"Fact is at high MMR you cannot win on a regular basis, it's impossible unless you camp and tunnel, which is lame in my opinion." You are not supposed to win on regular basis. Just half the time. Yes, agree, camp and tunnel. Yes, agree, not fun. I never claimed it's fun how it's balanced. But... If you don't like to camp and tunnel to win, than stop doing it. It's in your hands. All you have to do is stop insisting that you win more than 50%. I removed all slowdown perks and now my games are still same win ratio, but are much more fun. It's that simple.
I'd love to see a proof of that. I'm serious: if you have a twitch link to team that wins all or almost all (your words) of their games, I would love to see it. This would definitely prove me wrong.
There have been plenty of tournaments to the point they had to restrict survivors perks/items/add-ons to balance it.
I play survivor at high MMR in soloQ and i win (3 escapes or more) 3 times out of 4 lol... Go up in skill as a survivor and you will see it, gens are done in less than 5 minutes, everyone is spread on the map, 1st chase = 3 gens, 2nd chase/3rd chase = All gens done, door is at 99%.
Gonna be honest, I misread your original comment. I agree with your stance; I had thought you flipped sides and were flaunting your skill level with a low amount of hours, which I found to be a stupid comment to add to your reply, as it comes off cocky and uneducated (alas, that is NOT what you were intending to do) and were using your hours as one of the main points in YOUR argument, thus using it against you, with the way I read your comment, made sense, as we were both arguing on the same level. My mistake, I own up to it. Carry on.
Tournaments didn't have game balancing mechanism on: SBMM.
Edit: to cut it short, just post a link to your twitch channel and I'll count your wins over a long period of times (at least 30 matches). Sounds simple, right?
Which is where it's intended to be and should be imo.
The competitive scene plays counter to the way the game is (seemingly) designed to be played, so it makes sense that they're not getting the experience they want compared to the casual majority.
Tournaments were the best killer vs the best SWF, why do you talk about SBMM ? SBMM = high skilled survivors are put together. I tell you on my side, the killer rarely has more than 5 hooks when 3+ survivors escape.
You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games.
It's not because you cant do it at your level that it is impossible lol. Looping with a killer 80 seconds, are you able to do it during most of your chase ?
If yes, then 1 chase = 3 generators. It's as simple. And yes, good survivors can loop a killer 80 seconds without sweating...
"You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games." Ahh, No True Scotsman fallacy combined with Appeal to Authority fallacy. Nice one!
Because the whole community know that in some tournaments the best killers and SWF were present. ######### is wrong with you trying to argue about everything ?
I know it cause i have been playing DbD almost since launch and i have lived every update, i have been around when all the best players were still playing and i have watched some tournaments.
It's not an argument of authority. If you play soloQ and you and the survivors you are matched with are loosing most of your trials, it means you are at a fairly low MMR as at high MMR, survivors are almost always winning.
So now, you go check the streamers i gave you, and you will see it.
All the top players of the community are saying that the game is survivor sided at high level but you come here to try to convince everyone it's not true cause it looks like you have a hard time winning lol...
One of the best survivor DbD has known. Enjoy. It's individual escapes in the old system but he mostly played with friends.
You will notice they are all escaping most of the times :) (all alive when doors are open). He did this live on twitch, red rank killers. Now convince me it's balanced.
Even if there were a way to balance an asymmetrical game that could be anything from a 4v1 to a 1v1v1v1v1 (there's not), did someone provide actual proof one way or the other to substantiate or disprove @tester 's idea of balance?
From what I've seen, @tester is saying that if there are 2 kills and 2 escapes, then it's balanced. That's what the devs want, so that's the goal. But... @tester didn't post stats to prove him right, no one else has posted stats to prove him right, and no one has posted stats to prove him wrong. There's been no concrete evidence to support any claim posted by anyone.
So, until someone has actual concrete numbers to post, which seems to be the only proof he would accept, why is this even a discussion? He can't prove his claim, no one can disprove his claim, and I have yet to see anyone who says "prove me wrong" to be anything other than puerile in a discussion.
The devs' idea of balance is their goal. That's what they go for when making decisions on what to add or change in their game. It's a concrete thing to strive for that they can put actual numbers on. We, as players, do not have to give a crap about the devs' goal in terms of applauding them if they reach it. Our goal is to have fun.
The devs have concrete goals and metrics to use because things like "fun," "immersive," and "optimized" are experiences, they're what you hope those goals achieve. Are the majority of players having fun right now? That's what matters to us. The 50/50 balance goal is for the devs.
