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The Great MMR Lie
For the past few days i see a large amount of huge content creators spitting the same lies.
Let's get some facts straight here:
- You don't know your own personal MMR.
- You don't know your opponents MMR's.
- SBMM doesn't mean you will always be matched against people of your skill level, because Queue time is a part of the equation.
Yet i read Youtube titles like "WRAITH AT MAX MMR (IT'S KINDA SILLY)" and statements that are just wrong. It's been a constant blaming of loses to a "too high MMR of the opponent(s)".
Just because a player has a huge playtime does not mean he necessarily has to have a high MMR. We have no idea if and how playtime is taken into consideration when MMR is calculated. Yes playtime is an indicator of how well you understand the game, but it doesn't mean you have to have a massive MMR just because you play a ton.
DBD is a game of variables and Butterfly effects. It starts at the map that you play over Items, Addons, the Spawnpoints of Players, Gens, Totems and every decision the player makes leads to a new outcome of the match. You can win a good team in 60 seconds and you can loose a bad team with no hooks.
Abusing MMR to gaslight your audience into thinking matches are "unwinnable" is not only unfair towards the devs, it's also unhealthy for the game and creates players that rather shift the blame for their loses onto an unvisible number rather than trying to improve.
Content Creators are either lying to their audiences, creating clickbait titles for the whole purpose of gaining views or they are lying to themselfs to boost their fragile egos.