Yah 0 as in base line it could be 100000 starting but 0 got the point across
Sure, but I don't like throwing out random conspiracy theories on what could happen without substantial proof. And I don't see the point of all the handwringing on the first day of bringing out a new system - personally I'm willing to wait several months at the very least to form an opinion.
And even if you were right and that were the case, at that point, when players realize that they can't seem to get fair matches no matter how many matches they lose horribly, they'll stop playing. And then the developers will wonder why, and reassess their data and most likely fix it.
Either way, it sounds like a developer problem; not mine. I can always go play other games.
So to summarize your point it's don't point out any problems woth the game just wait for a few months to see if it goes away on its own and of it doesn't then just quit and go elsewhere?
I mean it could be a bug they are unaware of so if we all take your advice it would just never get fixed...seems like a better option would be if you took your own advice and just didn't say anything ever. Why are you on the forums then?
My legion score must have been maxed out, been facing swf key & flashlight squads all day. Consistently been beaten hard by these groups and I have yet to see any signs of my games any better.
And no I am not good enough to even break even against these guys.
Don't worry didn't you read no one os experiencing any problems at all you must be mistaken and actually crushed them in some of those matches.....
Is it a problem? Doesn't seem like it to me - like I said, the system seems to be doing exactly what the developers are wanting it do, regardless of whether it's what you or I want. And yeah, patience is a virtue. Compiling data takes time. So why should the developers listen to reactive players' handwringing when they're not even giving the new system a chance on it's very first day?
My games when I did play were just as inconsistent as before. Some games I would get coordinated people and then the next two are braindead. Some games I got thrown some brown grade players that also played like brand new survivors. If you want reliable matchmaking on survivor side all you can do is play SWF. If you want it on killer Yes grades don't "mean anything" but if someone is brown and playing with iri's then clearly the MMR didn't do anything it just threw them in where they fit.
Hahaha I like how he posted just above how he's having problems and your response is well I'm nit having a problem so a problem must nit exist.
Also what does patients have to do with not hiding the skill value they place.? What exactly is the problem with having that number shown? Well except for the fact that bugs could be reported and you seem to be in denial that they exist
Well, obviously you've already made up your mind that BHVR is withholding the skills rating information to "hide bugs" or have some other nefarious reasons. Of course, it could just be that they want players to just focus on their matches and do their best to escape/kill instead of focusing on some numerical value assigned to them by SBMM. Because ultimately, these things shouldn't matter to the players playing the game - it's simply a matchmaking system, and not a win condition. But sure, go ahead and develop some grand conspiracy that BHVR developers all have some sort of scheme to "deceive" their playerbase so that their bugs are less prevalent than they already are.
No I suppose i can't say they are doing it solely to hide bugs. My point has been that the effect of hiding it regardless of whatever motive they chose to state, is that it will take longer to fix if it was hidden than if it was visible.
I ask you again why do you want thr number hidden so badly?
I don't think so? They literally said the opposite on the final test, and were using more data than ever before. And on the forum post for current SBMM they make no mention of resetting the data. Maybe there's somewhere else they said it?
"We’re using several months of data to calculate your ratings rather than a few weeks"
It is not about want, mmr is more or less never visible because then you would see the discrepancy between mmr and rank.
I played today and it started me at Ash 4. I normally got down to green or purple ranks under the old system. After a couple games, I was being matched with all red grade people in almost every match. It looked silly. Rank 1 killer, red rank teammates, and then me... literally at the bottom of the scale lol. So, unless something was broken with mine, it doesn't seem to work as you say.
Mandy also said that even tho they collected data, your starting MMR could be missplaced/missmatched and be too high or low
Grade doesnt give you anyfeedback on the MMR you can be ash with à MMR score as good as an iri player, he just played more then you basically (or you played very very selfishly)
They Said you can lose pips on your grade, yet cannot drop à grade anymore, so if you want the Iri 1, just power your way in
Grades have nothing to do with the MMR System. They are only for End of Season Rewards. Higher Grade = Higher Reward per side. So you can get Iridescent 1 for both Killer and Survivor. Your MMR rank is completely hidden, so you will never know how your matches stack up versus the team mates you have, or the Survivors you are trying to kill.
