I had a pig last night that chase for 4 mins giving me max chase points and you think at one point she simply just up even after 3 gens got popped lol. but its fine some killers I love when they tunnel cause they arent hard to loop like ms piggy.
However the top tunneling and toxic killer types I will say is these nemesis players ofc because am leon main, cant tell you that 95% of the time the neme player always will most likely to go for me, I do not even bring or use clicky clicky clicky, me with random or swf can get the instance we all start the trial together and even though am sure mr neme see the nea with clicky clicky clicky or the other 2 on my team, they will still beeline right in my face to hit and tunnel me to hell and forth.
It is so gross that they even the punch and whip you for no reason as if you where the one that started some beef with them vs the nea with the clicky lol. my friends even try to use bt to help and even BODY block 2 of em to get the neme off me but ofc no he dont even hit them, its insane as heck and they call its a strategy, its more a ego thing if you ask me. 🙄 PS am talking tunneling nemesis way before even boon totem exist since the day the RE DLC came out.
Why also do killers always mention gen rushing, is that not what the survivors are to DO to live? what oh we are to stare at them and not do what the game was designed for to do, my god I wonder yall even consider what you say, so survivors are not to do what the game sets them to do. If gen rushing is such a issue like isnt running killer meta slow perks simply can by pass this, ruin, thana,tinker, pop,corrupt the fix to it?
Here's a question: Besides it not being fun for the Survivor, why SHOULDN'T the Killer tunnel? Getting someone out of the game ASAP is a very good idea.
You can’t complain about gen rush! It’s the survivors objective what else are they supposed to do!?
Also killers can’t tunnel or camp to rush their objective! That’s unfun!
Killers should walk the entire 9500m2 map and keep 4 people from spending 80 seconds on 5 objectives!
They should also chase survivors for a long time because that’s fun and should never play optimally!
If you down more than 1 person at a time, that’s slugging and unfun!
You can’t defend the hook when we’re all running around you, that’s camping!
You can’t hit the injured person off the hook even though they will go down quicker and are closer to being eliminated, that’s tunnelling!
But also let’s complete this gen in the killers face because going down and getting hooked means less than completing a gen.
Oh thank you kindly for being right on just one thing which is the first point you have on list that I did state. The rest of the grocery list are things I have not mentioned so your time I guess LOL.
3 hooks per survivor
80 second gen speed with no tool box or great skill checks
That's pretty much why.
I didn't camp or tunnel before, at least not when it was not worth. Now I tunnel every totem user out of the game, because I NEED to if i want to win. Do you get it?
I'm one of the last self care users, huh?
Even Self Care is fine when it came to juggling because SC takes 32 seconds a pop to do. That's 32 seconds of you not doing anything useful (and 32 seconds for my Nurse's Calling to find you). That also only affects you so unless all four survivors are running self care (which is highly unlikely), juggling survivors running self care is still very much in play.
it’s been really hard getting kills without camping or tunneling in this new MMR.
Nope I prefer self care over circle of heal because its already there for me to use anytime vs going across a HUGE map just to try get some healing, shadow step honestly is what I will run sometimes. The time am spend running half to a big map from my nearly done gen where I can hid close to it and self heal is not time worth to me really.
Exactly this!! Stop being hypocritical all you survivors.
I don't disagree. I'm saying if they want to "win" that's going to be the easiest way.
due to the boon totems, if i need to i will attempt to get rid of a survivor quickly rather than attempt to juggle them as, they'd be healed without the need of a medkit or other survivor so, to increase pressure terminating a survivor eases the burden or allows me to get rid of the boons completely
Game is not the real world hahaha. But I get your point
THERES NO OTHER WAY TO PLAY ANYMORE. Jesus, you survivors are the whiniest bitches.
"THEY ARE GETTING MAD THEY CANT SPREAD WOUNDS AND HOOK STATES SO THEY TUNNEL NOW AND ITS NOT FAIR."
Newsflash, we can't spread out hits or aggro anymore due to op boons and a million and one healing perks and medkits. If you want killers not to tunnel, you have to give up one of your 50 advantages you have over them. Otherwise, there's a 25% chance you won't enjoy your game as you get tunneled and camped or proxied.
Camping and tunneling are the only interesting parts about playing killer anymore, especially after the recent and toxic hatch update. Killers have more control in a trial than ever before, but only if they play by the rules of "do gens or die". Survivors are forced to "do gens or die" so there isn't anything else for them to do. Gen speeds are barely in a place where either killer or survivor have time to do anything other doing gens or dying.
Camping and tunneling is efficient at any stage in this game, but it works best near the beginning due to how unstable the survivor team becomes after 1 death. Their chances of survival plummet as a team to rock bottom levels after the first death. If you're managing a decent patrol and not too slow, putting the second survivor on a hook when there's 3 gens left is almost a guaranteed 4k; there simply is no room to complete gens in the game of "do gens or die" so everyone does. All of that is ensured by slugging the last two survivors, which means they have absolutely no chance of survival.
