Boons are not Hex's and Hex's are not Boons.
If they are to be balanced in the same ways, they would have to work the same and they don't.
Though I wonder what do you mean by reworked because of boons? do you mean they should be like boons or something else.
Boon totems should have the same benefits and downsides to hex perks.
Like for example:
If a killer snuffs out a boon totem, then it's lost for that Survivor and they lose that perk.
Or they could update hex totems to be more like boon totems
So when a killer's hex totem is cleansed or blessed, a killer can relight their hex totem at a dull or blessed totem.
Hex totems are very different from Boon Totems.
I had an Idea
When there is Hex a survivor has Two Options they can Cleanse or Destroy the Totem.Cleansing a Totem takes 6 seconds & deactivates the Hex that there is but does not Destroy the Totem.If a Hex is Cleansed or Destroyed the Hex goes on a Cooldown & after that Cooldown the killer can re place the Hex.Survivor within 8 Meters of a Hex could hear it.
Some Hexes would receive a Small Nerf to Compensate
Ruin has a 60 Second Cooldown when it gets Destroyed & losses 20% of it regression speed when it gets everytime it gets Replaced,
Devour has a 60 Second Cooldown when it gets Destroyed & losses a 2 Tokens when it gets Replaced.
Undying is no longer a Hex & it just auto Places any Hex if they are gone
i actually like this because they’re like should I cleanse the hex or use it as a boon adding more of a dilemma of should I do this or that
No, I think Boons should be reworked instead.