Given that BHVR have confirmed that for a killer, MMR is solely determined by the number of kills they get in a match it's pretty much the definition of a win.
For new killers learning the game, their understanding will be more simple. I'm a killer, I kill, I see you, you die. Repeat.
It takes time for them to begin the understand the nuances of the game.
For experienced killers, removing 1 surv from the match drastically improves their chance of winning assuming they can get it done quickly. In that sense it can be efficient, if not the most fun for the tunneled person.
I never purposely tunnel, however there are plenty of times when I can only find the same survivor and everyone else is just really good at hiding.
Also I've been in chases before where I'm after someone else but then suddenly, surprise! The same survivor I hooked 2 minutes ago frantically runs around the corner and literally plows right into me. Not gonna ignore that lol.
Getting someone out of the game early is always a good option. Also, most survivors will stop doing gens to bodyblock or go for flashlight saves, which gives you more reason to do it since they are busy not doing gens.
Ah yes. Let's pretend that it's not a necessity to do at times. Let's pretend it's not not the smart thing to do at times. Let's try to shame and bring "skill" in to it. When knowing how and when/who to camp/tunnel is a skill all by itself.
They're new and thus don't know concepts like time management, gen speeds, objective control being more important than getting kills. On the flip side, tunneling someone out of the game early greatly increases your odds of winning and generally having a less stressful game in the long run.
A dude's trying to set a world record for smashing the most watermelons in the shortest amount of time. If he can't break the watermelon on the the first try, why does he keep hitting it 1 or 2 more times to break it instead of moving on and then coming back to it later?
Oh, and by the way, the more watermelons that are left intact, the faster the timer counts.
You need to define what you mean by tunneling. Some people in this thread seem to think you're talking about rechasing someone you just hooked, while others think you're talking about getting into a very long chase with one survivor versus breaking off and chasing someone else. They're two entirely different types of situations.
Redowning and rehooking someone you hooked previously is good strategy because it helps you get a kill that much sooner. Obviously you should be aware of Borrowed Time and Decisive Strike, but assuming you're cautious of avoiding those then chasing and downing someone who you hooked already is smarter than chasing and hooking one survivor, then a different survivor, then a different survivor again and so on. It's better to get one survivor out of play within 3-5 hooks then it is to get 7-8 hooks with all four survivors still alive.
Chasing one survivor who is very good at evading you for an extended period of time is not good strategy. Sure, you might down that survivor after 60 seconds, but in the meantime the other three survivors have completed 2 or 3 gens and are well on their way to escaping at that rate. Knowing when to accept that switching targets and going somewhere else is good strategy.
As a rule of thumb just standing around a hook when you know the other survivors are probably off doing gens is usually a bad play. If the survivors aren't coming to you then you should be going to them to keep the pressure up. Of course there are exceptions, if you have a survivor on the verge of dying on the hook for instance and guarding them for 10 seconds will ensure they actually die before being saved, then sticking around a bit mitigates that risk. But you should usually be pressuring survivors on as wide a front as possible, not standing around in one spot waiting for them.
Tunneling is a good idea. Tunnel out a survivor is optimal like genrush out gens. One step further to victory. You decide of you Want to risk Ds or not, simple. New players face survivor bad at looping, that will ho probably down even after DS, or drop every pallet in the game, making noed play easier, probably not cleansing dulla totems also.
"New Killers"? You sure you don't live under a rock? Nor is there anything toxic about tunneling unless you're constantly BMing the player when you down/hook them.
I don't think tunneling is the best strat I think camping has it beaten out, definitely a good strategy though either way
This post is in no way a criticism of the dbd devs and should not be taken as such. It is also not intended to point out any forum rules being violated both of which are understood to be against forum rules.
Comments
Given that BHVR have confirmed that for a killer, MMR is solely determined by the number of kills they get in a match it's pretty much the definition of a win.
For new killers learning the game, their understanding will be more simple. I'm a killer, I kill, I see you, you die. Repeat.
It takes time for them to begin the understand the nuances of the game.
For experienced killers, removing 1 surv from the match drastically improves their chance of winning assuming they can get it done quickly. In that sense it can be efficient, if not the most fun for the tunneled person.
I never purposely tunnel, however there are plenty of times when I can only find the same survivor and everyone else is just really good at hiding.
Also I've been in chases before where I'm after someone else but then suddenly, surprise! The same survivor I hooked 2 minutes ago frantically runs around the corner and literally plows right into me. Not gonna ignore that lol.
Newer killers aren't whipped like the old ones who care about the feelings of survivor mains.
Because they choose the easy way. Finding and chasing a new surv takes skill. Better stay close.
Because it's easy and they probably haven't experienced the world of BT and DS
Well, because it is.
Getting someone out of the game early is always a good option. Also, most survivors will stop doing gens to bodyblock or go for flashlight saves, which gives you more reason to do it since they are busy not doing gens.
They're new do you think they know how to play optimally?
Huh. Good point
Because in certain situations tunneling is great
Ah yes. Let's pretend that it's not a necessity to do at times. Let's pretend it's not not the smart thing to do at times. Let's try to shame and bring "skill" in to it. When knowing how and when/who to camp/tunnel is a skill all by itself.
They're new and thus don't know concepts like time management, gen speeds, objective control being more important than getting kills. On the flip side, tunneling someone out of the game early greatly increases your odds of winning and generally having a less stressful game in the long run.
A dude's trying to set a world record for smashing the most watermelons in the shortest amount of time. If he can't break the watermelon on the the first try, why does he keep hitting it 1 or 2 more times to break it instead of moving on and then coming back to it later?
Oh, and by the way, the more watermelons that are left intact, the faster the timer counts.
because it works (When the team has weak survivors to get advantage from)
You need to define what you mean by tunneling. Some people in this thread seem to think you're talking about rechasing someone you just hooked, while others think you're talking about getting into a very long chase with one survivor versus breaking off and chasing someone else. They're two entirely different types of situations.
Just my two cents.
Exactly this.
Tunneling, camping, flashlight clicking, Morris, keys, none of these things are toxic in of themselves.
People overreacting, dictating how others should play and abusing others over it are what’s toxic.
It’s only a game after all.
Well, at some point in life, we begin to define things for ourselves.
So, I don't give a ######### about BE or their MMR.
I play for what is fun to me and to my own definitions.
Maybe the killer is playing too much against solo q survs without coordination and BT's lol.
When I play surv and the killer camps and tunnels me, not even DS and BT can Help me :( .
There's times that I Just want people to get out already but then the snowball begins
Tunneling is a good idea. Tunnel out a survivor is optimal like genrush out gens. One step further to victory. You decide of you Want to risk Ds or not, simple. New players face survivor bad at looping, that will ho probably down even after DS, or drop every pallet in the game, making noed play easier, probably not cleansing dulla totems also.
As a Billy main if someone gets downed while unhooking someone its in our training manual, Chapter 1 to Always go for the saw.
If I go for a snipe and get it ill eat a DS if I want but I did get the saw.
50% because of the guy constantly going up to unhook.
"New Killers"? You sure you don't live under a rock? Nor is there anything toxic about tunneling unless you're constantly BMing the player when you down/hook them.
I don't think tunneling is the best strat I think camping has it beaten out, definitely a good strategy though either way
This post is in no way a criticism of the dbd devs and should not be taken as such. It is also not intended to point out any forum rules being violated both of which are understood to be against forum rules.