The devs have intended this. For survivors, it is "do gens or die". In order for killers to play "do gens or die" they have to camp and tunnel to stay in control of pressure levels.
All of this means, this is why most meta builds have four of the same six perks you see round after round. There's no room or time for anything else. If anything else, consider that the game devolved from what it used to be; the hatch update was a toxic endeavor as it stripped away conditions for victory and dumbed it down. The game is pretty stale these days and has failed to evolve.
Stop assuming all survivors clicky clicky and t bag, for am not one of them, a few bad apples should not spoil the rest and umm you killers are just as hypocritical as well. How about a ghosty who floors you and goes and humps your back for at least 5 mins before hooking you holding the game hostage so people cant move on to the next game . Toxic survivors creates toxic killers and toxic killers create toxic survivors, ill say it again BOTH sides are equally wrong.
Ok and dont ######### when a survivor dc (which I dont do anyways as its not worth it IMO) for your tunneling/face camping toxicity
To the survivor mains on this discussion. You have all wanted OP perks and killers nerfs. You have it now, don't be surprised that now all fair killers, that can't win anymore, have left the game and that only the huge campers/tunnelers are still here.
Yes survivor is unplayable now because every trials is a tunnel/camp fest.
But that's what you implicitly all wanted when you came here to say the killers were too OP.
Kindred. It won't save you but a good portion of matches it'll either save your team mates wasting their time or give them that exact opening where the killer might be distracted. We can't stop camping, and in some scenarios, i see the tactics in it, but when it becomes an epidemic (played 5 games and 4 of them were campers at the first hook in the match, worse yesterday) you just adapt to it. Run kindred and waste their time. I tend to sacrifice on the hook if it's a stealth player and I see someone coming towards me. I might accept the camp, but I refuse to feed it.
"Why should I have to run a perk to counter it?"
You don't have to, but if it's going to keep happening, its an option, kinda makes me feel less bad about spending my game just hanging out making kissy faces at the killer staring at me on hook.
Yes lol. God forbid we get our third SWF in a row, full of macro clicking, tea bags at every pallet, no matter how clearly survivor sided the loop was, and obnoxious play that was clearly meant to tilt us, whether or not we actually tilted.
Killer's don't owe you anything, and they're certainly not thinking 'Maybe they're a solo queue so I should play a bit differently.'
Yup Kindred is pretty much a must have when you are soloQ or duoQ.
Killer is camping ? Gen rush.
I don't even understand why at high MMR so few players use it...
It's been said a few times before, but recent changes have perhaps been a major reason:
The Boon totems, as the currently stand, are a major concern to killers. If there's evidence (or suspicion) to show a particular survivor has this perk, then they will be heavily targetted, but no different than when the keys were powerful. It's the new "key" for now, but I reckon they'll nerf Boons later on.
Also, MMR. Some players have decided they want a higher MMR, despite a) people with it complaining about how unfun it is, b) that there is no reward for doing so and c) not knowing how they stand amongst others. It's better to get Pips which actually reward you with more BP, than climb up a ladder people cannot see which rung they're on and get nothing back for it.
Finally, there's just normalcy, really! I mean, some days you get tunnelled and somedays you don't. Nothing wrong or illegal about it and everyone has to accept that matches will not all go as you want! Today, I had 1 match where I was hooked once and died as nobody came to save. Another where everyone decided to get Cannibalised early, leaving me to almost get the hatch but lose yards from it. These matches can be annoying, but they happen and they do not take away from all the great matches I've had as both killer and survivor.
I think the problem with this is that it probably actually encourages camping\tunneling :(
It sucks to be on a team with someone who DCs as the rest of you are easy kills now.
It just gives the killer what they want - a player out the game asap so the rest are easy pickings.
I guess everyone could DC but then everyone loses; both points and everyone's time.
Thats because people have discovered the sbmm thing.
Yk, like... A kill +10 points...
And bc of that, they're all getting obsessed with killing, leading them to tunnel and camp.
Before skill based, everyone was obsessed with ranking up, now they're obsessed with killing.
Honestly, what you say there is funny. Tell me, isn't the killer's job to kill? 😂
Who said I'm a killer main?
As it is if survivors don't make several mistakes the killer loses playing "fairly." The trouble is you can't wait to see if they will screw up enough to have a balanced game. Best solution seems to be early removal of what seems will be the biggest PITA. Right now that's boon users.
Yup, but the game's devs job is to make a fun game, and when u get killed in, like... 2 minutes, u dont get to enjoy the game, soo... it isnt fun. If I get a really fun match, and die in the end, I'll be very happy, but... If I dont even get to PLAY the match, I'll def not be happy.
Can u understand what Im saying?
Honestly if you keep dying in 2 minutes, it's a you problem. Thanks to SBMM now you can keep adjusting the rating so you may have a better time. You do have to overcome the situations, change some perks... change your playstyle.
It's not fun, I get that... but killers will kill, just like you trying the best to escape.