Can't say I've witnessed them play normally after the first facecamp, honestly. If they tunneled someone instead, I do find that happens, but again while I find tunneling annoying I'm more concerned about the inability to play the game entirely by having another player's camera stare straight into your avatar.
There was one version of it only; that is not iterating on it. Not that it matters - I'm not even asking for that system. I'm asking for a genuine fix to very badly broken game design.
They did iterate on it in PTBs with changes to radius it counts, Making it deactivate in chases and instead of stopping the sacrifice it simply slowed by X amount.
No matter what they did survivors managed to abuse it.
Its funny how they complained about camping and the devs try to do something and of course it gets abused so at has to come out
Yeah I've seen more camping at high level but its more of proxy camping. Meaning the killer leaves but doesn't go away too far. Now this strat can be good when survivors go for the immediate save or if the hooked survivor is close to the second stage. I don't blame the killers. Its tough when the survivors are all strong loopers and getting pressure this way can be beneficial imo. Camping can never be re designed it can be punished but not enough to force the killer not to camp. That would be a bad game design.
Nope, facecamping is a valid strategy even though it sucks and is unfun for the survivor being facecamped.
What suppose to do a non meta killer when 2 o 3 gens gone ?
First chase with a bad survivor who drops 2 o 3 pallets and 2 o 3 gens pop. Bring back the old ruin, and sh*tty survivors cant repair anymore.
Sadly is the only way.
I honestly wish BHVR would test making hooks behave like PH's Cages (teleport if killer stays X time too close) on a PTB. But I'd bet this forum and Reddit would go on Crusader mode so I doubt it would happen. Just look how people on the comments defend something that makes the game more unfun.
They should add a system that slows the hook timer if the killer face camps.
Your criticism if valid, but in a way it just shows how widespread the problem is getting.
I'll just do the same thing I do every time I see one of these posts: Mention my idea of giving camped survivors a bit of extra BP to make the situation more tolerable (call it "suffering" points) - a higher score multiplier if it happens early in the match and a low multiplier if it happens late in the match. That way survivors at least don't have to have their match totally wasted, killers can still employ their preferred play style without penalty, and everyone has the chance to earn a fair number of BP for their time investment. Win/win.
Except there is agency involved in face camping. First the decision of whether or not to go for an unhook at all. Deciding to let the camping take place and punish the killer by doing gens is player agency. If you go for the unhook, players have the decision on whether to have one person with BT go, or have everyone swarm the hook and try to overwhelm the killer. The person on hook has the option to either hook suicide to get on to the next match, or stay there and buy their teammates some time. That decision may be understaded and not particularly fun, but it's still player agency. That decision has an impact on the match.
And there are more incentives than BBQ to leave hook. Devour Hope is a scarily powerful perk and it requires you to not camp hook. Make Your Choice rewards the player for not camping by giving them an instant down. Dead Man's Switch allows you to shut down gens, which you will likely need you to pressure those gens by leaving hook. Hell even with ruin you need to apply pressure to gens for it to work, you cant do that when facecamping. Pop Goes The Weasel will likely require you to leave hook to gain its effects. Thrilling Tremors can offer intel similar to BBQ while also blocking gens. Blood Echo does nothing unless you hunt people down after getting it to activate. No Way Out doesnt help until way later in the match, but it will not reach it's full potential if you camp. Some perks have more direct rewards than others for not camping, but there are a lot of potential rewards for leaving hook.
Some killers don't care enough about points... they care about Killing/Escaping
Killers will run whatever perks that fit what they want to do... same as Survivors
Comradery (or however you spell it) was the end result of that test of stopping the timer from going down while the killer was within TR of the hooked survivor
They also made MYC and Devour Hope being a certain distance away from the hooked survivor (but that doesn't help that much)
They made BT work no matter what (But again that don't help out that much)
They made DS (but after the changes... it's only there to delay tunneling)
But again it's up to the player... no one forcing Facecamping to go away
There is only 1 killer in the game that you can do much about. Facecamping wise. Leatherface. Every other killer you can get the rescue I'd you try hard enough.
Welcome to SBMM.
If the devs want me to play with high MMR/comp survivors, you need to expect me to play like a high MMR/comp killer. Go watch a tournament sometime. It's basically all tunneling, camping and NOED. Because this game is horribly balanced in favor of survivors so killers have no choice to play like this if they want to get a kill or 2.
It's only balanced in favour of survivors when they're a SWF and all good. I keep getting this when I get brand new players as teammates, lol. Meanwhile I get legit sweaty SWFs to deal with when I play killer, as a result of SBMM but I'm not a piece of ######### so I don't force a disgusting way of playing on them.
I know well how comp players play, and it's awful for both sides; 9these people genuinely make any game they're in horrendous even if they're losing badly) no skill for either side is required, just instadrop pallets and rely on crutch perks for survivor and as killer abuse NoED and facecamping while being either Spirit or Nurse. Fun.
Have you considered that the increase in "face" camping killers is based on the current gen speed and the killers struggle with it?
I don't disagree. But the point is that it is a multi-faceted problem. They should fix low level/low skill/solo queue survivor gameplay to make the game better for them by closing the gap between them and SWF. They also need to drastically do something to increase killer lethality against high level survivors.
Personally what i think the easiest set of changes would be:
Some of these changes seem drastic and other things could be done instead, but basically the gist is to:
Fun fact there is a way to deal with it...do gens.
There is a perk for that so yes, just like how there are perks for everything since perks are just a bandaid fix.
Getting a good killer these days is like winning the lottery......Good Luck (Taken Voice).
The devs can only do so much. I am tired of seeing everyone complain about them. I am sure they are aware of the issue and are finding ways to solve it. We dont know how some of the things they have to do on their end. They could be trying to find a way they can do it but are at a stump idk. Also, they could be working on other things people are wanting fixed they can only do so much at a time and are probably working on the little things while thinking of how they can fix the bigger things. I am sure there aware of issues always being complained about. I know on our end it could be frustraing but its not like the game is unplayable there are bug that is noticible but usually its like a glitch or a small moment but that could could be fixed. Camping and other things like that seems hard to really penetalize or make a system for if that makes sense.
When u expose the problem of camp tunnel a lot of people just say "do gens". What a joy of game spending your time just holding m1 for 80 seconds. 3 survs bored on gens and 1 without being able to even play. Of course it´s a bad game design.
I mean, isn't that kind of asinine. You face-camp/proxy-tunnel a survivor out of the game right at the beginning, the play the game normally, because you know you've won the game at that point. 3 survivors almost never can complete 3 gens or more.
I have had the exact same experience. I made a thread about it as well. Killers were always campy and tunnelly, but ever since the DS destruction and very specifically the new rank system, it is literally a nightmare. Every - single - game without an exception it's camp and tunnel. I have played 9 games today, and in 7 of them I got facecamped and tunnelled after being BTed without an exception. In the other 2 it was my friend (we were a duo) being facecamped and tunnelled. This is the same as the previous days, every single match someone got camped and tunnelled, 100% of the matches.
This made me stop playing today and I'm going to take a break from the game. I can't be bothered to be tunneled and face camped every single match I play.
My guess is that face-camping/proxy-tunneling has gotten so bad that it will force the developers to do something. Survivors players aren't even getting to play the game, it's so bad.
Too much work to change the game to make it balanced when they can just... Not.
Ain't that the truth. :)
omg this 💯
I've never seen a gen rusher complain about gen rushing. Since there are so many of them, I suppose they like holding m1.
That's because gen-rushing is when you have a 4 man SWF, all with toolboxes and BNP and leadership. So there's really hardly any of those. Where as face-camping/proxy-tunneling is about every game now.