold statement.

  • PredatedPredated Member Posts: 2,470

    I have played 1k hours as survivor and 2k hours as killer. My winrate as killer is MUCH higher than survivor. All killers are viable, DBD is a public match, if I can get a 4k as a rank 1 while being a potato at nurse, I can also get a 0k while playing one of my mains.

    I dont always need gen defense, I only use it when I see toolboxes or when I see/suspect a 3-man or 4-man(often both tbh, I rarely solo and duo's with toolboxes). I rarely tunnel and camp unless I absolutely need to do one to make sure someone is dead or dead on hook.


    Yeah, the foundation against a 4-man godsquad is hard on killer, but guess what? The foundation of the game for solo survivor against an average killer is even worse. I can play killer with a 85% winrate(3k or more, or a 2k while giving mercy due to DC/tome challenge, essentially, any game where I decide who escapes and who doesnt is a win by default, any game where I get a 3k and I dont decide if the last one escapes is also a win, a 2k and 2 escapes that I didnt let happen is a tie, simple as that). But my survivor winrate is quite low. Not my escape rate, my escape rate is about 70%, but the winrate where 3 survivors escape? during solo survivor, that's practically impossible.

    So yeah, taking solo survivor into consideration(and thus, the lack of communications), and all killers are viable, if not somewhat overpowered. Look only at 4 man SWF deathsquads, and only 3 killers are viable.

  • BumbusBumbus Member Posts: 600

    They are unbearable because people are used to win 95% of their games and with SBMM they suddenly can't.

    High-level DbD gameplay is really problematic though, but we need SBMM to make players and devs realize that.

  • PredatedPredated Member Posts: 2,470

    Not really. Killers rank up quite fast without learning much. You can be rank 1 within a week without even learning the basics of pressure. There are so many players that just hook survivors onto the nearest hook, not thinking about how that hook impacts their game. Sure, you rather want to hook a survivor as quickly as possible to pick up another chase ASAP, but the closer you hook the survivor to gens, the less time it takes for survivors to rescue, and the less time it takes for them to be on gens again. Or that you can intercept the rescue easier if it's further away from safety, as you can cut off the survivor to the hook and perhaps even swap hooks, where if you hook nearby other survivors, a teammate can easily jump in and tank a hit and then you have 0 people on the hook with everyone running to safety.

    Knowing where to hook a survivor can massively change the outcome of a game. There arent that many sweatlords. 5% is quite accurate. You're not always going to 0k because of sweatlords. Odds are often quite likely that you 0k'd because you made a detrimental mistake. And instead of improving your mistake, you rather blame it on the opposition while never learning from your mistakes.

  • IronKnight55IronKnight55 Member Posts: 2,383
    edited August 2021

    I'm talking about endgame chat... I never really get much hate. Could be because I don't tunnel or camp (unless it's absolutely needed) and try to have fun. I don't think I've ever had anyone comment on my profile either, lol. At least not yet.

  • PredatedPredated Member Posts: 2,470

    I mean, there are a lot of boring players at low skill, that would still win games purely because of how big the gap is between the weakest killer and solo survivor.

    You cannot have a consistent MMR system at play, when the highest solo survivor play only barely touches low-tier SWF play.

    If you want an MMR system, buff solo survivors to the point of them having a similar communication system as SWF would have(aka a ping system), then buff killers' base mechanics to compensate.

  • BumbusBumbus Member Posts: 600
    edited August 2021

    Try Starstruck builds lol. I think I didn't get even a single game without salty endgame chat with them.

  • BrokenSouIBrokenSouI Member Posts: 5,287

    It's not about winning. It's about the fact that maps and gen speeds are problematic at high levels.

    I'm someone who wins most of my games. And you know what happened during SSMM ? My matches were over in 5 minutes. One way or the other. Rather gens were done. Or someone made a mistake near hook. So I could camp and slug one at the hook. Or slug them out at end game


    Either way. Gens fly way to fast to give proper chases and not tunnel, camp, slug. Maps are too big. Too bloated with clutter. Too strong of loops to create proper pressure vs GOOD survivors. 

    You cannot get 8-12 hooks from 8-12 proper chases at high level of play...Let's say you do 8 chases so everyone is on death hook like survivors want...My matches lasted 5 minutes..That's 300 seconds/8 downs. That's 37 seconds a down. Its impossible. Even as blight. Even as nurse. To hook and know where someone is. Then to get to them. Get 2 hits


    So yes. SSMM with current speeds and maps were a ######### nightmare.

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