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What's stronger: Hex perks or Boon perks?

AurelleAurelle Member Posts: 2,760

What do you think is stronger and why?



  • Definitely hex perks. They're the perks that affect the game the most. Shadow step doesnt change the game much and circle of healing wont have a tremendous effect when the killer is close

  • dugmandugman Member Posts: 9,063

    In general, ignoring specific effects of individual hexes and boons, the systems are on par

    • Hexes have an advantage in that they are in effect at the start of the match with no action needed by the killer, while Boons need 14 second actions to activate. Also Hexes are map wide effects while Boons have limited radius.
    • Boons though can be reset if snuffed out while hexes can’t.

    The above system is fine in general, and the balance of individual boons and hexes lies in the specific numbers for their effects. For instance, Circle of Healing would be too weak if it only gave a 1% healing speed boost, but it would be too strong if it let you heal to full in 1 second, so somewhere in the middle is a reasonable balance point.

    I think it’s probably a little too early to tell how good or bad the new Boons are exactly. Off the cuff they seem good but I have no numbers to say how good to back up a claim one way or another shrug. But in broad terms the general systems of how hexes and boons operate mechanically overall seem on par with each other.

  • KingFrostKingFrost Member Posts: 3,014

    Hex Perks for now. Boons might get up there depending on what they add, and when survivors figure out the timing behind blessings. But as of right now, hexes are stronger. Ruin + Undying can turn the tide of a match in a way that no boon can.

  • LabracLabrac Applicant Posts: 1,285

    Boons. If you want your hex consistently lasting more than 1 minute you have to run something like Undying or Thrill to protect it (and even then it can happen) and that's already half of the killer build gone.

    Survivors only have to sacrifice 1/16 of their perks to get a massive effect, and they can be relit anytime. The downside being the time you waste blessing the totem, but survivors' time is overall less valuable than killers' time already.

  • vacamanvacaman Member Posts: 1,140

    This would be true if survivors were required to run boon perks to be able to get their benefits but they are getting the benefit of stronger perks not only for them, but for the rest of the team. This seems bullshit to me.

  • WraffWraff Member Posts: 131

    Boons. They can keep coming back and the Dev's dont put much effort into hiding totems.

  • TheDuhJTheDuhJ Member Posts: 475

    This is an idea I had back in July of 2019 to make hex perks more interesting. Obviously many current hex perks didn't exist at the time so I would have to update some of these ideas (especially the ruin change). But the overall concept was killers becoming gaining a boost of temporary empowered by their hex totem if they cleansed it themselves. Now that the bases for killers "cleansing" boon totems is a thing, this could be something that happens. (keep in mind that its a 2 year old post, so ideas will be dated)

  • KurriKurri Member Posts: 1,599

    Boon. They are consistent, and have no counter play. Survivors control the course of a match, they can take the time to relight totems. The Killer's only options are;

    • Drop chase to snuff totem, losing the survivor.
    • Chase the survivor without being able to see scratch marks.
    • Chase the survivor when they can heal themselves mid chase multiple times

    It's a lose/lose situation when used correctly. Also "You'll run out of pallets" isn't an excuse the game is designed that a Survivor can run the Killer without needed to use Pallets. There are enough windows on most maps, and the strong tiles spawn close enough together to combine them. Like ever run Springfield, Haddon, Lery's, or Crotus with Windows of Opportunity? Impossible to catch.

    It's not another objective to survivors to slow the game down. It's just a flat buff, I am sure at some point survivors will catch on and run them regularly as apart of the meta.

  • RaSavage42RaSavage42 Member Posts: 3,818


    Cause they can be replaced and be placed on Hexes

    On top of what everyone else is saying

  • bm33bm33 Member Posts: 6,884

    Hex. My random teammates spend more time blessing and re-blessing totems only to get hit with NOED at end game. 😂

  • TheDuhJTheDuhJ Member Posts: 475

    How to counter boon Totems:

    Circle of Healing: run nurses and make sure they always have at least one totem up. If you know where a totem is and someone is injured just walk to where the totem is. 9/10 times that survivor ran all the way across the map there to heal. Knock 'em down.

