Decisive Strike

BroosmeisterBroosmeister Member Posts: 227
I see a lot of people bitching about DS.
Which i have never used and never will use. Also i don't mind it as much as killer. I don't think it needs a big nerf personally but what about this? The killer sees a logo by your name which shows that the survivor has DS, for every survivor the killer hits with a survivor with DS on his shoulders the skillcheck becomes 30% more difficult, or it adds 15% to the amount you need to wiggle or something.

The person who uses DS gets the broken status effect for 120 seconds.

I see a lot of people wanting DS nerfed or removed. What are your ideas for a nerf?
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Comments

  • The_CrusaderThe_Crusader Member Posts: 2,321
    edited December 2018
    doggieman said:

    People who complain about DS are also the same killers that spam the hell out of the R key whenever a survivor shines a flashlight at their face. There is nothing wrong with DS and they shouldn't do anything to change it. There will always be people complaining about something.

    Spot the survivor main.

    DS is actually a laughing stock. Anyone with any knowledge of DBD knows its a stupid ass perk. When people make videos pointing out how unbalanced the game is you can be sure this will be on there.
  • TsulanTsulan Member Posts: 4,876
    doggieman said:

    People who complain about DS are also the same killers that spam the hell out of the R key whenever a survivor shines a flashlight at their face. There is nothing wrong with DS and they shouldn't do anything to change it. There will always be people complaining about something.

    So uhh what has one thing to do with the other? DS has no counters. Pressing R progresses the wiggle meter. Do it a few times and the survivor will get free anyway. 
  • BrendanLeeTBrendanLeeT Member Posts: 35
    edited December 2018

    @doggieman said:

    @The_Crusader said:
    How about this...

    They remove it.

    Perfect solution.

    Alright then remove NOED too.

    Although NOED and DS are hated by the community, at least one of them has counters. There is no 100% counter to DS without having to take up a perk slot, which by the way doesn't even counter the perk fully due to it only reducing the stun time slightly. When a killer downs a survivor, that means they worked for it and the survivor has lost so it is pretty stupid that they can hit a skill check to just escape and loop again. I personally don't mind 1 DS in my game but the only time I see it being a problem is when there are multiple survivors running the perk.

    Regarding NOED, that can be countered before it even activates just by destroying 5 totems. If you take a little time out of your game to cleanse the totems then you wouldn't have an issue with NOED.

    I personally don't run either of those perks because I find them both annoying whenever I play against them (I do play survivor and killer) but at least NOED has a counter-play to it unlike DS.

  • PoweasPoweas Member Posts: 2,028

    Just rework DS to something like it makes pallet stuns 0.5/1/1.5 seconds longer, it is decreased by endurinng and remove noed and get rid of the instaheal with Adrenaline, that's it.

  • DelfadorDelfador Member Posts: 1,394

    At this point, even if DS is 'perfectly balanced survivor perk', it should just go away. It created enough problems for the community and the most healthy way is to get rid of the perk honestly.

    I am a survivor main, at least these days, and I honestly think that NOED and DS can not be even compared. Sure, replacing NOED with something else would be healthy but it is nowhere near DS imo.

    If I were a dev, I would even temporarily disable the perk until I find a solution.

  • HeroLivesHeroLives Member Posts: 565
    DS is fine, learn to counter it. There’s plenty of ways to do it. Hardly anyone even uses it anymore. If you want to talk about a cheap perk how about Rancor where an obsession gets chosen and you can not get hooked all game and be moried off even if the killer played horribly. Both sides have good perks accept it and swallow the pill.
  • se05239se05239 Member Posts: 1,028

    @The_Crusader said:
    They remove it.

    Perfect solution.

    The best solution.
    The only solution.

  • VietfoxVietfox Member Posts: 3,793
    Both sides have good perks accept it and swallow the pill.
    ^So much this.
  • BroosmeisterBroosmeister Member Posts: 227
    I think NOED can be compared. I have had enough killers who won just because of Noed. It rewards bad gameplay just like DS.
    DS has counters and noed too. Noed takes time to get rid of and i just think the killer should know who has DS and who don't.
  • BroosmeisterBroosmeister Member Posts: 227
    In short i think noed needs to be removed and DS needs some tweaks.
  • Rebel_RavenRebel_Raven Member Posts: 1,600
    edited December 2018
    Killers hate DS because it destroys the pressure they have on Survivors. 

    Frankly I don't really care about it one qay or the other.
  • MasterMaster Member Posts: 8,465

    @doggieman said:
    People who complain about DS are also the same killers that spam the hell out of the R key whenever a survivor shines a flashlight at their face. There is nothing wrong with DS and they shouldn't do anything to change it. There will always be people complaining about something.

