Killer's Irony of High MMR
Match after match, the killer wins very easily unless it is somehow a polished coordinated team. A skilled Huntress, Nurse, or Blight if they were honest would say they never ever loses unless it was some kind of pro team comes along. This is never talked about, it is sweeped under the rug.
Killers say all the time that high MMR is not fun, but raising your MMR is based on kills. I know why it is not fun, it is because you have to work hard for your kills. Contrast this with solo survivor in that no matter how hard you try to win, you won't regardless of your skill.
The irony is that killers will do their damnest to get kills and raise their MMR and then complain when someone escapes. Since MMR has been implemented, the amount of sweat has been off the charts. I have never seen a killer not slug the third to capture the last one remaining. If high MMR is so stressful as it is claimed to be, why would a killer wait actual minutes letting someone bleed to death while you find the last one. Your reward is only to increase your MMR. You still won. The gates was not opened.
I hope the devs are looking how easy it is for killers to increase their MMR and hopefully changing the hatch mechanic so it is not so killer sided. Nerfing killers in general or buffing survivors in general in such a way that SWF is not necessarily buffed but so in every match there is an opportunity to win.
If you are so scared about high MMR and waiting in queues for a long time, stop slugging, give survivors a chance. Take off slowdown perks. It's OK if a couple of survivors escapes. It really is OK.