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What are the Top 3 Problems Currently in DBD in your Opinion?

My Current Top 3

-Map/Loop Designs

-The Lack of Strategy & Conuterplay in Generators as Objective

-DBD Meta Perk



  • TrwthTrwth Member Posts: 914
    1. Loops: Starting to get stale. They should start designing maps to give players the ability to maximize their efficiency in chase without having to run in circles. This meaning no more RNG and tiles, and just design every map to have only one iteration.
    2. Survivor Recovery Speed: Survivors heal so quickly nowadays, it’s ridiculous. With the addition of Circle of Healing, this issue is becoming more apparent.
    3. Lack of Dev Communication: This is to reason why this community is so divided. Nobody knows what’s on the devs’ agenda and we don’t know where they stand on the problems in their game, if they even realize it in the first place. This is also why people think the devs are incompetent, because they don’t defend themselves. They pour their heart and soul into this game, they should stand by it.
  • BrokenbonesBrokenbones Member Posts: 1,794
    edited October 2021
    • Map design/Map RNG
    • Most killers being reliant on a select few perks to stand a chance at having a game that's not over insanely quickly, Corrupt Intervention is the main one that comes to mind here.
    • The fact that 80% of the games perks (on both sides) are still mediocre, garbage or outclassed at what it's meant to do. E.G Why would anyone run Gearhead when Tinkerer exists (Gearhead being a DLC perk whereas Tinkerer is free with Hillbilly)
  • HeartboundHeartbound Member Posts: 2,809

    Most if not all of the people that created the game and had a vision for it are gone, and that's not an insult to the people that are continuing the game, it's just that it's very unlikely the ship will set sail in a different direction. They tried with Deathgarden, didn't work out. This ship will always be Super Smash Slashers now. The formula works, but I'd say the soul really left when they stopped decorating generators for holidays. The team is a lot bigger now, but that means you have a producer telling everyone what to do, and everyone is executing what is told to them. That will never not be robotic, even in video game studios.

    Everything is much more fast paced now. Animations sped up, things are more spur of the moment instead of deliberate and methodical. Atmosphere has given way to 'pretty' (which again isn't bad) and because the game has to be respectful of other countries laws and what they find offensive the game has put itself into a box. We're never going to see body horror, decapitations, bones in general outside of totems etc. It's very safe. Kinda weird for horror.

    The focus on kills and escapes. When the Killer Cube came out you needed 2 kills and a hook to pip and everyone back then thought that was meh. There shouldn't be a defined win condition. The trial itself should be its own experience...but nah. Exit gates and kills. Do gens and rush out the door or end up on a hook. It is what it is. In my view 10k points pip, like how it was back in 'the day'.

    Just my two cents.

  • MrCalac123MrCalac123 Member Posts: 938

    Cheaters, Maps, Survivor balance.

    Fix these and the game will be worth playing.

  • slendermansmoomslendermansmoom Member Posts: 518

    survivor/killer balance



  • edgarpoopedgarpoop Member Posts: 4,135

    Map size/balance/RNG: Maps are too big and often have too many strong tiles that chain together. RNG affects maps way, way, way too much

    Perk balance/synergy: Many perks are too strong on their own or too strong when combined with each other. There are perks like this on both sides. Slowdowns and second chances are too prevalent/impactful/necessary IMO.

    Cheaters: Do something

  • ClumsyTrapperClumsyTrapper Member Posts: 490

    I think iridescent addons should be power fun with no draw backs and alot rarer to get it's a little silly I can okay every game with highest rarity thing every game if I want easily

    The power gap in perks being either useless or meta ei preditor v corrupt and flip flop v DS

    The effectiveness of face camping the first survivor which is made even better with noed

  • TacitusKilgoreTacitusKilgore Member Posts: 1,382

    Map Variety

    Map balance

    Large volume of bad perks in comparison to good ones

  • VeinslayVeinslay Member Posts: 474

    1. Hackers 2. Iron Will/Dead Hard 3. Map design/pallet density

  • Squirrel_ThiccSquirrel_Thicc Member Posts: 2,680

    Killer being unwinnable a majority of the time.

    Looping being almost completley abolished with the absurd amount of anti loop killers in the game.

    The abysmal map design.

  • BlackRabiesBlackRabies Member Posts: 356



    Survivor objectives other than just gens and counter play towards gens

  • Hex_LlamaHex_Llama Member Posts: 1,325



    Issues with particular maps.

