In this patch Tenacle Strike is busted.
They literally hit you from miles away and angles you can't land a tentacle strike.
I'm guessing is de sync.
Hope the devs knows about it.
Here's a little thing about Nemesis
When he does the initial hit, the hitbox is still active for a bit. So if he moves while using it (most effectively is moving to the side) hes able to drag his hitbox with him. Now the blue line that he leaves behind doesnt represent this at all, so just be aware of that.
I know what you mean, i play Nemesis myself and against. This is not the case though.
Survivors getting hit 1+ seconds later after the Tentacle hits the ground and you're already far away from the blue line that didn't even close to land on you.
This is de sync 100%.
I think there is desync cause when you down a survivor as killer they teleport a meter or 2.
It doesn't feel any different to me compared to before
I haven't played against Nemesis yet but I've noticed some desync when playing as him. I'll infect a survivor and then they will stay frozen in place (at least for me) during 2 seconds before the hit registers. It's super annoying.
I went against a Nemesis streamer tonight, he called me laggy, although I play with an ethernet and maintain a good ping, and I’ve never had anyone else complain about me being laggy before. He also got a totally whack hit on me, I also wonder if there is some weird desync issue going on with him.