Please can we get rid of SBMM?
I'm sorry, but this is one of the worst things they've added to this game.
I've stuck with this game for years; I've not been around long enough to see how bad the game was at launch, but I started when Freddy came out, and anything bad that came out after, I've been there. SBMM might be the something that takes me away from the game.
I'll pretense this now; I adore Dead by Daylight. Always have, always will. I enjoy playing with friends and just having a laugh with them, and I enjoy playing Killer for fun, just trying meme builds -- something daft. But I don't think I can do that anymore.
Say what you want about the old Rank system. When it worked it worked, when it didn't it didn't, end of. At least then though, you could see if you were on par with the people you were with/and or went against (I know there's the whole "HURR DURR, RANK =/= SKILL!!", but there were genuinely talented survivors at Red Ranks, and you cannot tell me otherwise). And even if you didn't care about being Rank 1, there was something to strive for. You felt like you were progressing in, an albeit inconsistent, ranking system.
SBMM takes anything from that old system and shoots it. Curb stomps it's teeth and leaves it for dead. It infuriates me to no end, and the devs really should've thought this one through before bringing it out permanently.
They've been very cryptic about how MMR is calculated and I still have questions. Like; Why can't I see my MMR? How is MMR calculated? Is it based off of 'wins'? What defines a 'win' for the Killer? Is it based on Hooks? Or is it based on Kills? Does my MMR go down if I only get a 3K? Or does my MMR only go down if I get 2 hooks?
So many questions, and yet we've been told nothing. Even when they put out the first test. Nothing. Not a word.
There's no sense of 'progression' -- for those of us who care, of course. The Grade system is there, yes, but Dave Richard went on saying; "We wanted to keep that system in, because it is a great way of seeing your progress" (https://youtu.be/lHRAMxiGNxg?t=283). Now tell me, when anyone gets to the next Grade, do they feel like they're 'progressing'? I sure as hell don't, especially when in that same interview, he said that they mean nothing.
Even the Grade rewards are lackluster; a max of 500,000 Bloodpoints is nice and all, but that's what; 4 Levels tops on a P3 Level 50 character. Doesn't really get you anywhere.
And when I 'win' as Killer, all I get are longer queue times and frustrating games. When I 'win' as Survivor, all I get are the same Killers with the same builds, game after games. Or maybe a variant of 3 Killers, one after another. Is this 'fun' for anyone? Maybe, whoever is reading this is having a much nicer time than I am, but if you're enjoying SBMM and this mythical number dictating everything in the background while all you can do is guess why you're going against what you are, then good for you. I'm glad there are some people who are having fun.
But I'm not. And I think I'm really not the only one who feels like this.
Does SBMM even fit into a game like Dead by Daylight? Personally, I believe it doesn't. With how RNG dependent map tiles can be, and a plethora of perks that can just [NAUGHTY WORD] over either side, I don't believe anything Skill-based should be in this game. Especially when Killer and Survivors play completely different to one another. So how does MMR take that into consideration?
I'd really like it if the devs would speak on SBMM as a whole. They need to explain what's going on behind the scene.
It's only been live for a week, but some of the most prominent voices in the community are speaking in favor against MMR. I want to see something changed, and hopefully sometime soon.
To whoever read this entire thread; I thank you. I wanted to get my thoughts somewhere, and I'd rather them be here with some people who may be feeling the same way as I am.
You can now bully me for standing up for the old Ranking system; love you all lots.