He says that if you win 50% of your trials it's balance even though it would be like : you loose 3 trials at top MMR, you derank and then at this lower rank you win 3 trials in a row then for him it's balanced...
Which is not what we call balance, you can't compare two different trials to say it's balanced.
Edit: Sorry, I probably should've also replied to your comment about the SBMM and MMR and how it affects individual matches. But, I haven't actually witnessed SBMM work that way. For me, as a survivor, I had a bunch of good trials where I had decent teammates, and then I died once (on purpose, no less, to save someone else) and after that I do nothing but die. I have not experienced 50/50, I haven't won a few then lost a few then won a few. As a survivor, it seems the more I die the more I die. As killer, I 0k every match (I don't go for kills) and I still get the same kind of survivors many, many hours later. I don't notice SBMM working in the way it's been claimed to work.
If you play soloQ and you and the survivors you are matched with are loosing most of your trials, it means you are at a fairly low MMR as at high MMR, survivors are almost always winning.
I make no claims that the balance is fine. When focus is targeting inexperience/casual skill it begins excluding those that overcome their personal mistakes. I also wouldn't dismiss those statements of continously facing high rated survivors. It has been stated that que times will overstep sbmm when necessary.
Everyone should be skeptical of what is considered a loss worthy of sbmm reduction. When emblems/score screen gives a brutal over displeased with zero hooks, how crushing does the defeat need to be?
A killer that struggles may never go up in the top bracket, but they may do just enough that they don't leave it either.
Given my personal test findings; forcing yourself to drop out is not all that viable either. Losing is not a garuenteed downgrade.
Due to some comments being rather argumentative, this thread is being closed. There is no need to attack others for giving their opinions, and if there is a difference in opinion, please remember to keep those differences civil and respectful; both to the idea, and to the person.
Comments
"Fact is at high MMR you cannot win on a regular basis, it's impossible unless you camp and tunnel, which is lame in my opinion." You are not supposed to win on regular basis. Just half the time. Yes, agree, camp and tunnel. Yes, agree, not fun. I never claimed it's fun how it's balanced. But... If you don't like to camp and tunnel to win, than stop doing it. It's in your hands. All you have to do is stop insisting that you win more than 50%. I removed all slowdown perks and now my games are still same win ratio, but are much more fun. It's that simple.
Even half the time, you won't win. You can take the best killer on DbD vs the best SWF, the killer will never win or almost.
I'd love to see a proof of that. I'm serious: if you have a twitch link to team that wins all or almost all (your words) of their games, I would love to see it. This would definitely prove me wrong.
There have been plenty of tournaments to the point they had to restrict survivors perks/items/add-ons to balance it.
I play survivor at high MMR in soloQ and i win (3 escapes or more) 3 times out of 4 lol... Go up in skill as a survivor and you will see it, gens are done in less than 5 minutes, everyone is spread on the map, 1st chase = 3 gens, 2nd chase/3rd chase = All gens done, door is at 99%.
Gonna be honest, I misread your original comment. I agree with your stance; I had thought you flipped sides and were flaunting your skill level with a low amount of hours, which I found to be a stupid comment to add to your reply, as it comes off cocky and uneducated (alas, that is NOT what you were intending to do) and were using your hours as one of the main points in YOUR argument, thus using it against you, with the way I read your comment, made sense, as we were both arguing on the same level. My mistake, I own up to it. Carry on.
Tournaments didn't have game balancing mechanism on: SBMM.
Edit: to cut it short, just post a link to your twitch channel and I'll count your wins over a long period of times (at least 30 matches). Sounds simple, right?
Which is where it's intended to be and should be imo.
The competitive scene plays counter to the way the game is (seemingly) designed to be played, so it makes sense that they're not getting the experience they want compared to the casual majority.
Tournaments were the best killer vs the best SWF, why do you talk about SBMM ? SBMM = high skilled survivors are put together. I tell you on my side, the killer rarely has more than 5 hooks when 3+ survivors escape.
You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games.
It's not because you cant do it at your level that it is impossible lol. Looping with a killer 80 seconds, are you able to do it during most of your chase ?
If yes, then 1 chase = 3 generators. It's as simple. And yes, good survivors can loop a killer 80 seconds without sweating...
Check OhTofu, Dowsey, Truetalent and Otzdarva when they play survivor and count.
How do you know they were best?
"You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games." Ahh, No True Scotsman fallacy combined with Appeal to Authority fallacy. Nice one!
I watched their channels and didn't see them winning consistently after their SBMM stabilized. I didnt have time to count their wins yet, but I will.
