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Killers: Do you think Boon Totems are too OP?

Meg_SurvivorMeg_Survivor Member Posts: 195
edited October 2021 in Feedback and Suggestions

Ive been watching the PTB and Mikaela Reid, seems like her perks are really good. Now you can basically heal with no med kit, no self care perk, inner strength ect....I want to know what killer mains think about this perk?

Post edited by Gay Myers (Luzi) on


  • BluebirdBluebird Member Posts: 280

    I'd be completely fine with this if Hex: Undying was reverted to how it was at its release, always bringing back the Hex after it's been cleansed.

  • PredatedPredated Member Posts: 2,689

    I mean, overall, I think they are fine, their effects arent nearly powerful enough to be compared to hexes.

    The only change they need, IMO, is being the gateway to naturally reviving hex totems. If survivors cleansed a hex totem but have a boon totem up, they are at risk of the killer going there and reviving his 4 stack Devour Hope.

  • PredatedPredated Member Posts: 2,689

    I mean, few things: the range is okay-ish, the stacking is not. Boon totems are quite mediocre if they have to be reapplied over and over again.

    Lets keep it simple, boons being able to delete hexes without removing totems and killers not being able to revive those hexes is the main issue here. It's like equipping Inner Strength, cleansing a hex totem, but keeping a dull totem in play. It's not exactly powerful, even considering the fact it can be used infinitely, but it's equal amounts of BS as it removes a totem from play, without removing any totems from play.

  • ShroompyShroompy Member Posts: 3,633

    I actually love boon totems, very interesting gameplay they bring.

    That being said, Circle of Healing is a tad bit too strong and I dont think the range is the only issue, its the infinity heals it provides. I think that they either need to introduce stacks to boon perks, so you cant infinitely bless a totem, or put a timer on it.

  • konchokkonchok Member Posts: 1,681

    It's really really hard to know if something is OP or just Meta. They're definitely meta and they will define the meta if they're not changed when they go live. But are they OP? I really don't know. When I was playing in the PTB even when they were being used I found strategies and builds that let me counter them, but at the same time matchmaking isn't a thing in the PTB, so if they were to go live would they be oppressive? I think that there are sure to be changes from the PTB to live, but I would rather that they are too powerful and then toned down then that they are nerfed to be just another useless perk.

  • GentlemanFridgeGentlemanFridge Member Posts: 2,817

    I’m completely fine with their actual effects.

    What I’m not fine with:

    The range feels a tad too big.

    Them stacking seems rather excessive. I’m fine with healing speeds stacking, just not this one on top of itself.

    The perk is not disabled when the totem gets snuffed out. The totem is also not destroyed. Unlike hexes, they can be brought back in full power, in the same spot without any real punishment. That means that you can have a fairly central totem serve as a healing station for all survivors that cannot be permanently disabled. I’m fine with it being a healing station, I just want them to need strategic placement.

    They can be placed over hexes. This just doesn’t make sense to me. Imo, this should be the other way round, though that only applies to a handful of hex perks.

  • landromatlandromat Member Posts: 2,193

    Killers have no time to walk around the map and snuff those totems. Perks should be one time use

  • Cable2486Cable2486 Member Posts: 249

    The range on a single totem covers nearly all of The Game, and other similarly sized maps. Nothing "okay-ish" about it. The booms are also indefinite, unless dispelled by the Killer, yet they can put their boons back up as often as they like, but the Hexes cannot be, so far as we know.

    Boons should work just the same as Hexes, start on Dull totems, can be dispelled, and reapplied maybe once or twice Max. To top it off, Undying should be reverted, and jumping hexes should be able to overwrite boons

  • Dr_LoomisDr_Loomis Member Posts: 3,703

    From what I have heard (haven't got a pc), they seem a bit too much.

    I'll have to play against them myself for a proper judgement call.

  • DawnMadDawnMad Member Posts: 1,030
    edited October 2021

    I feel they are overpowered because there are 4 survivors in the game. The fact that 1 out of 16 perks survivors bring to a game being this can completely remove a killers healing pressure is way too strong in my opinion. It's like the old Brand New Parts, when the addon could instantly finish a generator, so 4 people bringing the addon could pop 4 generators at the start of a game. They changed it so 4 people bringing BNP can pop 1 generator at the start of the game, which should also be the power level of boon perks. It should be fourth as strong as a hex.

  • SnowbawlzzzSnowbawlzzz Member Posts: 1,121

    Not being able to remove them permanently is bonkers

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,937

    I think it should be fine if the Devs remove the abilility to stack the effects of boon totems.

