A post to discuss the concerns over the implementation of the Boon Totem mechanics
I've seen a lot of concerns, mainly from killers about Boon Totems, some survivors have also expressed these concerns.
When it comes to Boon Totems, Shadowstep, yeah, it's strong, but I don't really consider OP.
Now the second Boon Totem, Circle Of Healing, has plenty of potential to be OP, especially during late game, when 1 or 2 gens are left. The OP potential from CoH, is how it's played. Putting the Boon far away from the gens, would make it essentially impossible for the killer to win the match, especially in 3 gen situations. The killer would be forced to drop every chase, in order to continue protecting the gens. Giving the survivor a chance to go heal, and then come back to work on gens. At that point, the game is being held hostage, until the killer gives up.
I've seen suggestions, like killers being able destroy totems, or the Boons have a limited number of uses, even some have claimed a 1 time use. I don't really agree that's the best fix for them, as they have a limited range, compared to Hex Totems.
The suggestion, I came up with, wouldn't take away the strength of Boon Totems, but give them a drawback to using them. As I hate that anytime something is strong, potentially OP, everybody wants it nerfed into the ground and become another perk, nobody would run. So my fix would be is they should not disable Hex Totems, if the totem gets blessed with the Boon perk. It doesn't take away from the strength of the Boon perks. It'll make running Hex perks still appealing. And survivors will have to be more smart about using their perks. They can choose to cleanse the Hex and lose the totem, or bless the totem, but deal with the Hex effect that's also applied to that totem.
I like that the devs have added a new mechanic into the game, but a change does need to be made.
What are your thoughts?