Or entitled survivors start playing killers and stop complaining about things they don't understand.
Majority of complaints comes from *I see it as unfun. I don't care why it happened, nerf it*
New META is around DH, BT, Circle of Healing.
The killer has no way to apply pressure anymore.
1 - Before Circle of healing :
Killer could injure a survivor or down a survivor and change target. It then applied huge pressure on the survivors as one was on ground, one had to come to help the downed teammate, one was in chase etc...
There were only one guy on a gen and well, if this one was injured as well, maybe he/she took the decision to come to the downed teammate to get some heal.
Huge pressure, no one on gen or only one on gen.
2 - With Circle of Healing : often 2 survivors with this perk
14 seconds to bless a totem. 14 seconds, it's really extremely low. 2 huge areas (2000m2) where everyone can heal.
Allow everyone to self-heal in the area @ 50%. Allow the 200% healing speed if a survivor helps you (absurd speed).
So what happens ? Killer cannot injure/down a survivor and change target as the injured/downed survivor will be respectively healed in 8 seconds (by a teammate), back on his/her feets in 8 seconds as well.
There is no pressure applied anymore by injuring/slugging someone. And most killers haven't got enough mobility to properly apply pressure on gens. Especially now that ruin/undying are useless.
3 - Conclusion :
The only way for killers to apply pressure is camping and tunneling.
Survivor mains should be ready as the current state of the game will bring more and more toxicity. I predict that in less than a week you will all have a terrible experience in every trials you will play. It will be camping and tunneling first hook 90% of the time.
And also get ready to soon have 20 minutes queue times as most killer players will stop to play.
I remember when some survivor mains, totally delusional, were saying on this forum that CoH wouldn't be META because it was not strong enough to outplay the old META perks... And i was telling them that they clearly don't know the game's mechanics if they think CoH is weak.
Honestly, it's clearly the strongest survivor perk atm. It's low risk (14 seconds to bless - infinite usage) and profit to the whole team with extreme heal speed.
And it's a good thing that the survivors' experience suffers greatly with the last update. Not because it's cool to see ppl struggling, surely not, but because survivor mains will finally understand that their enjoyment is tightly tied to the killer's enjoyment and capacity to perform well without using broken mechanics (camping/tunneling).
BHVR not fixing the global game balance = more and more camp/tunnel + longer queue times
BHVR fixing balance = no more camping/tunneling + instant queue times
Just because it was ######### back in 17-18. Does not mean it is not ######### now. Boons are bullshit. Gens are fast. Maps are broken. And maybe 4-5 killers are viable with their best add ons
For fun? It can't be fun tunneling and camping in every single game you play...
I took chase after CoH and totem and solo popped the 1st GEN. Then I DROPPED exactly 10 PALLETS in CHASE for that Mikela challenge and we all still won at RED RANK 1 Survivor LMAO! That Plague was soooo determined LOL.
Serious answer: tunneling and camping has becomed the best option to secure a kill/kills(or atleast, have a real chance to win), i'm not even joking...
Ive tried to play "fair" for some games, i barely had 1(if noone) kill and few hooks, then i tried the tunneling and camping strategy/""scummy"" builds, and guess what, not onlyi managed to secure 2-3 kills without sweating too much, i also had fun for once!( new trapper base camping is quite fun at this point).
Blame the devs, they don't even know what they're doing and if the game is as it is, it's only their fault, nerfing all the fun killers(pig/slingher...yes, i find the pig to be quite funny to play), making the few viable killers B tier(spirit and wraith), forcing the main killers, to use the same build and the same killers over and over bacuse YOU can't have VARIETY in this game if you want to actually have a chance to win or have fun, unless you're a masokist and you like to see 4 SFW people/or soloQ, Tbagging and clicking at the exit gate.
With as heavily skewed in favor of survivor this game is in its current state. It damn sure is fun to get kills in any way possible
One person needs to be taken out early to make it fairer for the killer and give them a small amount of their power role back.
Too many pallets, gen speeds, bad rng with safe loops (good for survivor though). Not to mention killer objectives keep increasing.
It went from find, chase, down, hook survivors to adding breakable walls and now totems. To do this 12 times is not really an option unless you are an extremely good killer or you get terrible survivors.
Someone needs to go ASAP. If they tunnel and/or camp all game though they are just a terrible killer imo.
Blame SBMMR and Boons. Since SBMMR was introduced killers jave had to face constant sweat squads. You used to get one every few matches, then get a couple more laid back matches. Now, every match is sweaty meta builds and I've seen most of them running 2-4 totems.
All I keep hearing is how tunneling out the first survivor is the strongest way to slow it down. I just can't bring myself to do it though. I prefer a laid back style of pressuring the field. Unfortunately, it means very frustrating matches.
I can only speak for myself. But, here goes. I main Survivor now. I say this as someone that wanted to be a Killer main until over the last few months I felt how absurd it got. Now, because I mostly play Survivor, I get mostly Killer dailies.