  • shaloshalo Member Posts: 1,117

    I'll switch to the obvious counter, Plague, until the novelty wears off for Survivors.

  • Nathan13Nathan13 Member Posts: 6,293

    They can leave the healing speed at 100%, but I would probably reduce the range of the boon totem to use your perk.

  • JohnWeakJohnWeak Member Posts: 854

    Short answer : yes

    Long answer : the perk will give a zone advantage to the survivors> The killer already has to deal with 4 survivors + generators + some map control. It´s a lot and now they will have to deal with totems, maybe multiple times...

    Time is the main "ressource" for the killer and dealing with totems will stop some chases and the killer will loose a ton of time. Even though it´s only 15 or 20 seconds (go to the totem, deal with it and continue a chase or go patrol a gen), it´s 1/4 of a gen...

    Imagine having to deal with a boon totem 4 times in a trial...

  • I can't tell, PTB is not a good testing environment for balancing

  • Nathan13Nathan13 Member Posts: 6,293

    Maybe they’ll give them limited blessings. We can only hope.

  • BlueberryBlueberry Member Posts: 10,074
    edited October 2021

    Even aside from the balance issues as far as their power level (which is too high), just simply as a concept they are absolutely terrible design with how the games meta is. Killers frankly do not have time to look for totems. Adding objectives for the killers when they are already vastly in the negative when it comes to time just makes no sense and shows a lack of understanding of the game.

  • NickNick Member Posts: 897
    edited October 2021

    They're very interesting. But placing them down without a limit is kinda busted. Maybe once a trial per survivor?

  • GlamourousLeviathanGlamourousLeviathan Member Posts: 790
    edited October 2021

    Maybe? I don't think that the effects are as strong as something as Devour Hope. However, the thing that bothers me is the fact that survivors can just keep blessing the same totem multiple times, which is busted and completely kills the the purpose of totems in the first place, which is to be a high risk high reward mechanic, with no strategy behind it at all. So for that reason, I think that boons are actually pretty busted.

    With that being said, I think that this whole thing of being able to bless the same totem multiple times was just overlooked by the devs and won't actually come live because it is just stupid.

  • LabracLabrac Applicant Posts: 1,285
    edited October 2021

    Mediocre for solos, OP for SWFs, just like the majority of badly designed perks.

    Also I don't like how hexes look like crap compared to boons. As killer, Undying or TOTH is a must if you want your hex lasting more than a minute, meanwhile survivors can have infinite heals at double speed on half of the map just equipping one or two perks out of 16. There's no risk on using boons, it's a win-win.

    Also, ######### is Shadow Step? Do they really think having no scratch marks for half of the map is fair? It makes Lucky Break look like a joke in comparison.

  • SonzaishinaiSonzaishinai Member Posts: 6,747

    Concept wise i think they are great.

    Survivors get a powerfull effect but give the killer what he vallues most for it in return.

    They bassically give the killer a free pop whenever they bless a totem and it's up to them to get vallue out of it.

    Obviously the edge cases like stacking healspeed need to be looked at and the radius could be slightly less but overall i think these perks are infinitly more healthy then all the meta perks now where survivors get their powerfull effect for free

  • HannaciaHannacia Member Posts: 749

    I think the range of them is too big and the stacking shouldnt happen. Also the fact that they completely destroy NOED is ridiculous. Also i dont think survivors should be able to spam them. Hexes are high risk high reward item used only ONCE per match. When its destroyed its gone no more. Otherwise give killers the same chance. I for one wont be playing much killer if these totems comes to pass. I barely have time to hook survivors once nowdays if i get really good teams against me.

  • Dino7281Dino7281 Member Posts: 3,294

    That's really good idea. Exposed killers will work too, maybe not Oni tho...

  • SeraphorSeraphor Member Posts: 4,558
    edited October 2021

    The way they interact with Hexes seems unfair, considering Boons can be reapplied.

    However if you consider a blessing to be equivalent to cleansing, it all fits almost perfectly.

    Cleansing takes 14s, so does blessing.

    Cleansing removes a Hex perk, so does blessing.

    Cleansing makes that totem unavailable for NOED and Plaything, so does blessing.

    Cleansing removes that totem from play... ah here's the problem.

    A blessed totem should be a spent totem. So when the killer "snuffs out" a Boon totem, that totem should be destroyed.

    That would solve pretty much all the general boon perk balance issues (though Circle of Healing may need a slight nerf to potency still)

    And if that's a little too far in the killers favour, I'd suggest also removing the loud notification when a survivor blessed a totem. Killer won't immediately know there's a Boon so survivors get a chance to use it before it's snuffed out.

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