toolboxes op?

what's up with toolboxes. why does it do 2 powerful actions? fast gen repair and sabo hook?
same story... swf team using increased distance between sacrificial Hooks offering. I down one of them and they sabo the hook with the same toolbox that repairs gens pretty fast. I don't even know why the DEVs allow survivors to sabo the hooks, this should be removed unless they waste a perk slot for it.
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Yes remove everything from game
Survivors don't even need items to win. They're just a "win more" option.
The only OP item left in the game is medkit, but no worries, nobody will use them with circle of healing (thanks, bhvr)
I agree and it makes me sad that i struggle against survivors that bring no medkits/toolboxes
Not even OP perks either. You just play around them anyway though, because you can't afford not to, and it costs you.
There is nothing OP about medkits, there's a dozen counters in the game already
If you link me that Scott Jund video I'm throwing hands
Counters to medkits? like franklins and plague?
Franklin's
Plague
Oni
Bubba
Starstruck
Make Your Choice
Dragon's Grip
Mike Myers
Ghostface
Sloppy Butcher
Coulrophobia
What about real counters? You can not call perks and certain killers counters to an item. How should you play to counter medkits?
Let's say you're wraith or twins and you rely much on splitting the damage and you don't have certain perks against 4man squad with medkits. Your actions?
You get an entire minute in the lobby to select your perks, don't act like you're supposed to have free counterplay no matter what you're running. It doesn't work like that for anything.
Medkits are base survivor items. They supposed to have some base gameplay counter without perks. You can't switch killer and if you have no certain perks in your loadout you're screwed. And even if you have one that's barely a counter
->You cannot call perks and certain killer counters to an item
What a ridiculous statement. Actually absurd deflection. Does Distortion not counter BBQ? Does Detective's Hunch not counter Hex perks?
No one in the history of this game has ever said that, you're just making up qualifications. If you somehow don't have a single thing to counter, just dodge the lobby.
Perks which counter another perks? Sure why not, but why you should have certain perk (they're paid btw) or certain killer (which is just random because you can't change them) to counter base survivor mechanic? Dodging a lobby is not a counter either
"What are the counters to this item?"
"Here's a crazy-long list of counters to this item"
"No those don't count because I should be able to counter it as perkless trapper with no addons"
You're not worth talking to. You're just going to keep trying to shoot down everything I say with made-up prerequisites.
So let's end this here. And yes, exactly i should be able to counter it with trapper with no add-ons or item is overpowered
It doesn't work like that with toolboxes, flashlights maps or keys
You straight-up fabricated a design philosophy that doesn't exist. Anyone that plays this game more than a week will have at least one medkit counter at their disposal.
Legit one of the few things I vehemently disagree with him on lol. Although tbf he kind of means Ranger and Emergency Medkits with tons of charges, which I at least understand.
I proved him 100% wrong and he just went on to make up an impossible framework
He isn't arguing balance at this point, he's just refusing to accept what's in front of him.
Tollboxes, flashlights and soon keys are all nerfed so they don't need a counter because they do not provide so much value anymore, unlike medkits. Maps never been a problem for killer. Weak item tbh. and yes you can actually counter flashlights without any perks
I mean.. you can counter medkits in a way. Just don’t let an injured surv out of your sight. Camping and tunneling are valid strategy’s on every Killer without the need of perks/addons.
Medkits are OP. No medkit should have multiple heals. Toolboxes are only busted with BNP.
You guys have gone way off topic. The thread is are toolboxes OP? To answer that question, no toolboxes are not very powerful with the exception of brand new parts, which is an expensive item and one time use.
Ahem.
Id include frankins, but that sort of works only outside of a carry.
Toolbox, singular?
No problem.
Toolbox, plural?
Can be a problem. Nobody likes to see gens popping less than 20 seconds into a match, and 3 gens popped before you even get your first proper chase.
And no, you don't get to say 'brand new parts are fine' while I get survivors DCing every time I bring a pink addon.
Pop doesn't really work when survivors can 0-100 a gen before you even get there. I had an amazingly frustrating game on Pig earlier where this happened - a bit of bad luck with spawns/patrolling, but there was literally nothing I could do to stop it.
I've seen sabo used effectively maybe once in the last 30 games. Sabo is only really an issue on specific maps where there can be literally only one hook within range of certain spots, and even then it's tough to reach.
I mean toolboxes are fine
What more could you do with nerfs
I feel like people are genuinely saying it just because he did.
I hate medkit too because of my plsystyle. Honestly you just need to commit to the chase if survivor have a medkit that all
Medkits aren't base survivor items, they need to be bought or found and are destroyed upon death.
Survivors don't spawn in with a medkit by default.
And this is really unfair. Asking 'how do I counter X when I intentionally do the opposite of the counter?' is like asking 'how do I counter DS while hard-line tunnelling' or 'how do I counter BBQ & Chili when I'm doing a never-enter-a-locker challenge?'.