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People are overreacting to the new changes

WishIcouldmainWishIcouldmain Member Posts: 3,947
edited October 2021 in General Discussions

The devs will likely tone down the boon perks. Plague and Trapper are receiving good buffs and keys finally got changes. And with some more perks getting good buffs like Blood Favor and Retribution. (Bonus Ghostface not add-on dependent).Yes Spirit and Deathslinger were nerfed. But overall this wasn’t a balance patch tilted to one side. Too many people are saying killer is dead now and everyone should go play survivor



  • ShapedShaped Member Posts: 5,323
    edited October 2021

    They will tone them down for sure but, is adding a second objective for the killer really a good idea in the current state of the game?

    I dunno, first I was like you but now the more I think about it the more I think it is not really a good idea unless they are really unappealing to use so you see them rarely.

  • R2kR2k Member Posts: 1,069

    While I agree Dbd community is more like babies and mods don't punish similar crying topics spam, people expected more love for killers. Legion, Clown, Pig and others currently are kinda weak and require killer player to be much better than survivors to get some kills (And i mean MUCH better not similar skill. Because similar skill is a tie, and tie=win for survivor). Not even talking about 4K.

    Boon totems is interesting idea but it's impact on current meta isn't significant and people won't stop running meta builds or playing dirty.

    If u did poll before patch notes and ask people who they think needs some buffs or nerfs none would suggest Plague or Deathslinger so it was big surprise they changed something about them.

  • RathoricRathoric Member Posts: 642

    I think it's a good patch but my only concern is boons being relightable without an internal cooldown. For instance i snuff one totem, chase that survivor, another begins to relight the same totem, i down the survivor being chased with Victor, go through a 7 second stun and then walk over with Charlotte, by then they've already been healed up to full if in the totem radius. Totem's can currently overlap, so essentially it now becomes a stalemate with the totems. Maybe perhaps snuffing a totem blocks it by the entity for 60-90 seconds.

  • slendermansmoomslendermansmoom Member Posts: 544

    people aren't neccesary overreacting the changes are kinda broken. 2 words BOON TOTEMS

  • AstrianAstrian Member Posts: 296

    If it's a huge map then the boon totems won't be strong lmao. You're acting like map isn't huge for survivors as well lmao.

  • R2kR2k Member Posts: 1,069

    As far as i see it, u don't need meds now. Boon allows u to heal yourself. Set boon totem and pick toolbox or map. I guess until steamers teach everyone on how to use it, none will think it's strong.

  • AstrianAstrian Member Posts: 296

    SWF don't need Boon Totems, they were already gonna win. If anything Boon Totems are going to slow them down.

  • MistikusMistikus Member Posts: 1,342

    going with this logic devs shoudlt give any perks to survivors couse swf " will abuse them", and probably after ptb the healing boon totem wont be stacking with anything boosting healing even more

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    Do survivors not get to see the boon totems' auras? I can't play the PTB on console, so I've only seen a bit of other people playing. The person who sets down the boon totem sees the totem's aura. All survivors should see that, otherwise the boon totem mechanic completely favors SWF.

  • KurriKurri Member Posts: 1,599

    If we consider past updates the boon totems will likely come out exactly how they are in the PTB, so no we are not over reacting. All of the survivor buffs and the addition of boon totems ruined the game. Over the next few weeks we are going to see a massive decrease in killer players and if they don't do something to stop it fast we will end up with just another Deathgarden.

  • MistikusMistikus Member Posts: 1,342

    all survivors see the a boon aura on ptb, it might get changed tho

  • ignaeonignaeon Member Posts: 106

    The difference between boon and hex totems, along with the slinger nerf, show that bhvr's design policy is to remove as much control from the killer as possible.

    I fully suspect that if there is a killer exodus, they will add bot killers instead of changing this stance.

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    Oh, that's good. I hope that part doesn't get changed.

    Personally, I think before going live the boon totems just need a few changes (no stacking, no moving a boon totem, and a cooldown on placing a new one after the killer snuffs it) and otherwise I'd like to see how they play out for a while. If they get nerfed heavily no one will ever use them and we'll never even be able to tell if they would've been useful.

