We are terribly sorry to those who have been affected by these attacks- we understand the impact this has on you. We are taking every appropriate measure to ensure the safety of our players.
We encourage our players to report to us any cases of DDoS, as well as any other form of inappropriate or abusive behaviour in the game. In the meantime, we encourage you to stay safe and follow best practices for online safety.
Let's talk about Hex: Thrill of the Hunt.
Hex: Thrill of the Hunt. It used to be a pretty garbage perk. It's effect was mediocre, and that is if it was not a Hex perk. With it being a Hex perk, you are using a perk slot for a perk that is pretty weak AND can be disabled permanently at any point by the survivors. Now, increasing the max slowdown to 50% was a step in the right direction, and then they decided to remove the noise notifications for quite literally no reason. The current Thrill of the Hunt is worse than it was before, even though it was a non-meta mediocre perk.
Now, why would I care if Thrill of the Hunt got changed? Well, the build that I have been playing for months now consists of BBQ, Devour Hope, Undying, and Thrill of the Hunt on Nurse. Devour Hope in my opinion is the most fun killer perk in the game, but it is extremely inconsistent because it is a Hex so naturally it can get permanently disabled by survivors. My build's goal is to make Devour Hope as consistent as possible, with absolutely zero gen slowdown / regression perks. Thrill of the Hunt is a VITAL part of my build as the noise notifications tells me when a survivor is working on my totem so I need to blink to the totem and defend my Devour Hope.
Let me try to provide you a comparison to try to show you how stupidly frustrating this change was. Take Dark Devotion, for example. Terrible perk aswell, when you hit the Obsession the Obsession gains a terror radius and the killer loses theirs. Keep in mind that the noise notification from Thrill of the Hunt is the only reason why people would ever run it, while the cleansing slowdown is just a nice little side effect. For Dark Devotion, becoming undetectable is the only reason why people would ever run it, while the Obsession getting a terror radius is just a nice little side effect. This Thrill of the Hunt change is the equivalent of when the killer hits the Obsession with a basic attack the Obsession gains a terror radius of 50 meters instead of the old 32 meters, but the killer does not become undetectable, thus being a net nerf on a garbage perk, just like Thrill of the Hunt.
I love BHVR's game, the amazing concept of DbD, the lore, everything except what the actual gameplay is like. I feel like the devs have really gone in the wrong direction in terms of making the game fun, they are essentially forcing the only viable killer builds to consist of pretty much all gen slowdown / regression perks, which is not fun for either side. Killers want to run stupid stuff like Enduring Spirit Fury or 50 / 50 pig, and survivors don't want to deal with 4 of the 5 main gen slowdown / regression perks Corrupt Intervention, Ruin, Undying, Tinkerer, and Pop every single game. While yes, they improved quality of life with Trapper Plague and Demo, as a high MMR killer that stuff literally does not matter to me. If I load into a game as Trapper I've already lost. It's not fun going against a 4 man stretched res swf in the majority of your matches, and now they have boon totems to further insult the killer. Just please, use your brain BHVR, I think you are taking steps in the right direction such as the trapper rework, and then I see you do something extremely pointless and dumb such as nerf Deathslinger and Thrill of the Hunt. I believe in y'all, please don't let us down.