    Should they just take the stun or what do you want?
    Maybe free unhooks aswell? Oh wait, we already have those.... :smile:

  • doggiemandoggieman Member Posts: 33

    @BrendanLeeT said:

    @doggieman said:

    @The_Crusader said:
    How about this...

    They remove it.

    Perfect solution.

    Alright then remove NOED too.

    Although NOED and DS are hated by the community, at least one of them has counters. There is no 100% counter to DS without having to take up a perk slot, which by the way doesn't even counter the perk fully due to it only reducing the stun time slightly. When a killer downs a survivor, that means they worked for it and the survivor has lost so it is pretty stupid that they can hit a skill check to just escape and loop again. I personally don't mind 1 DS in my game but the only time I see it being a problem is when there are multiple survivors running the perk.

    Regarding NOED, that can be countered before it even activates just by destroying 5 totems. If you take a little time out of your game to cleanse the totems then you wouldn't have an issue with NOED.

    I personally don't run either of those perks because I find them both annoying whenever I play against them (I do play survivor and killer) but at least NOED has a counter-play to it unlike DS.

    While there is no perk that counters DS you see plenty of killers strategically work around it. In all games where I played survivor and I ran DS, killers would always dribble me to the nearest hook. I would say half of my games I never get the opportunity to use DS. I don't mind DS when I'm playing killer because usually I prepare for it and I don't have an issue downing survivors again.

  • BrendanLeeTBrendanLeeT Member Posts: 35

    @doggieman said:

    @BrendanLeeT said:

    @doggieman said:

    @The_Crusader said:
    How about this...

    They remove it.

    Perfect solution.

    Alright then remove NOED too.

    Although NOED and DS are hated by the community, at least one of them has counters. There is no 100% counter to DS without having to take up a perk slot, which by the way doesn't even counter the perk fully due to it only reducing the stun time slightly. When a killer downs a survivor, that means they worked for it and the survivor has lost so it is pretty stupid that they can hit a skill check to just escape and loop again. I personally don't mind 1 DS in my game but the only time I see it being a problem is when there are multiple survivors running the perk.

    Regarding NOED, that can be countered before it even activates just by destroying 5 totems. If you take a little time out of your game to cleanse the totems then you wouldn't have an issue with NOED.

    I personally don't run either of those perks because I find them both annoying whenever I play against them (I do play survivor and killer) but at least NOED has a counter-play to it unlike DS.

    While there is no perk that counters DS you see plenty of killers strategically work around it. In all games where I played survivor and I ran DS, killers would always dribble me to the nearest hook. I would say half of my games I never get the opportunity to use DS. I don't mind DS when I'm playing killer because usually I prepare for it and I don't have an issue downing survivors again.

    Dribbling although helps you, it doesn't 100% counter the perk like NOED. Dribbling is really reliable however if you have a bunch of hooks that spawn far away (The Game map for example) or you have body blocking survivors then it doesn't counter it at all.

    Like I said, I don't mind 1 DS in my game but I find it problematic when there are multiple DS users getting free escapes due to the perk and when the player isn't the obsession then I can't prepare for the DS strike to happen because I have no way of knowing if they have it equipped or not.

  • RyuhiRyuhi Member Posts: 359

    @Broosmeister said:
    I think NOED can be compared. I have had enough killers who won just because of Noed. It rewards bad gameplay just like DS.
    DS has counters and noed too. Noed takes time to get rid of and i just think the killer should know who has DS and who don't.

    You know, I used to think this way too. Until I realized that if the killer "only gets kills because of NOED" it means that the survivors were gen rushing so hard, they didn't clean a measly 5 or less dull totems. Or worse, they rushed the exit so they could get a spot in line at the booty dance party rather than taking a route where they could check for the common totem spawns to see if any of them were glowing.

    If Noed bothers you, do at least 1 dull totem every game, and especially leave a dull one near the exit gate and/or last gen you work on. You can say it slows down gen progression, but its such a hard counter to NOED you can prevent it from even existing.

  • The_CrusaderThe_Crusader Member Posts: 2,321
    Even 1 DS is too much. You shoudlnt have to decide whether you're going to eat a stun and extend a chase, or leave slugged and lose a hook as your reward for downing a survivor.

    Its such stupid game design it boggles the mind how it ever got greenlit.
  • RyuhiRyuhi Member Posts: 359

    @The_Crusader said:
    Even 1 DS is too much. You shoudlnt have to decide whether you're going to eat a stun and extend a chase, or leave slugged and lose a hook as your reward for downing a survivor.