There is no reason to play by the Survivor Rulebook if you want to get a daily done. The best thing I can do is get a hook, preferably in the basement. Then you wait for the fish to come. Then I can milk my Myers stalk, go for a Demo shred, Reel and Whack for Deathslinger, or whatever I need to do in order to get my daily ritual done.
"That's not fun for Survivors!"
It's not fun for me, either. But you've long since taken my fun away from me. I'm here to get my 4 or 5 X/Y/Z and get out. I don't even care if I win anymore. If you all escape, but I get my four Hatchets on you, fine. Whatever. I'm out.
Yeah it's hard for me to play nice anymore, I need to camp and tunnel to get someone out asap.
If you wanna do that every game, then go for it. I don't see how that's fun, but whatever. You can play however you want.
What choice do killers have now adays ? I literally had a SWF yesterday coming and taking body block hits. Then running to circle to heal quick to prevent downs. The new bullshit added makes a lot of killers more terrible then they already are
When you lose 3 gens in less than a minute, it makes sense as to why killers camp and tunnel.
Spirit is useless if you are are low MMR going against high MMR survivors yes. She is not useless at all, but now you actually have to play smart and wont be carried by the lack of information she provided.
Also, saying killer is at it's worst it as ever been, you clearly werent here years ago. Old brand new part, actual insta heals, old DS, actual infinites.
we HAVE to tunnel and camp because *pick reason from list about gen speeds, survivor perks, map sizes, tile layouts, amount of pallets etc*
If i don't i get maybe 1 hook, but if i do i get at least a 3k!
-mmr rises because you got 3 kills-
why am i not having funnnnn all these survivors are sweaty and *picks reason like above* ######### pls buff killers!
the irony is too much on this forum i swear
Okay but listen to what you just said…. First off nobody is being “entitled” and/or thinking that the killer should play how the survivor(s) want. It was literally just a question that I asked. Funny thing is, the way survivors need to win is something killers will call boring and toxic.
It was exactly the same except there wasn't a SBMM system that now highlight all the flaws the game has balance wise.
And last but not least, the game is 5 years old now, survivors have improved individually but also in teamplay. The SWF you face today are ten times stronger than the one you would have met 2 years ago.
From my experience, i have never seen such lightning fast gen rush till the SBMM release.
I actually agree with you, like ever since decisive strike got nerfed I took a break from the game. The tunneling and camping was extreme that week when it happened and the games were just boring. I came back because mikaela looked interesting and so did the event. Shh…. Let me go now before I get attacked by the killer mains.
Bruh, it’s not something the killer has to or needs to know, I’m talking about how you’re already at a disadvantage just by playing solo que. It just makes everything harder. But god forbid you play a SWF right?
This^^. You took the words right out of my mouth.
How does this have 2 upvotes. Amen dude.
I’ve also been playing since 2018, tbh maps actually are crap for survivors. They nerfed Ormond which was somewhat understandable, but then you have maps like RPD, Hawkins, and Midwich. Also since the years have gone by they even nerfed map tiles such as jungle gyms and pallet gyms. Like people fail to realize survivors have received nerfs on their ends for a few years now.
Can’t tell if your being sarcastic to that person or not but I agree.
"Semi" infinites aka not infinites.
Old Brand New Part was a lot stronger than old ruin.
Circle Of Healing is not as strong as old insta heals. They don't even server the same purpose. Just because you can heal with both, doesn't mean they are applied the same way.
Last but not least, I'm sure most killers on this forums always go against 4 men sweaty SWFs, and never seen a solo player in their lives, but in reality that's now how things go...
A lot of people have quit the game, and there are a lot of new players, so "SWFs are stronger now because they've been playing for 5 years", it's even rarer.
No, just, stop right there. How long have you been playing Dead By Daylight? If you’ve been playing since at least 2018 you would KNOW that maps have been nerfed for survivors, tile layouts such as jungle gyms, pallet gyms, have been decreased in specific maps, pallet rng has been decreased, and also many perks have been nerfed and keys just recently. Killers CHOOSE to camp and tunnel they don’t HAVE to.
Remove hooks. Down survivors automatically go to cages.
oh it was a sarcasm post, i've been playing since 2017 i know plenty of stuff has been nerfed and people on this forum will still make up an excuse to play like a butthole to get validation from other players
I disagree with you on pretty much everything but that's not a big deal.
But what i'm sure of and these are facts is that since the SBMM release :
The game has always been balanced around the fact that average to good survivors were matched together (in the old system). Now that each survivor is great at high MMR, the game needs to be balanced around it and atm it's not the case.
I have never struggled as much to get only 0, 1 or 2K... If i camp/tunnel i get a 3 to 4k but it's not fun for any side.
"Maps are crap for survivors" uh huh...
Are you implying RPD is ######### for survivors.....? 😂😂😂
Most tiles are still strong as #########.