Since you guys are nerfing one of the best killers, wouldnt it only be fair if you nerf swf? Since the new mmr system i encounter swf teams a lot more often and to be honest i get destroyed almost every time.
This has been talked here a lot of times. Punishing players for playing together isn't a good idea. The best solution would be to buff Solo Queue information and killers in general.
Expect them to finally apply community suggestions, of buffing solo with for example aura reading perks made base kit to compensate for coms and buffing killer in general accordingly, when hell begins to freeze over.
my suggestion would just have one perk for a swf squad basically every survivor needs to have different perks. If you're solo you won't have a limit cause you ain't in a swf. So if you have a swf in your game and you're the solo player the limit won't affect you.
I think a simple indicator for players that are playing together would be a huge help. At least that way you know what kind of game you're going into as the Killer, and can bring a build to help counter that.
The upcoming game VHS was designed with voice chat, which is one of the many reasons why streamers have stated that it feels far more balanced than DBD. DBD was not designed with voice chat, which I think says a lot about how the game was technically supposed to be played. You have to rely on outside apps to communicate with one another, and sadly nothing has been done to help counter that for Killers. It's why so many professional teams like Oracle have been so successful.
Simply put, either let Killers know that they're playing with a SWF, or as others have suggested, buff solo queue survivors.
I never got the idea to nerf SWF. It’s a big part of the game’s success. Better thing to do is buff solos and buff killers in some way.
Why nerf SWF because one killer is being rebalanced? Not all killers are Spirit players vs SWF teams. Seems like a kneejerk reaction to some much-needed changes.
They are just frustrated. Not thinking straight because of the salt, you know?
I'm sorry you can't stand still to mind game anymore 🙄
Your suggestion would kill the game because not every SWF is team oracle or the depip squad and with a change like that people would either drop the game or do like before swf and keep queing up as a solo until they got their friends in the group and then que times would be an hour long for the killer.
A good way to know which games i can evade I dont mind if swf or not i just wanna have fun
No doubt there will be killers dodging certain lobbies, but I think that's a risk worth taking. Even if you were to bring perks that could limit the survivors aura readings, they can still fall back to their comms, which breaks almost anything a killer can bring into a match.
I've been watching streams recently from Tru and Dowsey, and watching them play at high MMR against teams on comms has been a huge sweat fest for them. Dowsey played for 3 hours earlier today, and there were many a killer match that he got destroyed on because their communication was so good.
I mean, if most killers prefer to infinitely dodge lobbies and spend 30 minutes in a queue instead of going against SWF then I guess it is an indicator that there is a problem with that on the first place.
Maybe because it was one of the only three killers who were viable against a good squad.
How would you nerf SWF without simultaneously nerfing any solo players that they are with? You literally cannot nerf SWF without any knock on effects to solo players.
They are nerfing one of 3 killers out of 20+ that can do decently against optimal survivor teams. Why would they nerf one of the only killers that can do this? The viable killer pool for facing optimal survivors is sooooo small already. Why not buff more killers up to that level first before nerfing one of only 3 killers at that level? That is the whole issue. All but 3 killers are a laughing stock against survivor teams that play to win. Now it is possibly going to be 2 out of 20+ if her nerf is too much.
How could they enforce this is they wanted to? I don't know about the other platforms, but on Xbox party chat is entirely separate from any game being played. Heck we all could be on different games and be in the same voice chat. And I believe Microsoft mandated any game they accept cannot interfere with the party chats in any way. I imagine PlayStation is similar.
Why would you nerf the only thing that can barely win? I know genrushing teams are not fun, but blame the devs for nerfing survivors so much and buffing killers so much that survivors have figured out genrushing is the only way to possibly get out.
BHVR: "Oh so you ask for community feedback? Taking that in consideration pinhead chains now breaks faster and nurse blink can't go trough walls."
I wonder of what metta you are talking about... 2016? (cof... KEYS nerf?)
Maybe because this killer is one of the few many that can barely match SWF competitives? Raise your MMR and play trapper, you will get it.
I was going to ask if you were serious but then I saw it was Sluzzy. Nevermind.
The game is balanced around bad survivors. SWF groups are one of their main crutches. I highly doubt you'll ever see a direct SWF nerf.
For the record, I'm not anti-swf. I think it was a massive mistake on the devs part to create an online multi-player game and design it entirely around solo play and without a group play feature.
Except MOST killers don't do that.
I agree slightly yes Gen repair speeds need to be reworked especially for SWF teams. I faced a SWF team this morning and around 3 mins they finished 3 gens at end game all 4 had tool boxes with brand new parts and two of them had leadership 3. The game ended so fast I only got 1 hook in. I'm not a close to being a horrible killer my average kills are around 3 and if the survivors do all escape I make it hard for them. But these SWFs have the major advantage of using discord or another voice chat program to communicate to each other. The Devs need to think of a way to make the game fun again when going against a top tier SWF team.
That's the point the coms give SWF teams a major advantage over a killer. That's one Nerf that wont break the game for the SWFs because they would have to think more strategically when getting together.
Your not facing good squads or even SWFS all the time so why does it matter?
So why not show if the group is a SWF?
Because it is not a good thing to play a game knowing that it doesn't matter if you are good or not because the other side has control over the outcome and your actions doesn't matter.
When you play a game, you want to have chance of winning every game, which is different from winning every game.
Give killers a movement speed buff based upon the amount in the swf. Duo 2% trio 3% 4 man 4%.
Or make gens regress more or faster, the game can tell when a group enters a lobby.
Solo queue survs or Killers versing solo needs no changes.
LMAO they dont care