Everyone will be reset to Ash IV at the end of the Season on the 13th of each month. The one nice thing with this is you can never downrank. So if you gain Iri 1, then have some bad matches, you will never downgrade to Iri 2.
...I know. I read all of the patch notes. I fully understand how the new system works, and what grades mean. However, it seemed like some people were implying that your skill affected which grade you got placed in for the rest of this month. Also, even if that's not the case and it's literally a 1-to-1 mapping from old ranks to grades, being red ranked under the old system did have some link to skill. Clearly there were shortcomings, but because you could lose pips and derank, it wasn't meaningless. So, me being matched with all red grade lobbies right now, before the first full reset, does provide a clue as to how my MMR "stacks up" at the moment. That will go away with the next reset, but that doesn't mean it isn't valid for now.
To be honest, I don't really care for the grades. They seem misleading and pointless under the new system. I think they should just get rid of them and absorb that into the rift system so that all the progression-based stuff happens there. The grades have the appearance of a rank, but it is definitely not a rank. That's bad design in my opinion. If it is merely a progression system, make it look like one...don't model it after the ranked divisions other competitive online games use lol.
Back in June they ran an SBMM test and shortly into the test a dev or a mod made a post said they resetted everyone's mmr. So the last test back in June was using data from a few weeks and this release should be using data since around end of May beginning of June.
If the forums had better search functionality, I would have found the post
Almost no games shows you your exact MMR. It's just showing your visible rank which heavily gets influenced by MMR from back-stage. There's a big difference between a visible rank and the hidden MMR.
And even then basically every game I know of forces you to adjust your MMR before even being able to join ranked. CSGO forces you to play x amount of unranked matches. LoL does so too (gotta be a certain level to join ranked), and so on. MMR already IS PRESENT in unranked games. It just does not get represented by any other metric like a visible rank. That unranked MMR gets ported over to your ranked MMR.
Stop looking at DbD as if you'd be playing "ranked". You're not, you're playing unranked. There is no real ranked mode in DbD.
MMR needs to adjust itself over a decent amount of games, as someone already has tried to explain to you.
Your first match/day experience literally means nothing in the context of MMR. You're still being calculated. Play a few matches.. 10, 20, 50, 100. The more you play the more you'll see the MMR do it's job better. That's how MMR in every game works.
If it really works in DbD is something we'll see in a few weeks. Complaining about it one the first day though is absolute nonsense.
Well even if they gathered some data before releasing the MMR system, you still gonna have to play around 10 matches before it's fully placing you where you belong ^^
You truly only start from 0 (if 0 is the starting point) when playing with a new killer, since there is no data available.
That's why :
Every system needs to settle once it's activated, something that isn't even worth mentioning.
The fact is, you cant have à system "settle" by giving you matches in all kind of range when
-you say youve been collecting datas for monthes
-your promise is that you can now play killers you never play cause their MMR wont be as high as the ones you play à lot (cause if i still face very good players as, say, i play Billy for the very first time, its not exactly as told by BHVR)
But those are topics where everyone can be right or wrong... i mean... we dont have numbers
Without the numbers being visible how can one tell if it's settled and working as well as it's ever going to, or simply bugged and having low skill players play high skill players.
since the the devs seem incapable of releasing something without bugs and fixing them in a timely manner thus seems like a very valid concern
They've been data collecting off of rank based matchmaking which was heavily flawed and likely inflated many people's mmrs. There's also bound to be people who need to place in the system as well.
It's going to take longer than just a day for people to shift into their right mmr.
that is my milage as stated above, yours might vary.