    Shadow Step: Honestly this was the perk I was concerned about when these were announced because there is no reasonable counter play to missing scratch marks. I guess it would be get good at finding survivors using your ears instead of your eyes. I would suggest a buff to killer that when they are in shadow step they no longer hear chase music. Oh well good luck with that one gang.

  • dugmandugman Member Posts: 9,063

    Well again the actual numbers determine whether the individual Boon is balanced or not. Circle of Healing with only 1% bonus for all survivors in the area is still too weak, for instance, even though everybody would get it. So somewhere between 1% and instant healing is a percentage boost that’s reasonable.

  • Aven_FallenAven_Fallen Member Posts: 12,408

    Hexes. Dont even know how this can actually be a question.

  • SavouryRainSavouryRain Member Posts: 340

    I predict that the answers in this thread will be totally unbiased and not simply "Hexes/Boons are stronger because I'm a Survivor/Killer main!"

  • KebekKebek Member Posts: 3,676

    Depends on how long hexes last if most of the match then hexes are stronger.

    Overall though, boons since they are permanent, give very good effects and can be reused without wasting time if you decide to bless at time killer isn't doing anything usefull so time wasted doesn't matter.

    Boons are far more consistent then hexes which imo makes them better then relying on RNG that hexes give you something if anything at all.

  • botraxbotrax Member Posts: 633

    Boon for one reason the boon perk can be activate any number of time in a trial

  • vacamanvacaman Member Posts: 1,140

    Would a perk that gived everybody in an area selfcare really be too weak? For just 1 slot? Instead of bringing 4 selfcares you just bring this perk and spend 14 seconds activating it? Seems like a really good deal to me. Imagine the same but with extra speed, completly broken and unjustified for 1 slot.

  • EntitySpawnEntitySpawn Member Posts: 3,724

    Boons. They dont get spawned on and gone with the first 10seconds of a match and gone for good.

    I dont want to pick sides but ######### do hexs still spawn at gens and in the open... its 2021 and we code like we're back in 2009

  • danielmaster87danielmaster87 Member Posts: 7,257

    Why is this even a question? It's boons. Because they're strong perks that can be used infinitely, and hexes just look pretty before they're destroyed in the first minute.

  • Mr_KMr_K Member Posts: 7,828

    I'll answer with a question.

    Which one can override the other?

  • venom12784venom12784 Member Posts: 666

    Nurses is a good counter to coh but it is a terrible against shadow step. The problem is shadow hides auras as well scratches. So having both on one totem completely cancels nurses.

  • Nos37Nos37 Member Posts: 2,792
    edited October 2021


    • Pros -
      • Their effects are map-wide
      • Multiple totems have to be cleansed if more than 1 Hex Perk is equipped
    • Cons -
      • As the Killer, you cannot hide them yourself; the game picks where they are placed
      • Once it's gone, it's gone (Hex: Undying being the exception)
      • For the majority of Hex Perks, their benefits have to be earned; tokens have to be gained
      • They cannot override Boon Perks (NoED)


    • Pros -
      • Survivors get to choose where to place them
      • They can be moved around and relit countless times, and by up to 4 players
      • Their benefits do not have to be earned at all
      • They can override Hex Perks
      • Only one Boon Totem has to be blessed for everyone to receive the benefits of all equipped Boons
    • Cons -
      • They have a 24 meter range
      • They take a little time to bless


    Once again, the power does not go to the power role...

    Post edited by Nos37 on
  • TheDuhJTheDuhJ Member Posts: 475

    Oh #########, i didn't know it cancels auras. Well nevermind then. Fk this perk

  • drpynzdrpynz Member Posts: 219

    Boones can come back and once a hex is gone, it's gone. As long as survivors do not destroy the totems all 5 can be re-ignited endlessly

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