Well then let everyone use DH, DS and the rest, killers will be buffed so much that survivors will enjoy their trials :).
I play 50/50 and i cba listening what we call "mains" players talking about anything. When you play exclusively or almost exclusively one side, how can you know what needs to be balanced ? Ah ye, you can't :).
I play both sides. I am not using Dead Hard (or any Exhaustion Perk), but I also have no problem to play against Dead Hard. And now?
So 90% of Survivors play with Dead Hard but you still play "all the time against Sprint Burst"? Does that mean that Some of them uses both of those perks?
Dead hard is okish, should be once per game though. But BT needs changing lasts way too long, some conditions need to be put on it much like DS. Like standing still in the killers terror radius, or making it a Dead Hard effect where you get 1 charge that lasts 2 seconds that allows you to take a hit after the save.
So the survivor cant just no brain a killer with the hit and has to actively mind game the killers attack.
DH can be easily countered. Just learn to play.
I don't think it needs to be once a game but I would be fine making it run on tokens. Maybe start the trial with 3 tokens or something like that. Killer would need to mentally keep track of survivors and how many times they used it, which adds to the mind game and survivors need to only use it when absolutely required not just anytime they want to gain distance.
I'm not of the same opinion that the strong survivor perk pool is small. There a a lot of great perks to run, but they all don't make the game much easier and forgiving. Using meta perks makes the gameplay easier and causes an inflated skill level. Players running perkless, playing solo, and being successful should be the highest skilled players in the game. Can't say I see that style of gameplay too often.
This forum full of survivor mains finding totally normal that the W meta exist and works.
See the killer ? Hold W straight forward to a pallet, early drop the pallet, hold W straight forward again, get a hit, hold W straight forward again, dead hard to a pallet, early drop it, hold W straight forward again = 90 seconds are away, 3 gens pop.
Actually, looping is less efficient than holding W most of the time as with looping, the killer can outplay you, with hold W, it's impossible.
The current state of the game is trash, a survivor that hold W is not worth chasing as you will loose too much time doing it. 4 survivors that hold W ? Ye then it's over, this plus the numbers of pallets/windows on the map that are enough to allow them to block the way and continue to go straight forward is a joke.
At this point, just remove all the pallets and windows.
BHVR is happy.
Edit : just read this "high skilled survivors know that holding W is the best way to play"
BHVR that is totally unable to balance the game and create flaws that can be exploited to win. Nothing is fair in this game, it's just exploiting flaws to win.
Im sorry if i worded that wrong, I meant you are just as wrong as the people OP was accusing. You can't complain about someones build when they are also running a meta boring build.
It’s an exhaustion perk not a second chance perk.
Didn't they nerf and remove the movement you could do during Dead Hard or am I stoned?
There is nothing wrong with Dead Hard. It’s an exhaustion perk like any other. So many people run it that you should just assume they have it and wait for it or bait it out before downing. Once they use it, it’s gone for the moment. Yeah it’s a pain but like someone else said, if you keep missing at their DH then that’s on you. Once you know they have it you have to remember that and play around it.
Posts like this are why people think killer mains are whiny cry babies asking for everything to be nerfed. You are making us all look bad. Stop it.
Or, neither side should be criticized for running perks that are in the game. They are meta for a reason, particularly gen slow down perks because the gens go super fast without any gen slow Dow . I can’t think of any perk off the top of my head that is broken in it’s current state or needs nerfing.
Are BT, DS and DH annoying sometimes? Of course. I’m sure Ruin and Tinkerer are too. It doesn’t mean they need nerfing, doesn’t mean the player isn’t skilled, and doesn’t mean any player or meta needs to be criticized.
Also I’m not coming at YOU in particular, this is just a general statement because everyone seems to be criticizing all meta perks/meta builds/players who use met perks and builds and they shouldn’t be.
The whole concept of dead hard was to avoid damage. If that dead hard I frames were removed the perk would be useless.
Then everybody will just run sprint burst, and then everybody will moan about sprint burst until that gets nerfed, and it goes on and on.
"attacking people who run a perk" Oh now it's "attacking" when you state a perk that 90% survivors run is OP because of the bs it provides. i hope you're kidding.
It's a crutch perk most all lean on because of the skill gap, sorry the truth hurts for some people. I've never really played this game with a DH build. Sometimes but i just don't like that kind of playstyle. There's other survivor builds i use that doesn't need that ridiculous advantage.
No because sadly you're one of the few under the impression killers think sprint burst is OP. Whoever said that isn't very high rank and for some reason this keeps being brought up.
THATS the counter argument?? Sprint burst? You're really gonna compare those 2 when DH let's you choose when it activates? Entitled survivor mains dude.
A post that some of these people can't seem to wrap their minds around.
Calling a perk build a problem because you don't like it is just silly. Dead hard half the time doesn't even work. You press the button to react to a killer swing and you go down. I've had plenty times where I pressed it before they swing and still get downed during the animation. Then see now exhaustion which means it didn't work or i'm on the floor exhausted which means it worked but not really. Perk isn't a problem just get better at reading it and its a near useless perk. I've even had killers lunge right after i've used it and they get the hit.
No but its nice to be able to see everyones build here, we are missing 1 survivor and your build
Allows us to see the whole match instead of what you chose to include
Sorry not because "i don't like it" go away with ur survivor main post.
It doesn't matter what my build is. The focus is that the copy and paste build you see above is used almost every match because of the ridiculous over powered benefits it provides you with compared to any other perk build.
This is complete nonsense. You simply want to look down on other people for using perks in a game, because you can't deal with it. Strong things in the game exist to be used.
No one is less skilled for using stronger things. If you look at any pro-scene of any game that has one, pro-players are always using the strongest stuff.
Just wait out the DH??? You didn't even show what you're running/your normal Killer, since some Killers just completely ignore DH anyway lol. (Nurse, Spirit to a degree, Hag/Trapper to a degree, Huntress, Oni, Hillbilly, Bubba...)
Like, sure, a team full of Dead Hards isn't the funnest thing in the world to verse, but it's also easily one of the most skilled exhaustion perks out of the roster (If not the most skilled), and it's one that can be played around.
Could call your whining about a perk that hardly works a whiny killer post 😂. Just get good and read the perk its so easy. It needs no change The only change it is getting is a coding change so it can work as it should with dedicated servers in mind instead of the peer to peer coding it works on.
If you think it 'hardly works,' you're ignorant as to how it is used optimally.
There's a reason it is picked so often.
What site is this that's cool. To what you actually said though it does hardly work. I know most people just use it for the distance because I do a lot of the time too. Though the perk tells you it can let you avoid a hit if I remember the description right. That part of the perk hardly works and if you watch devstreams they themselves said it doesn't work as well as it should and that's why its getting the coding change. I don't need you to tell me that i'm ignorant because I'm well aware and I also never said it wasn't used a ton. That'd be silly to say because I always use it and if I don't have it I don't play the character until I've gotten it.
Lol where u get that statistic
Maybe if they kicked those top 4 down a few pegs and made other builds actually worth taking it wouldn't feel like the same match over and over
I made a direct correlation between you stating, "just get good and read the perk its so easy," and your level of knowledge.
If this is incorrect, it's my bad.