Apology accepted, the written word and misinterpretations happen. 😅
Because the whole community know that in some tournaments the best killers and SWF were present. ######### is wrong with you trying to argue about everything ?
I know it cause i have been playing DbD almost since launch and i have lived every update, i have been around when all the best players were still playing and i have watched some tournaments.
It's not an argument of authority. If you play soloQ and you and the survivors you are matched with are loosing most of your trials, it means you are at a fairly low MMR as at high MMR, survivors are almost always winning.
So now, you go check the streamers i gave you, and you will see it.
All the top players of the community are saying that the game is survivor sided at high level but you come here to try to convince everyone it's not true cause it looks like you have a hard time winning lol...
One of the best survivor DbD has known. Enjoy. It's individual escapes in the old system but he mostly played with friends.
You will notice they are all escaping most of the times :) (all alive when doors are open). He did this live on twitch, red rank killers. Now convince me it's balanced.
How is this thread still going? What did I miss?
Even if there were a way to balance an asymmetrical game that could be anything from a 4v1 to a 1v1v1v1v1 (there's not), did someone provide actual proof one way or the other to substantiate or disprove @tester 's idea of balance?
From what I've seen, @tester is saying that if there are 2 kills and 2 escapes, then it's balanced. That's what the devs want, so that's the goal. But... @tester didn't post stats to prove him right, no one else has posted stats to prove him right, and no one has posted stats to prove him wrong. There's been no concrete evidence to support any claim posted by anyone.
So, until someone has actual concrete numbers to post, which seems to be the only proof he would accept, why is this even a discussion? He can't prove his claim, no one can disprove his claim, and I have yet to see anyone who says "prove me wrong" to be anything other than puerile in a discussion.
The devs' idea of balance is their goal. That's what they go for when making decisions on what to add or change in their game. It's a concrete thing to strive for that they can put actual numbers on. We, as players, do not have to give a crap about the devs' goal in terms of applauding them if they reach it. Our goal is to have fun.
The devs have concrete goals and metrics to use because things like "fun," "immersive," and "optimized" are experiences, they're what you hope those goals achieve. Are the majority of players having fun right now? That's what matters to us. The 50/50 balance goal is for the devs.
No he is not stating that 2K/2E is balanced.
He says that if you win 50% of your trials it's balance even though it would be like : you loose 3 trials at top MMR, you derank and then at this lower rank you win 3 trials in a row then for him it's balanced...
Which is not what we call balance, you can't compare two different trials to say it's balanced.
Here:
Edit: Sorry, I probably should've also replied to your comment about the SBMM and MMR and how it affects individual matches. But, I haven't actually witnessed SBMM work that way. For me, as a survivor, I had a bunch of good trials where I had decent teammates, and then I died once (on purpose, no less, to save someone else) and after that I do nothing but die. I have not experienced 50/50, I haven't won a few then lost a few then won a few. As a survivor, it seems the more I die the more I die. As killer, I 0k every match (I don't go for kills) and I still get the same kind of survivors many, many hours later. I don't notice SBMM working in the way it's been claimed to work.
its both
If you play soloQ and you and the survivors you are matched with are loosing most of your trials, it means you are at a fairly low MMR as at high MMR, survivors are almost always winning.
Now convince me it's balanced.
I make no claims that the balance is fine. When focus is targeting inexperience/casual skill it begins excluding those that overcome their personal mistakes. I also wouldn't dismiss those statements of continously facing high rated survivors. It has been stated that que times will overstep sbmm when necessary.
Everyone should be skeptical of what is considered a loss worthy of sbmm reduction. When emblems/score screen gives a brutal over displeased with zero hooks, how crushing does the defeat need to be?
A killer that struggles may never go up in the top bracket, but they may do just enough that they don't leave it either.
Given my personal test findings; forcing yourself to drop out is not all that viable either. Losing is not a garuenteed downgrade.
look at the other asymmetrical multiplayer games...oh look, a bunch of corpses and one currently trying to claw it's way out of the dirt!
"Prove me wrong" is code for "Nothing anyone says will convince me because I treat my opinion as fact." Prove me wrong.
(DBD isn't balanced IMO).
I very much disagree.
It's nearly universally agreed that lower-ranks are Killer-sided, mid-ranks are balanced and high ranks are Survivor-sided.
The game shouldn't be balanced around them, but it should be balanced for them.
We need more Killers like Blight. High skill cap so that lower MMR players cannot abuse them, but high MMR players can keep up with good players.
Due to some comments being rather argumentative, this thread is being closed. There is no need to attack others for giving their opinions, and if there is a difference in opinion, please remember to keep those differences civil and respectful; both to the idea, and to the person.