  • ad19970ad19970 Member Posts: 3,868
    edited October 2021
    1. Map Design/Survivors Objective: many maps are still survivor sided with current gen times, being too big and offering too many good loops and structures for survivors, but that would also be improved a lot with a second objective. If a second objective was added, many of the not too survivor sided maps wouldn't be survivor sided anymore, and a few more maps would probably even become killer sided.
    2. camping/tunneling
    3. optimization or bugs, not sure

    Although to be fair the game has it's fair share of other problems as well, like the balance disparity between killers, or between swf and solo survivors. I still think it's a good game, I'm enjoying it a lot again, but it's just really rough around the edges and has some annoying issues. And sadly the improvements to the game don't come as fast as I wish they would.

  • ShroompyShroompy Member Posts: 2,407

    -The Grind

    -Failing to seperate the casual and competitive players

    -Map design

  • MarcoPoloYoloMarcoPoloYolo Member Posts: 508
    1. The meta being the most obnoxious thing in this game. SBMM, which ensures you'll be facing against your opponent's meta, means that you're more likely than ever before to be subjected to DBD's obnoxious meta builds.
    2. Awful maps that are effectively the standard at this point.
    3. Too much grind for perks. It's especially bad for niche perks that require the presence of other perks to be functional.
  • SnowbawlzzzSnowbawlzzz Member Posts: 1,077
    1. No secondary objective for survivors
    2. The chat filter that censored "Yun-Jin" yesterday
    3. Absurd window RNG turning buildings into either god loops or dead zones
  • BBQBBQ Applicant Posts: 39

    My subjective list:

    1. Nurse
    2. Console optimization
    3. Solo lack of communication vs SWF
  • Steel_EyedSteel_Eyed Member Posts: 2,799
    1. Script Users - Anticheat needs an update. The amount of PC script purchasers has increased exponentially since SBMM. Close the game engine to users ability to write scripts. Let the players who bring perk picture changes be disappointed and close it off. This alone could prevent many of the hacks. I'd also recommend hiring more personnel to review games/players and begin banning the negative parts of the playerbase. I'm tempted to include adding boxes to the player's FOV to prevent stretched res. I think it's a shame that people only feel competitive with these unfair advantages.
    2. Hook Grabs - I think the two-health-state hook grabs should be removed from the game (obviously, injured players could still be grabbed). I believe killers being able to hook grab a healthy survivor encourages camping. If killer didn't get an insta-down (the hook grab is the equivalent of a chainsaw hit no matter what m1 killer you're playing as), I think many of them would be less inclined to face camp. Even those classic Cannibal killers would be less incentivized since most of them don't revv the chainsaw when survivors approach; they hook grab. Another potential adjustment is just make unhooks take considerably less time. The amount of game delay provided by lazy 'strategies' is I believe an issue in the base game mechanics.
    3. Hillbilly's current state - I agree with GeneralV. Although I am excited at the buffs Hillbilly's getting in the mid-patch, I would prefer addons without activation requirements and fewer downsides. More fun addons is the path I am wishing for. I have made threads on how his addons could be changed, but glad he's starting to get attention.

    Many of the things I felt were issues are supposed to be addressed on 10/19/2021 (Pig addons, Wraith's All Seeing, Trapper base kit, Ghost Face charge time addon requirement, and even Hillbilly's addon buffs). This game has consistently progressed in what I feel has been a great direction. I hope it continues to.

  • KurriKurri Member Posts: 747
    1. The Grind
    2. Survivors are too strong
    3. Killer isn't fun anymore
  • motoanemotoane Member Posts: 33

    1.map balance

    2.perk balance

    3.hacker/streached resolution

  • Mr_KMr_K Member Posts: 6,630

    1) Hackers

    2) Exploiters


    3) The grind

  • ImposeImpose Member Posts: 404

    Map Design

    Map Design

    Map Design

  • psionicpsionic Member Posts: 363
    edited October 2021
    1. The grind
    2. Lack of new realms (honestly, a new realm makes the game 1000x times refreshing than release a character)
    3. Toxicity. Players are really taking serious the me vs them / survivors vs killer.
    Post edited by psionic on
  • MrPeanutbutterMrPeanutbutter Member Posts: 318
    1. Unbalance of SWF vs killer, especially at high MMR where killer has basically no chance unless you are god spirit or nurse
    2. Ridiculous grind
    3. Sounds like cheating has been bad lately too, but it’s been very rare in my games
  • RaSavage42RaSavage42 Member Posts: 2,742

    Maps in general

    Perks in general

    Items and addons in general

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