  • OldHunterLightOldHunterLight Member Posts: 3,000

    You do not need to use them to tell that they are useful as they are right now, they are really strong.

    Boons should work the same way as Hexes, if they get broken they get 1 less perk, right now I found them to be even worse than breaking walls and very time consuming if you are not using a high mobility killer.

    But yeah your ideas are great and it is probably what will happen.

    This PTB was my last chance to continue playing killer, if it goes live as is I will just change to survivor only.

  • MistikusMistikus Member Posts: 1,342

    in my opinion they wont break a meta, for me stacking should go that for sure, reliting boon totem is more beneficial to killer since it takes out survivor of gens for a while, i played ptb for couple day and people strated to not use them often

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    I'm iffy on whether or not they should be able to be moved, honestly. On the one hand, yeah, they might be spending more time blessing totems, but on the other it's a moveable med station/aura-blocker that they can just set up each time they come across a new totem instead of having to first scout totems and try to determine the best spot. It could go either way, but not being able to move totems would give the killer a second way to counter the things without requiring them to spend time snuffing it out: leave the totem standing in a dead zone and the survivor who set it can't put it in a better area.

  • The_C12H15NO2The_C12H15NO2 Member Posts: 300

    I agree, this is a mixed bag of changes. If boon totems become meta as they are then i see killers dropping hex perks entirely. Prob change gameplay to slug fest as a way to slow down gen progress against above average teams. BHVR most likely will make minimal changes if any after PTB and instead opt to wait 6+ months to see how the changes perform live.

    IMO the only changes boons need is they shouldn't be able to wipe a killer hex totem & if the killer stomps them out, it breaks the totem. Besides that i don't mind their addition to the game.

  • MistikusMistikus Member Posts: 1,342

    i see your point, i think we should wait till it hit live servers and see how it will playes out at normal matches

  • Nathan13Nathan13 Member Posts: 6,077

    I can see survivors running boon perks but later eventually I feel like most of them are gonna go back to running the same old meta builds.

  • Nathan13Nathan13 Member Posts: 6,077

    The boon totems MOST likely will be getting toned down. That healing perk is too OP, even sloppy and dying light can’t help it.

  • FirelliusFirellius Member Posts: 2,118

    I would assume that boon totems will get a change to where their effects don't stack with themselves. IE: If you're in two healing circle radii, you don't get double the heal speed boost.

    Anything more than that will probably just forward the perks to the bin along with every other perk that people thought would break the game. I suspect that they'll be too situational to be worth the time investment.

  • WishIcouldmainWishIcouldmain Member Posts: 3,947

    And Trapper buffs, Plague buffs(quite deadly), perks like Blood Favor having deadly synergy with Trickster and Nemesis. Retribution buff which with instant downs can be super effective. And changes to hatch and keys definitely show a quite clear bias. And the devs couldn’t just change it a week after.

  • KyxlectKyxlect Member Posts: 230
    edited October 2021

    You know, I thought the same thing about We're Gonna Live Forever when it popped up in the PTB with +100% heal rate on Survivors in the dying state. Like no way Behavior's gonna let that go through, healing is such a big deal in this game. But guess what? It did go through. I wonder how many of you dismissing it as a PTB thing will admit you were wrong or take the Killer's side and say it's overpowered after it goes through.

    When I read the patch notes the boon totems and buffing Built to Last to broken just overshadowed anything positive they did for Killer. You people need to stop dismissing it and start saying it's overpowered so behavior gets the hint.

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    Does anyone ever run WGLF except me and my friend? I never see it. People only ever talk about the stacks and seem to dismiss its strength against slugging.

  • FirelliusFirellius Member Posts: 2,118
    edited October 2021

    I don't think WGLF is the right thing to try and build your point around, considering it's an F-tier perk if not for the bonus BP. No one that runs WGLF uses it for the heal speed on downed survivors. Basically, if anything, WGLF suggests you're a bad judge of perk value.

  • Nathan13Nathan13 Member Posts: 6,077

    I used to run it a lot but I never really use it anymore.

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