    Its such stupid game design it boggles the mind how it ever got greenlit.

    The same way a lot of the bad ideas on this forum get thrown around: people don't consider the consequences of a gameplay mechanic/design/balance/etc until its too late.

  • The_CrusaderThe_Crusader Member Posts: 2,321
    Ryuhi said:

    @The_Crusader said:
    Even 1 DS is too much. You shoudlnt have to decide whether you're going to eat a stun and extend a chase, or leave slugged and lose a hook as your reward for downing a survivor.

    Its such stupid game design it boggles the mind how it ever got greenlit.

    The same way a lot of the bad ideas on this forum get thrown around: people don't consider the consequences of a gameplay mechanic/design/balance/etc until its too late.

    But people got paid to implement this!!!
  • ZarathosZarathos Member Posts: 599
    edited January 1
    doggieman said:

    @BrendanLeeT said:

    @doggieman said:

    @The_Crusader said:
    How about this...

    They remove it.

    Perfect solution.

    Alright then remove NOED too.

    Although NOED and DS are hated by the community, at least one of them has counters. There is no 100% counter to DS without having to take up a perk slot, which by the way doesn't even counter the perk fully due to it only reducing the stun time slightly. When a killer downs a survivor, that means they worked for it and the survivor has lost so it is pretty stupid that they can hit a skill check to just escape and loop again. I personally don't mind 1 DS in my game but the only time I see it being a problem is when there are multiple survivors running the perk.

    Regarding NOED, that can be countered before it even activates just by destroying 5 totems. If you take a little time out of your game to cleanse the totems then you wouldn't have an issue with NOED.

    I personally don't run either of those perks because I find them both annoying whenever I play against them (I do play survivor and killer) but at least NOED has a counter-play to it unlike DS.

    While there is no perk that counters DS you see plenty of killers strategically work around it. In all games where I played survivor and I ran DS, killers would always dribble me to the nearest hook. I would say half of my games I never get the opportunity to use DS. I don't mind DS when I'm playing killer because usually I prepare for it and I don't have an issue downing survivors again.

    What if i told you I could make your perk so it wasnt countered by nba dribble master. What if i told you if it took the remove the killer grasp escape but grant you a power to prolong chases via an empowered pallet stun. The red pill brings you a perk that grants you potentially more time saving power and a rewardingly powerful stuns and the blue pill it promises the security of a killer grasp escape once a body block occur or if the distance is far enough or if your the obssesion you will likely be dribbled and hooked. Make your choice?
  • RyuhiRyuhi Member Posts: 359

    I mean every time I break something in my own code after a commit, I just have to shake my own head at missing something that was so obvious in retrospect. They get paid to do it, but they're still human. Having a multiperson team gives more perspectives and angles when considering mechanics, but there are also multiple people who can't be on the same train of thought 100% of the time working in collaboration. Things get missed, and the best you can hope for is that they're easily fixable after the fact.

    DS is an example of when something isn't easily fixable, so it takes an eternity to get right as other things change around it. Same with Freddy. Its unfortunate, but it happens.

  • GrimGrim Member Posts: 33

    DS, itself, is not the problem. The problem is that killers simply don't have enough time when a team knows how to rush gens. DS exacerbates this. As a killer, you need pressure fast to help slow down the rate at which gens are completed. DS robs you of this pressure by denying you the hook.

    Survivors really need to stop comparing NOED to DS, it's honestly tiring. Whilst NOED and DS are extremely strong perks, one can be countered and the other cannot. Enduring and dribbling are band-aid solutions, whilst NOED can be completely removed before it even comes into play.

    Personally, I don't think DS needs reworking, I think we've simply lost sight of the real problem. With only one actually important objective, smarter teams can be out the gates in no time.

  • Bravo0413Bravo0413 Member Posts: 1,455
    They need to rework it but they also need to make it "satisfying" like it is now only balanced... I don't care how they do it... make it an exhaustion perk, make it token based whatever just get rid of this poor design... neither side of the community cares for it (asides for the players that just wanna create toxicity)
  • Nova_TerraNova_Terra Member Posts: 29

    Everyone forgets Enduring counters it, and it has a lot of practical uses.

  • yesyes Member Posts: 179

    @Nova_Terra said:
    Everyone forgets Enduring counters it, and it has a lot of practical uses.

    When you're stunned with DS and you're running Enduring, the DS stun time becomes the normal grasp-escape stun time. Enduring is one of the BEST perks out there.

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